BSOD2, chaotic female jelly Mystic @ [BSOD2 the Insert rank title here] St14 Dx15 Co8 In11 Wi8 Ch9 MysJelFemCha S0 Dlvl:1 $0 HP13(13) Pw10(10) AC2 Xp1/0 Wt2170/1310 T1 Bli Ssd Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female jelly Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Unfortunately for you, you're playing an old version of the game. Please play the up-to-date version instead. If you have any complaints, get on the #em.slashem.me IRC channel on Freenode. Your inventory Amulets a - an uncursed amulet versus stone {0} Weapons b - an uncursed +0 morning star (weapon in hand) {48} Armor c - an uncursed +0 RapiRapi (being worn) {30} Comestibles f - 12 uncursed grapes {0} Scrolls h - an uncursed scroll of confuse monster {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Spellbooks i - an uncursed spellbook of enlighten (4:1) {0} Potions g - an uncursed potion of booze {0} Rings d - an uncursed ring of teleportation {0} Wands j - an uncursed wand of light (0:3) {0} Tools e - an uncursed +0 torch (alternate weapon; not wielded) {20} Gems k - an uncursed +1 worthless piece of teal glass {1} Boulders/Statues l - an uncursed statue of a giant child {750} Iron balls m - an uncursed +0 heavy iron ball {1200} Chains n - an uncursed +0 iron chain {120} Venoms o - an uncursed blinding venom {1} The statue of a giant child is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 133 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 74% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 85% Wand drop chance was reduced to 65% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: occult spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87885 Monster spawn increase reached its maximum at turn 155242 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4946724 The monster class that cannot be genocided was centaur The monster class that was spawned more often: archfiend (freq bonus 5) The monster species that spawned more often: leadwolf (freq bonus 18) The monster species that spawned more often: silver hawk (freq bonus 14) The monster species that spawned more often: insane echidna (freq bonus 18) The monster species that spawned more often: fire monster (freq bonus 12) The monster species that spawned more often: yuki snow woman (freq bonus 6) The monster species that spawned more often: fast gaboon (freq bonus 6) The monster species that spawned more often: Laurens (freq bonus 32) The monster species that spawned more often: mac chemist (freq bonus 24) The monster species that spawned more often: blending nymph (freq bonus 8) The monster species that spawned more often: coolivert (freq bonus 42) The monster species that spawned more often: maggot mass (freq bonus 63) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 30) The monster species that spawned more often: Kristin's block-heeled combat boot (freq bonus 30) The monster species that spawned more often: gray unicorn foal (freq bonus 24) The monster species that spawned more often: interspersed biddable (freq bonus 14) The monster species that spawned more often: creeping opal gems (freq bonus 7) The monster species that spawned more often: wounding knight (freq bonus 32) The monster species that spawned more often: cucumgappa (freq bonus 36) The monster species that spawned more often: hobbit bandit (freq bonus 48) The monster species that spawned more often: black pudding (freq bonus 48) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 3) The monster species that never randomly spawned: dwarven guardian The monster species that never randomly spawned: grunthack vortex The monster species that never randomly spawned: ancient magic dragon The monster species that never randomly spawned: tyrant of hell The monster species that never randomly spawned: paper snatcher The monster species that never randomly spawned: side stabilized gelt afire unsteadiest The monster species that never randomly spawned: petty rainer The monster species that never randomly spawned: scroll permamimic The monster species that never randomly spawned: piranha The monster species that never randomly spawned: slexual disease transmitter The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 14) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 118) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 2) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 7) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 5) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 74) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 4) Next attribute increase check would have come at turn 604 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were prevented from having fear resistance (0) You were prevented from having sickopathy (0) Your chance to block was 37% You saw invisible You leeched mana You were telepathic You had 1500 points of nutrition remaining You were invisible to others You could teleport You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Morgoth The version you were playing was: Unix SlashEMExtended Version 2.1.7 (fc90ec1e) - last build Wed Apr 25 23:37:15 2018. You could not have safely prayed (248) You are dead Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet versus stone (watery) Scrolls scroll of confuse monster (I CANNOT CARRY ANYTHING THANKS JONADAB) scroll of healing (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of mana (FINGER OF DEATH SELFZAP) scroll of phase door (STAT STUNT IS MORE IMPORTANT) scroll of standard id (STUNT PROTECTED HAS NO SUPESTATE) scroll of cure (U HAVE MAIL) * scroll of extra healing (FOLDING WING ATLITUDE VERY DAMAGE USED) * scroll of greater mana restoration (LOREM IPSUM SIT AMET) Spellbooks spellbook of enlighten (salted) Potions potion of booze (yerba mate) Rings ring of teleportation (plastic) Wands wand of light (fiddly) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 scruffy little dogs (1 created) 0 grimers (1 created) 0 low oozes (1 created) 0 newt zombies (1 created) 0 newts (1 created) 0 rock lizards (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Expert) (20 of 160) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: died You were level 1 with a maximum of 13 hit points when you died. No Points Name Hp [max] 1 2153189 Bluescreen-Yeo-Bre-Fem-Law died in The Dungeons of Doom on level 44 [max 54]. Killed by a monster (maidenhack horror). - [302] 2 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 3 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 4 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 5 36739 winsalot-Pri-Nag-Fem-Cha died in The Gnomish Mines on level 10. Killed by a touch of death. 127 [127] 6 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 7 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 8 21722 Rew-Sci-Ill-Fem-Neu died in The Gnomish Mines on level 6 [max 11]. Killed by a monster (hallucinogen-distorted nhtng horror). - [94] 9 14996 Nirol-Jed-Und-Mal-Neu died in The Dungeons of Doom on level 4 [max 8]. Killed by a monster (queen feidam). - [111] 10 13126 Andy-Fem-Acp-Fem-Neu died in The Gnomish Mines on level 7 [max 9]. Killed by a monster (mad scientist). - [100] 39 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 45 2389 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [71] 58 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 60 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 66 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 67 1372 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [64] 70 1236 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a blast of disintegration. 14 [57] 71 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 73 1117 BSOD2-Dea-Mis-Mal-Law died in Yendorian Tower on level 1. Killed by a land mine. - [82] 76 789 BSOD2-Blo-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [74] 78 752 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [42] 83 670 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [52] 84 661 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [37] 85 632 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [50] 92 584 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [39] 95 552 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [39] 103 444 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [39] 112 380 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch), while paralyzed by a monster's gaze. - [47] 114 365 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [38] 115 352 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [42] 117 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [46] 119 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 124 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 125 262 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a rocket. - [29] 130 224 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [36] 131 218 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [35] 132 212 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant jellyfish). - [28] 136 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [31] 137 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by fatally low stats. - [33] 140 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 141 148 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant crayfish). - [23] 143 147 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by being decapitated by the elder priest. - [22] 153 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 158 80 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [20] 159 77 BSOD2-Trs-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (human). - [15] 164 68 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant piranha). - [15] 165 64 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [15] 169 60 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [15] 173 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15] 177 48 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant rockfish). - [15] 189 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). - [15] 190 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [15] 201 4 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [15] 203 1 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (novice medium wall), while praying unsuccessfully. - [1] 204 1 Andy-Fem-Dea-Fem-Law escaped the dungeon [max level 1]. 17 [17] * 0 BSOD2-Mys-Jel-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a died. 13 [13]