BSOD2, neutral male jelly Mystic . @| - [BSOD2 the Insert rank title here] St11 Dx14 Co15 In7 Wi9 Ch12 MysJelMalNeu S0 Dlvl:1 $0 HP0(4) Pw10(10) AC2 Xp1/0 Wt1903/1470 T3 Bli Brd Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral male jelly Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Your movements are slowed slightly because of your load. Unknown command ' '. (6x) What do you want to put on? [abe or ?*] b - a cursed implant of dawn (being worn) {0}. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. You die... Your inventory Amulets a - an uncursed amulet versus stone {0} Implants b - a cursed implant of dawn (being worn) {0} Weapons c - an uncursed +0 leather saber (weapon in hand) {12} Armor d - an uncursed +0 tinfoil helmet (being worn) {20} Comestibles g - an uncursed tin of fish {0} Scrolls i - an uncursed scroll of enchant armor {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of extra healing (6:3) {0} Potions h - an uncursed potion of restore ability {0} Rings e - an uncursed ring of free action {0} Wands k - an uncursed wand of sleep (0:4) {0} Tools f - an uncursed wax candle {0} Gems l - 8 uncursed +0 rocks (in quiver) {0} Boulders/Statues m - an uncursed statue of a silky anteater {150} Iron balls n - an uncursed +0 heavy gold ball {1600} Chains o - an uncursed -1 iron chain {120} Venoms p - an uncursed blinding venom {1} The statue of a silky anteater is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 42 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 95% Wand drop chance was reduced to 96% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 70% Tool drop chance was reduced to 91% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: high heels (turn 10) The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 636) The following skill became untrainable after a while: riding (turn 36790) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 59575) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43118 Monster spawn increase reached its maximum at turn 125910 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 536185 The monster class that cannot be genocided was orc The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: star-spawn of Cthulhu (freq bonus 12) The monster species that spawned more often: dream fungus (freq bonus 6) The monster species that spawned more often: green eye (freq bonus 4) The monster species that spawned more often: sue force fungus (freq bonus 8) The monster species that spawned more often: crueltrainer (freq bonus 12) The monster species that spawned more often: eastern ogre (freq bonus 4) The monster species that spawned more often: evil superbeholder (freq bonus 20) The monster species that spawned more often: parallelogram dairymen (freq bonus 36) The monster species that spawned more often: greater nalfeshnee (freq bonus 16) The monster species that spawned more often: very old psychic dragon (freq bonus 12) The monster species that spawned more often: enchantress (freq bonus 18) The monster species that spawned more often: Tommy (freq bonus 32) The monster species that spawned more often: bright laser (freq bonus 18) The monster species that spawned more often: bureaucratization grantee dirtily (freq bonus 18) The monster species that spawned more often: greedy nymph (freq bonus 8) The monster species that spawned more often: mindcrafter (freq bonus 15) The monster species that spawned more often: halfling slinger (freq bonus 5) The monster species that spawned more often: shout anticipating (freq bonus 10) The monster species that spawned more often: supercop (freq bonus 4) The monster species that spawned more often: japanese mandrake (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster species that never randomly spawned: fire error The monster species that never randomly spawned: audad buttonhook The monster species that never randomly spawned: upper spinner The monster species that never randomly spawned: weremonkey The monster species that never randomly spawned: normal gnome The monster species that never randomly spawned: hairy growth The monster species that never randomly spawned: trap ghost The monster species that never randomly spawned: dead fish The monster species that never randomly spawned: bailiff fishier The monster species that never randomly spawned: Larry The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 178) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 9) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 18) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 33) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 93) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 58) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 11) Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having telepathy (0) You were prevented from having jumping (0) You leeched mana You had automatic searching You had 1498 points of nutrition remaining You aggravated monsters You could survive without air You had confusion resistance You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the gnome with the wand of death, paxed and the DevTeam Your deity was paxed The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could have safely prayed (166) You are dead Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 66% 200% Techniques known in the end Name Level Status draw energy 1 R LIMIT(0) liquid leap 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Amulets amulet versus stone (splashed) Implants implant of dawn (trump) Armor tinfoil helmet (frequent helmet) Scrolls scroll of enchant armor (VW GIANT BEETLE) scroll of healing (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of mana (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of phase door (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of standard id (SUS QUO SUM) scroll of cure (DARYGKO IAU IAU) * scroll of extra healing (RAKIMONTRARAR) * scroll of greater mana restoration (MORPH BALL) Spellbooks spellbook of extra healing (inert) Potions potion of restore ability (iffy) Rings ring of free action (citrine) Wands wand of sleep (doggy) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 hitter goblins (1 created) 0 spore lichens (1 created) 0 grimers (1 created) 0 novice dark walls (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: trying to remove an implant You were level 1 with a maximum of 4 hit points when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Jel-Mal-Neu died in The Dungeons of Doom on level 1. Killed by trying to remove an implant. - [4]