BSOD2, chaotic male human Mystic --+---+-- }}}.. ........|} ............%.%...............@I .....`.......%.%...............|. --.-- +------}} ...... |`.. |.% [BSOD2 the Insert clever name here] St13 Dx14 Co8 In5 Wi7 Ch9 MysHumMalCha S844 Yen:1 $0 HP-52(57) Pw26(26) AC0 Xp4/146 Wt211/1350 T53 Cnf Bli Hld Latest messages Pick an object. Done. What do you want to zap? [k or ?*] In what direction? [47896321><] The elder priestess of Moloch produces loud farting noises with her sexy butt. Everything suddenly goes dark. It hits you! [-25 -> 32] Its tentacles suck you! [-5 -> 27] [-14 -> 13] Its tentacles suck you! [-2 -> 11] Warning: HP low! It grabs you! [-5 -> 6] Warning: HP low! Something casts a spell at you! Your body is covered with painful wounds! You die... Your inventory Amulets a - an uncursed amulet versus poison {0} Implants b - an uncursed implant of evisceration {0} Weapons c - an uncursed +0 bec de corbin (weapon in hands) {40} Armor d - an uncursed +0 plasteel armor (being worn) {50} Comestibles g - an uncursed apple {0} Scrolls i - an uncursed scroll of gold detection {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of cure stun (0:2) {0} Potions h - an uncursed potion of gain ability {0} Rings e - an uncursed -2 ring of gain intelligence {0} Wands k - an uncursed wand of polymorph (0:2) {0} Tools f - an uncursed dragon eyepatch {0} Gems l - 7 uncursed +0 rocks (in quiver) {0} Chains o - an uncursed +0 iron chain {120} Venoms p - an uncursed acid venom {1} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 271 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 86 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 193 Monsters only dropped their musable items with 40% chance Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 14% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 79% Tool drop chance was reduced to 86% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: general combat (turn 118) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1239) The following skill became untrainable after a while: matter spells (turn 36251) The following skill couldn't be trained before a certain turn number is reached: flail (turn 40207) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65059 Monster spawn increase reached its maximum at turn 127186 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1022490 The monster class that cannot be genocided was trove The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: red condor (freq bonus 4) The monster species that spawned more often: blister spore (freq bonus 18) The monster species that spawned more often: special spore (freq bonus 10) The monster species that spawned more often: pig (freq bonus 18) The monster species that spawned more often: lady freeze (freq bonus 5) The monster species that spawned more often: clefairy (freq bonus 8) The monster species that spawned more often: One-Eyed Jack (freq bonus 9) The monster species that spawned more often: measurage scrim (freq bonus 12) The monster species that spawned more often: banana peel golem (freq bonus 30) The monster species that spawned more often: enkindling chugged (freq bonus 28) The monster species that spawned more often: weaponized dinosaur (freq bonus 12) The monster species that spawned more often: vag (freq bonus 5) The monster species that spawned more often: giant field mouse (freq bonus 3) The monster species that spawned more often: undead midget (freq bonus 4) The monster species that spawned more often: fry (freq bonus 24) The monster species that spawned more often: sepia mushroom (freq bonus 54) The monster species that spawned more often: metal black (freq bonus 20) The monster species that spawned more often: northerner (freq bonus 27) The monster species that spawned more often: young adult stone dragon (freq bonus 21) The monster species that spawned more often: tsetse fly (freq bonus 12) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster species that never randomly spawned: sidetracked wheeled The monster species that never randomly spawned: invisible fungus The monster species that never randomly spawned: animated bronze statue The monster species that never randomly spawned: plasma vortex The monster species that never randomly spawned: giant black jellyfish The monster species that never randomly spawned: glare force fungus The monster species that never randomly spawned: Grund the Orc King The monster species that never randomly spawned: large frog The monster species that never randomly spawned: Health The monster species that never randomly spawned: satanic door The monster class that more likely to generate with musable stuff: troll The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 12) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 34) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 18) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 15) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 42) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 8) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 5) Next attribute increase check would have come at turn 2365 Strength training was 4 Dexterity training was 5 Wisdom training was 1 Constitution training was 0 You were cold resistant You were level-drain resistant You were confused (71) You were blinded (51) You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having regeneration (492) You were prevented from having sickopathy (0) You had automatic searching You had 1441 points of nutrition remaining You were invisible You aggravated monsters You were held by the elder priestess of Moloch Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Wave Existence, Emperor Cain and Deus Your deity was Deus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (615) You are dead Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 60% 200% Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) tinker 3 O LIMIT(0) concentrating 2 O LIMIT(0) Discoveries Amulets amulet versus poison (torus) Implants implant of evisceration (arcadian) Weapons bec de corbin (beaked polearm) Scrolls scroll of gold detection (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of healing (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of mana (SLARSHING SHARP A LEAVE AT KEY) scroll of phase door (FLUKY STOREFRONTS) scroll of standard id (VO FACIAM) scroll of cure (OM NOM NOM) * scroll of extra healing (CAMAMNMALCHA XJ) * scroll of greater mana restoration (KICKINTHENUTS) Spellbooks spellbook of cure stun (dark green) Potions potion of gain ability (cranberry) Rings ring of gain intelligence (bone) Wands wand of polymorph (writhing) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview Yendorian Tower: Level 1: <- You are here Vanquished creatures 0 mimic ants (2 created) 0 parrot chicks (1 created) 0 jackals (7 created) a thick jackal 0 kobolds (2 created) 0 training kobolds (1 created) 0 goblins (1 created) 0 goblin cops (1 created) 0 fiendish goblins (1 created) 0 little wild pigs (2 created) 0 sewer rats (4 created) 0 pack rabbits (1 created) 0 field voles (3 created) 0 fictional bugs (1 created) 0 kirinkis (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 deathmolds (1 created) a yellow patch 0 grimers (1 created) 0 sub-gnomes (1 created) 0 Keystone Detectives (3 created) 0 dwarf mummies (1 created) 0 kasa-obakes (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (2 created) 3 hata-hatas 2 hata-matas 0 legged tuna (1 created) 0 thick jellyfish (1 created) 0 eel-lizards (1 created) 0 newts (1 created) 0 twens (2 created) 0 gray twens (3 created) 0 frogmen (1 created) 0 scroll troves (2 created) 60 creatures born. 7 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (27 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... You died in Yendorian Tower on dungeon level 1 with 844 points, and 0 pieces of gold, after 53 moves. Killer: a monster (the elder priestess of Moloch) You were level 4 with a maximum of 57 hit points when you died. You reached the 30th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 4 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 5 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 6 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 7 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 8 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 9 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 10 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 15 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 28 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 29 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] *30 844 BSOD2-Mys-Hum-Mal-Cha died in Yendorian Tower on * level 1. Killed by a monster (the elder priestess of Moloch). - [57] 31 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 32 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 35 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 36 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 37 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 46 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] 54 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13] 56 40 BSOD2-Mys-Jel-Fem-Law died in Yendorian Tower on level 1. Killed by a cowardly attack on her breasts. - [13]