BSOD2, lawful female jelly Mystic 1 1 ########## #........###I . I ..@ . . .}}} . } [BSOD2 the Insert rank title here] St9 Dx11 Co16 In10 Wi12 Ch11 MysJelFemLaw S40 Yen:1 $0 HP-2(13) Pw10(10) AC8 Xp1/10 Wt1342/1450 T38 Bli Latest messages You try to ooze under the door, but can't squeeze your possessions through. There is a door in the way! Unknown command ' '. In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! You miss it. It bites you! [-3 -> 10] It claws you! [-5 -> 5] You hit it. It bites you! [-2 -> 4] It claws you! It rips into your breast with maniacal fervor! You die... Your inventory Amulets a - an uncursed amulet of flying {0} Implants b - an uncursed implant of sunlight {0} Weapons c - the uncursed -2 knife named Electric Brand (weapon in hand) {2} Armor d - an uncursed +0 oilskin cloak (being worn) {4} Comestibles g - an uncursed eucalyptus leaf {0} Scrolls i - an uncursed scroll of gold detection {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of blank paper (5:0) {0} Potions h - an uncursed potion of booze {0} Rings e - an uncursed +2 ring of gain dexterity {0} Wands k - an uncursed wand of enlightenment (0:10) {0} Tools f - an uncursed skeleton key {0} Gems l - 6 uncursed +1 rocks (in quiver) {0} Boulders/Statues m - an uncursed statue of a normal frog {15} Iron balls n - an uncursed +2 heavy iron ball {1200} Chains o - an uncursed rusty +0 iron chain {120} Venoms p - an uncursed blinding venom {1} The statue of a normal frog is empty. Final attributes You were playing in wonderland mode You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: fire resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 87% chance Ring drop chance was reduced to 80% Potion drop chance was reduced to 91% Armor drop chance was reduced to 97% Tool drop chance was reduced to 99% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) The following skill became untrainable if you tried to train it too early: body armor (turn 1881) The following skill became untrainable after a while: two-weapon combat (turn 35902) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 44650) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 56848 Monster spawn increase reached its maximum at turn 160528 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 350557 The monster class that cannot be genocided was trove The monster class that was spawned more often: golem (freq bonus 3) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: Radio Kommissioner (freq bonus 66) The monster species that spawned more often: adult amphitere (freq bonus 16) The monster species that spawned more often: magnetic force patch (freq bonus 22) The monster species that spawned more often: pancake spirit (freq bonus 18) The monster species that spawned more often: ivory colony (freq bonus 7) The monster species that spawned more often: chemical growth (freq bonus 18) The monster species that spawned more often: neighbor sanctioner (freq bonus 6) The monster species that spawned more often: ophthalmological negativing vertebrae rename straightest (freq bonus 20) The monster species that spawned more often: woodchuck (freq bonus 40) The monster species that spawned more often: **6pN(yMSSr}Id=LZIDw( (freq bonus 15) The monster species that spawned more often: sabre-toothed cat (freq bonus 15) The monster species that spawned more often: insolent monkey (freq bonus 16) The monster species that spawned more often: large pseudodragon (freq bonus 12) The monster species that spawned more often: hashishin (freq bonus 12) The monster species that spawned more often: real fumbling monster (freq bonus 20) The monster species that spawned more often: frolicker aviation (freq bonus 32) The monster species that spawned more often: Father Dagon (freq bonus 10) The monster species that spawned more often: clicking stalk (freq bonus 28) The monster species that spawned more often: arctic wonderer (freq bonus 7) The monster species that spawned more often: slug impersonator (freq bonus 14) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: latinized yarning beam pillared racoon sneaking stagnant The monster species that never randomly spawned: blood bloater The monster species that never randomly spawned: incrusting longevity The monster species that never randomly spawned: platinum mold The monster species that never randomly spawned: winged gargoyle The monster species that never randomly spawned: threshold colony The monster species that never randomly spawned: baby metroid The monster species that never randomly spawned: abominable The monster species that never randomly spawned: roast turkey The monster species that never randomly spawned: technicolor ambitiously allegorically foliate arousing The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 46) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 8) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 38) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 16) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 9) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 4) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 5) Next attribute increase check would have come at turn 2226 Strength training was 8 Dexterity training was 4 Wisdom training was 1 Constitution training was 1 You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having jumping (0) You were warned You had 1430 points of nutrition remaining You could survive without air You had discount action You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of B'loody Mary, Ebony Dark'ness and Darth Valer Your deity was B'loody Mary The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (499) You are dead Spells known in the end Name Level Category Fail Memory a - horrify 4 occult 90% 300% Techniques known in the end Name Level Status draw energy 1 R LIMIT(0) liquid leap 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Amulets amulet of flying (hurtful) Implants implant of sunlight (echoing) Armor oilskin cloak (slippery cloak) Scrolls scroll of gold detection (RAMBA ZAMBA) scroll of healing (CAN I BECOME A BEEFSTEAK) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (HARPON KNOUPHI BRINTANTEN) scroll of standard id (WELCOME TO THE ASTRAL PLANE) scroll of cure (WHO CARES) * scroll of extra healing (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of greater mana restoration (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) Spellbooks spellbook of horrify (light cyan) spellbook of blank paper (plain) Potions potion of booze (cherry-blossom) Rings ring of gain dexterity (plain) Wands wand of enlightenment (clunky) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Yendorian Tower: Level 1: <- You are here Vanquished creatures 0 chicks (1 created) 0 thick jackals (1 created) 0 evasive foxes (1 created) 0 gray wolves (1 created) 0 evasive jermlaines (1 created) 0 mini gremlins (1 created) 0 whnases (1 created) 0 marine goblins (5 created) a little pig 0 silky anteaters (1 created) 0 GRs (3 created) 0 plasma clouds (1 created) 0 grid bugs (1 created) 0 weak crows (1 created) 0 porter lichens (1 created) 0 undefined creatures (1 created) 0 grimers (1 created) 0 Keystone Detectives (1 created) 0 Undead Kops (3 created) 0 mummies (1 created) 0 vampiroids (1 created) 0 hobbit zombies (2 created) 0 kasa-obakes (1 created) a stupid looking cos-player 0 drunk jet guys (1 created) 0 karate scrubs (1 created) 0 immunizers (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (3 created) 0 hata-hatas (8 created) 0 floating fish (1 created) 0 jellyfish (1 created) 0 tuna (1 created) 0 leeches (1 created) 0 giant eels (1 created) 0 pool edge swimmers (1 created) 0 electric eels (1 created) 0 newts (1 created) 0 gray newts (1 created) 0 gray twens (1 created) 0 small item troves (1 created) 59 creatures born. 2 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (21 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... You died in Yendorian Tower on dungeon level 1 with 40 points, and 0 pieces of gold, after 38 moves. Killer: cowardly attack on her breasts You were level 1 with a maximum of 13 hit points when you died. You reached the 55th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 4 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 5 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 6 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 7 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 8 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 9 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 10 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 15 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 28 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 34 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 35 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 36 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 45 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] 53 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13] 54 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] *55 40 BSOD2-Mys-Jel-Fem-Law died in Yendorian Tower on level 1. Killed by a cowardly attack on her breasts. - [13] 56 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 57 20 rahn-Gan-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (guard). - [14]