BSOD2, chaotic male jelly Mystic c c q k : @ d a [BSOD2 the Insert rank title here] St17 Dx12 Co11 In12 Wi15 Ch9 MysJelMalCha S0 Dlvl:1 $0 HP-2(9) Pw10(10) AC-6 Xp1/0 Wt10517/1620 T2 Bli Old Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male jelly Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. You can't even move a handspan with this load! Unknown command ' '. (7x) What do you want to put on? [abef or ?*] b - a cursed implant of faith (being worn) {0}. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. [-3 -> 6] You feel bad! You die... Your inventory Amulets a - an uncursed amulet of restful sleep {0} Implants b - a cursed implant of faith (being worn) {0} Weapons c - an uncursed +0 inkutlass (weapon in hand) {16} Armor d - a cursed -1 evil leather armor (being worn) {60} Comestibles g - an uncursed eucalyptus leaf {0} Scrolls i - an uncursed scroll of identify {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of cure confusion (0:4) {0} Potions h - an uncursed potion of object detection {0} Rings e - an uncursed ring of sustain ability {0} Wands k - an uncursed wand of light (0:2) {0} Tools f - an uncursed boss visor {0} Gems l - 6 uncursed +7 rocks (in quiver) {0} Boulders/Statues m - an uncursed boulder {9000} Iron balls n - an uncursed +1 heavy iron ball {1200} Chains o - an uncursed +2 rotating chain {240} Venoms p - an uncursed acid venom {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 85% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 51% Armor drop chance was reduced to 96% Tool drop chance was reduced to 57% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: riding (turn 3) The following skill became untrainable if you tried to train it too early: protection spells (turn 2494) The following skill became untrainable after a while: lightsaber (turn 17012) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 25563) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 33855 Monster spawn increase reached its maximum at turn 96891 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 778404 The monster class that cannot be genocided was turret The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: platinum spore (freq bonus 12) The monster species that spawned more often: futz valence (freq bonus 18) The monster species that spawned more often: mana colony (freq bonus 10) The monster species that spawned more often: bone devil (freq bonus 9) The monster species that spawned more often: schwood bear (freq bonus 8) The monster species that spawned more often: wierdo horror (freq bonus 2) The monster species that spawned more often: atzilut sephirah (freq bonus 15) The monster species that spawned more often: momentary cyst (freq bonus 10) The monster species that spawned more often: pesky devilfish (freq bonus 12) The monster species that spawned more often: ancient otyugh (freq bonus 3) The monster species that spawned more often: easterling (freq bonus 9) The monster species that spawned more often: disorder (freq bonus 4) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 6) The monster species that spawned more often: clear hound (freq bonus 8) The monster species that spawned more often: disgusting warp fungus (freq bonus 18) The monster species that spawned more often: hadrosaurus (freq bonus 27) The monster species that spawned more often: big black unicorn (freq bonus 9) The monster species that spawned more often: Shudde Mell (freq bonus 18) The monster species that spawned more often: fire hound (freq bonus 42) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 9) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 8) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster species that never randomly spawned: undead snake The monster species that never randomly spawned: orange ego jelly The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: drillborer The monster species that never randomly spawned: xebec legged The monster species that never randomly spawned: wishful manslayer The monster species that never randomly spawned: Lisa's yellow stiletto The monster species that never randomly spawned: cheshire cat The monster species that never randomly spawned: noxious force patch The monster species that never randomly spawned: kobold gunman The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 16) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 7) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 7) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 2) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 2) Next attribute increase check would have come at turn 117 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were immune to sickness You had the following problem: Your right mouse button failed. (0) You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having wonderlegs (0) You saw invisible You leeched mana You were telepathic You were warned You had 1494 points of nutrition remaining You were stealthy You caused conflict You could survive without air You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Gates, Britney Spears and Mother Teresa Your deity was Mother Teresa The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could not have safely prayed (595) You are dead Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 22% 200% Techniques known in the end Name Level Status draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of restful sleep (notched) Implants implant of faith (spiteful) Scrolls scroll of identify (VIK LADY) scroll of healing (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of mana (CARPE DIEM) scroll of phase door (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of standard id (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of cure (THIS SLING IS RETARDED) * scroll of extra healing (WPROWADZIC BRAMY PIEKIELNE) * scroll of greater mana restoration (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) Spellbooks spellbook of cure confusion (orange) Potions potion of object detection (cranberry) Rings ring of sustain ability (gentle) Wands wand of light (jeweled) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 mimic ants (1 created) 0 cocks (2 created) 0 exploding jackals (1 created) 0 racoon dogs (1 created) 0 whnases (1 created) 0 silky anteaters (1 created) 0 grimers (1 created) 0 low speezes (1 created) 0 twens (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: a bad damage effect You were level 1 with a maximum of 9 hit points when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Jel-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [9]