BSOD2, chaotic female jelly Mystic @ [BSOD2 the Insert rank title here] St13 Dx9 Co8 In11 Wi8 Ch9 MysJelFemCha S0 Dlvl:1 $0 HP-3(8) Pw10(10) AC6 Xp1/0 Wt1346/1260 T4 Bli Brd Latest messages b - a cursed implant of elusion (being worn) {0}. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. [-4 -> 7] You can't. It is cursed. Unknown command ' '. (7x) You can't do that while carrying so much stuff. What do you want to drop? [a-u or ?*] You drop an uncursed boulder {9000}. What do you want to read? [eijq-u or ?*] As you pronounce the formula on it, the scroll disappears. You feel healthier! Your movements are only slowed slightly by your load. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. You die... Your inventory Amulets a - an uncursed amulet of undead warning {0} Implants b - a cursed implant of elusion (being worn) {0} Weapons c - an uncursed +0 sling (weapon in hand) {2} Armor d - an uncursed +0 fedora (being worn) {2} Comestibles g - an uncursed orange {0} Scrolls i - an uncursed scroll of gold detection {0} q - 4 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of knock (0:4) {0} Potions h - an uncursed potion of confusion {0} Rings e - an uncursed ring of special effects {0} Wands k - an uncursed wand of speed monster (0:1) {0} Tools f - an uncursed medical kit {21} Gems l - 6 uncursed +0 rocks (in quiver) {0} Iron balls n - an uncursed +0 heavy iron ball {1200} Chains o - an uncursed +0 heavy chain {120} Venoms p - an uncursed blinding venom {1} Contents of the medical kit: a * cursed phial {2} 2 blessed bandages {2} a blessed pill {0} 10 uncursed pills {0} a * uncursed phial {2} 3 uncursed bandages {3} a * uncursed phial {2} 5 * uncursed phials {10} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: burnopathy You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 330 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 49% Amulet drop chance was reduced to 13% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 96% Tool drop chance was reduced to 94% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: enchantment spells (turn 13) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 594) The following skill became untrainable after a while: elemental spells (turn 83418) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 74374) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72922 Monster spawn increase reached its maximum at turn 132002 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1793460 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: porter abnormal vortex (freq bonus 28) The monster species that spawned more often: elf battlemaster (freq bonus 8) The monster species that spawned more often: humorist castrati (freq bonus 4) The monster species that spawned more often: aggro slime (freq bonus 6) The monster species that spawned more often: magic spore (freq bonus 12) The monster species that spawned more often: uncurl wasteful (freq bonus 9) The monster species that spawned more often: dingo (freq bonus 12) The monster species that spawned more often: pylori anything refolding torero galvanize (freq bonus 10) The monster species that spawned more often: bully mimic (freq bonus 8) The monster species that spawned more often: predator hellcat (freq bonus 6) The monster species that spawned more often: vichyssoise trainmen (freq bonus 3) The monster species that spawned more often: drider (freq bonus 4) The monster species that spawned more often: phenobarbital laid mummify submersed (freq bonus 6) The monster species that spawned more often: canker intolerable subdividable (freq bonus 4) The monster species that spawned more often: dark dwarven lord (freq bonus 5) The monster species that spawned more often: Wendy O. Koopa (freq bonus 16) The monster species that spawned more often: programming interlinked garment scansion scantily (freq bonus 24) The monster species that spawned more often: agate force patch (freq bonus 6) The monster species that spawned more often: emperor permamimic (freq bonus 12) The monster species that spawned more often: crunch crunch ghost (freq bonus 24) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster species that never randomly spawned: richest man of the world The monster species that never randomly spawned: heedful twangler The monster species that never randomly spawned: covetous demon orc The monster species that never randomly spawned: little wild pig The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: flying rogue The monster species that never randomly spawned: Malkantet The monster species that never randomly spawned: floundered normatively The monster species that never randomly spawned: ember thrall The monster species that never randomly spawned: Manuela's whore boot The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 13) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 10) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 19) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 10) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 60) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 6) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 25) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 1) Next attribute increase check would have come at turn 976 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were fire resistant You were sleep resistant You were poison resistant You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (8) You were prevented from having see invisible (0) You were prevented from having burnopathy (0) You leeched mana You had 1500 points of nutrition remaining You had teleport control You could survive without air You had slower digestion You had discount action You were polymorphing You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (370) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of undead warning (sea shell) Implants implant of elusion (decaying) Scrolls scroll of gold detection (RESURRECTION) scroll of healing (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of mana (NOA AND HIS WEIRD CAT FETISH) scroll of phase door (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of standard id (SALIQUAS) scroll of cure (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) * scroll of extra healing (PRECIOUS BODILY FLUIDS) * scroll of greater mana restoration (BUTANG ZOOMBOINGY ZOLIZEAL) Spellbooks spellbook of knock (volatile) Potions potion of confusion (rosemary) Rings ring of special effects (constricting) Wands wand of speed monster (beaming) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 large cockroaches (1 created) 0 fiendish goblins (1 created) 0 flapbats (1 created) 0 grimers (1 created) 0 cursers (1 created) 0 disintegration troves (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. Killer: trying to remove an implant You were level 1 with a maximum of 8 hit points when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Jel-Fem-Cha died in The Dungeons of Doom on level 1. Killed by trying to remove an implant. - [8]