BSOD2, neutral female jelly Mystic +-- I@. ... . < [BSOD2 the Insert rank title here] St10 Dx5 Co9 In9 Wi7 Ch12 MysJelFemNeu S54 Dlvl:2 $0 HP0(13) Pw10(10) AC12 Xp1/1 Wt268/1140 T110 Bli Latest messages WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! There is a wall in the way! (12x) It laughs out loudly. There is a wall in the way! (4x) It hits you! [-8 -> 5] You try to ooze under the door, but can't squeeze your possessions through. There is a door in the way! It hits you! You die... Your inventory Amulets a - an uncursed amulet of reflection {0} Implants b - an uncursed implant of prosperity {0} Weapons c - an uncursed +0 flogger (weapon in hand) {7} Armor d - an uncursed +0 orcish cloak (being worn) {4} Comestibles g - 4 uncursed asian pears {0} Scrolls i - an uncursed scroll of identify {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of slow monster (0:3) {0} Potions h - an uncursed potion of extra healing {0} Rings e - an uncursed ring of invisibility {0} Wands k - an uncursed wand of inertia (5:8) {0} Tools f - an uncursed skeleton key {0} Gems l - an uncursed +0 worthless piece of teal glass {1} Boulders/Statues m - an uncursed statue of a newt zombie {15} Chains o - an uncursed +0 rotating chain {240} Venoms p - an uncursed blinding venom {1} The statue of a newt zombie is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: scimitar (turn 79) The following skill became untrainable if you tried to train it too early: healing spells (turn 2158) The following skill became untrainable after a while: attack spells (turn 18565) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 25073) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58420 Monster spawn increase reached its maximum at turn 155565 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 712811 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: maligner drawdown (freq bonus 15) The monster species that spawned more often: exeggutor (freq bonus 5) The monster species that spawned more often: cryotherapy unripely (freq bonus 21) The monster species that spawned more often: sane mushroom (freq bonus 20) The monster species that spawned more often: chased rubicund (freq bonus 20) The monster species that spawned more often: Vilestus (freq bonus 24) The monster species that spawned more often: death ooze (freq bonus 42) The monster species that spawned more often: warp draconian (freq bonus 9) The monster species that spawned more often: spider grue (freq bonus 12) The monster species that spawned more often: wind mold (freq bonus 15) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 20) The monster species that spawned more often: giant mind flayer (freq bonus 32) The monster species that spawned more often: leshy (freq bonus 18) The monster species that spawned more often: horn drill turret (freq bonus 6) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 24) The monster species that spawned more often: baby shimmering dragon (freq bonus 27) The monster species that spawned more often: thestral (freq bonus 108) The monster species that spawned more often: fake force patch (freq bonus 5) The monster species that spawned more often: habitat temporarily (freq bonus 10) The monster species that spawned more often: landmine (freq bonus 24) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 8) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster species that never randomly spawned: Mother Hydra The monster species that never randomly spawned: giant dark green ant The monster species that never randomly spawned: ultimate twen The monster species that never randomly spawned: porter nuclear vortex The monster species that never randomly spawned: giant spotted rat The monster species that never randomly spawned: alien princess The monster species that never randomly spawned: Shaqtari The monster species that never randomly spawned: beige unicorn The monster species that never randomly spawned: swimmer troll The monster species that never randomly spawned: pitchblack dragon The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 164) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 5) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 13) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 5) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 40) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 82) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 15) Next attribute increase check would have come at turn 372 Strength training was 6 Dexterity training was 6 Wisdom training was 3 Constitution training was 7 You were sleep resistant You were disintegration-resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You leeched mana You had 1443 points of nutrition remaining You could teleport You could survive without air You had slower digestion You had discount action You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Gates, Britney Spears and Mother Teresa Your deity was Britney Spears The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (223) You are dead Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 99% Techniques known in the end Name Level Status draw energy 1 R LIMIT(0) liquid leap 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Amulets amulet of reflection (callback) Implants implant of prosperity (wailing) Armor orcish cloak (coarse mantelet) Scrolls scroll of identify (MAND PENDING MAGIC SPELL) scroll of healing (NOTARY SOJAC) scroll of mana (OWERED HITTING BY LOOK SOUP) scroll of phase door (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of standard id (THAPSATE STHRAITO) scroll of cure (HALLS OF MANDOS) * scroll of extra healing (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) * scroll of greater mana restoration (ENSSICIBZ EDUDO) Spellbooks spellbook of slow monster (perpetual) Potions potion of extra healing (peppermint) Rings ring of invisibility (arcanium) Wands wand of inertia (duroplastic) Tools skeleton key (key) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 pack jackals (3 created) 0 rabbits (1 created) a field vole 0 tiny lurkers (1 created) 0 grimers (1 created) 0 blabbering otakus (1 created) 0 gray newts (1 created) 0 plague poppies (2 created) 0 small turrets (1 created) 12 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (22 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 2 with 54 points, and 0 pieces of gold, after 110 moves. Killer: a monster (blabbering otaku) You were level 1 with a maximum of 13 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 2 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 3 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 4 641 Bluescreen-Mah-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (gargoyle). - [44] 5 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 6 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 7 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 8 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 9 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13]