BSOD2, neutral male jelly Mystic B @ [BSOD2 the Insert rank title here] St9 Dx9 Co10 In12 Wi7 Ch13 MysJelMalNeu S0 Dlvl:1 $0 HP0(1) Pw10(10) AC5 Xp1/0 Wt1742/1170 T5 Bli Brd Latest messages Your movements are slowed slightly because of your load. Unknown command ' '. (6x) Not wearing any accessories. Use 'T' command to take off armor. What do you want to put on? [abef or ?*] b - an uncursed implant of ages (being worn) {0}. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. [-1 -> 5] You have a feeling of separation. You were wearing an uncursed implant of ages {0}. Unknown command ' '. What do you want to put on? [abef or ?*] b - a cursed implant of ages (being worn) {0}. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. You die... Your inventory Amulets a - an uncursed amulet of restful sleep {0} Implants b - a cursed implant of ages (being worn) {0} Weapons c - an uncursed +0 ya (in quiver) {0} Armor d - an uncursed +0 oilskin cloak (being worn) {4} Comestibles g - an uncursed food ration {0} Scrolls i - an uncursed scroll of mass murder {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of cure sickness (0:5) {0} Potions h - an uncursed potion of gain energy {0} Rings e - an uncursed ring of polymorph {0} Wands k - an uncursed wand of healing (7:3) {0} Tools f - an uncursed blindfold {0} Gems l - 2 uncursed +0 worthless pieces of white glass {2} Boulders/Statues m - an uncursed statue of a cock {15} Iron balls n - an uncursed +0 heavy clay ball {1600} Chains o - an uncursed +0 iron chain {120} Venoms p - an uncursed blinding venom {1} The statue of a cock is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: slow digestion You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 16 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 87% chance Book drop chance was reduced to 93% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 38% Wand drop chance was reduced to 80% Potion drop chance was reduced to 98% Armor drop chance was reduced to 87% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 15) The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 532) The following skill became untrainable after a while: morning star (turn 44513) The following skill couldn't be trained before a certain turn number is reached: implants (turn 51574) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34515 Monster spawn increase reached its maximum at turn 103091 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 730625 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: cave viper (freq bonus 20) The monster species that spawned more often: Antje (freq bonus 12) The monster species that spawned more often: werestalker (freq bonus 6) The monster species that spawned more often: bavaria star (freq bonus 24) The monster species that spawned more often: formatting daemon (freq bonus 10) The monster species that spawned more often: schwood bear (freq bonus 5) The monster species that spawned more often: zog (freq bonus 15) The monster species that spawned more often: subway wight (freq bonus 20) The monster species that spawned more often: Fanny's lovely winter boot (freq bonus 10) The monster species that spawned more often: water naga (freq bonus 12) The monster species that spawned more often: large centipede (freq bonus 54) The monster species that spawned more often: ettin mummy (freq bonus 24) The monster species that spawned more often: gazer (freq bonus 5) The monster species that spawned more often: crater mushroom (freq bonus 9) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 14) The monster species that spawned more often: osteochuck (freq bonus 24) The monster species that spawned more often: killer tomato (freq bonus 14) The monster species that spawned more often: forgotten troll (freq bonus 3) The monster species that spawned more often: unearthly entered (freq bonus 36) The monster species that spawned more often: herpetology confining (freq bonus 12) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster species that never randomly spawned: field mouse The monster species that never randomly spawned: uvuudaum The monster species that never randomly spawned: static archer The monster species that never randomly spawned: nether lich The monster species that never randomly spawned: wolver woful The monster species that never randomly spawned: large hobbit The monster species that never randomly spawned: hounddog The monster species that never randomly spawned: brute The monster species that never randomly spawned: death ant The monster species that never randomly spawned: construe mobster struck The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 7) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 20) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 27) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 11) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 15) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 18) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 11) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 2) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 3) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 9) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 10) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 26) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 44) Next attribute increase check would have come at turn 916 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having dimmopathy (0) You leeched mana You were telepathic You had 1496 points of nutrition remaining You were stealthy You could teleport You could survive without air You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Scorpion, Sub-Zero and Kano Your deity was Sub-Zero The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (991) You are dead Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 8% 200% Techniques known in the end Name Level Status draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of restful sleep (infinite looped) Implants implant of ages (everlasting) Weapons ya (bamboo arrow) Armor oilskin cloak (slippery cloak) Scrolls scroll of mass murder (YOU STEPPED INTO A HEAP OF SHIT) scroll of healing (YKEN PACK) scroll of mana (SILLY LITTLE NYMPHS) scroll of phase door (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of extra healing (CO APPESTUS) * scroll of greater mana restoration (OPGELEVELT) Spellbooks spellbook of cure sickness (zylon) Potions potion of gain energy (iridescent) Rings ring of polymorph (inka) Wands wand of healing (marble) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 large kobolds (1 created) 0 mynocks (1 created) 0 papier-mache cows (1 created) 0 weak crows (1 created) 0 grimers (1 created) 0 kasa-obakes (1 created) 0 novice medium walls (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 5 moves. Killer: trying to remove an implant You were level 1 with a maximum of 1 hit point when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Jel-Mal-Neu died in The Dungeons of Doom on level 1. Killed by trying to remove an implant. - [1]