BSOD2, neutral female jelly Mystic D N .@ w [BSOD2 the Insert rank title here] St12 Dx15 Co11 In13 Wi15 Ch10 MysJelFemNeu S0 Dlvl:1 $0 HP-7(5) Pw10(10) AC-9 Xp1/0 Wt1989/1380 T2 Bli Hal Brd Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Your movements are slowed slightly because of your load. Unknown command ' '. (2x) What do you want to put on? [abe or ?*] b - a ! cursed implant of freedom (being worn) {0}. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. [-1 -> 7] You feel weirded out! You can't. It's cursed. What do you want to put on? [ae or ?*] Never mind. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. You die... Your inventory Amulets a - an uncursed amulet of ESP {0} Implants b - a ! cursed implant of freedom (being worn) {0} Weapons c - a * uncursed +0 droven bow (weapon in hand) {12} Armor d - the uncursed +1 banded mail named Coldkill (being worn) {160} Comestibles g - an uncursed cram ration {0} Scrolls i - an uncursed scroll of enchant weapon {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of flame sphere (0:3) {0} Potions h - an uncursed potion of object detection {0} Rings e - an uncursed ring of free action {0} Wands k - an uncursed wand of polymorph (0:3) {0} Tools f - an uncursed oil lamp {0} Gems l - an uncursed +0 worthless piece of orange glass {1} Boulders/Statues m - an uncursed statue of a racoon {375} Iron balls n - an uncursed +0 heavy iron ball {1200} Chains o - an uncursed +0 rotating chain {240} Venoms p - an uncursed acid venom {1} The statue of a racoon is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 20 Spellbook identification only worked 2 times out of 10 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 88% Potion drop chance was reduced to 84% Armor drop chance was reduced to 83% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: attack spells (turn 322) The following skill became untrainable if you tried to train it too early: long sword (turn 74) The following skill became untrainable after a while: hammer (turn 22613) The following skill couldn't be trained before a certain turn number is reached: dart (turn 51987) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19481 Monster spawn increase reached its maximum at turn 60653 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2528505 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: mimic (freq bonus 16) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: glare mold (freq bonus 57) The monster species that spawned more often: goblin pyro (freq bonus 38) The monster species that spawned more often: innocuous teacher (freq bonus 54) The monster species that spawned more often: cocktypus (freq bonus 102) The monster species that spawned more often: shard fungus (freq bonus 68) The monster species that spawned more often: fancy stalk (freq bonus 40) The monster species that spawned more often: white monster (freq bonus 68) The monster species that spawned more often: plasma warp patch (freq bonus 38) The monster species that spawned more often: elemental lich (freq bonus 44) The monster species that spawned more often: vampiric stalk (freq bonus 88) The monster species that spawned more often: rabid wolf (freq bonus 102) The monster species that spawned more often: hellpit vortex (freq bonus 57) The monster species that spawned more often: calculator inefficiently (freq bonus 18) The monster species that spawned more often: snakeman chieftain (freq bonus 48) The monster species that spawned more often: real dark hound (freq bonus 42) The monster species that spawned more often: eastern ogre (freq bonus 19) The monster species that spawned more often: guardian beast (freq bonus 44) The monster species that spawned more often: pediatrician founder (freq bonus 72) The monster species that spawned more often: strongest turret (freq bonus 38) The monster species that spawned more often: giant silver bat (freq bonus 23) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster species that never randomly spawned: ultra-worm The monster species that never randomly spawned: enemy The monster species that never randomly spawned: loli The monster species that never randomly spawned: workday terrarium ablest The monster species that never randomly spawned: animated golden statue The monster species that never randomly spawned: drains rat The monster species that never randomly spawned: old mercurial dragon The monster species that never randomly spawned: very old orange dragon The monster species that never randomly spawned: gas spore The monster species that never randomly spawned: cave viper The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 37) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 16) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 7) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 6) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 5) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 15) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 1) Next attribute increase check would have come at turn 2052 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were acid resistant You were hallucinating (20) You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having psi resistance (0) You hungered rapidly You leeched mana You were telepathic You had automatic searching You had 1498 points of nutrition remaining You could survive without air You had discount action You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erevan Ilesere, Darth Valer and Menelaos Your deity was Catilina The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (552) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 55% 100% Techniques known in the end Name Level Status draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of ESP (charmed) Implants implant of freedom (ferocious) Weapons droven bow (spider-legged bow) Scrolls scroll of enchant weapon (AJMO TO UCINITI) scroll of healing (NEPHERIERI) scroll of mana (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of phase door (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (BOYTIT ZIDEC) * scroll of extra healing (WALKING LUNACY) * scroll of greater mana restoration (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) Spellbooks spellbook of flame sphere (mysterious) Potions potion of oil (nanika) potion of object detection (green) Rings ring of free action (aquamarine) Wands wand of polymorph (iridium) Tools oil lamp (lamp) Gems worthless piece of orange glass (orange) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 baby mimics (2 created) 0 hares (2 created) 0 grimers (1 created) 0 brown snakes (1 created) 0 dark grues (1 created) 0 mini rub monsters (1 created) 0 low rub monsters (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: trying to remove an implant You were level 1 with a maximum of 5 hit points when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 1. Killed by trying to remove an implant. - [5]