BSOD2, neutral female jelly Mystic z 1 @ s [BSOD2 the Insert rank title here] St10 Dx11 Co12 In12 Wi15 Ch10 MysJelFemNeu S0 Dlvl:1 $0 HP-3(1) Pw10(10) AC4 Xp1/0 Wt1377/3320 T5 Lev Bli Latest messages Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. [-7 -> 2] You are being punished for your misbehavior! A ball and chain appears, then falls away. You were wearing an uncursed implant of thawing {0}. Your movements are slowed slightly because of your load. What do you want to read? [eijq-u or ?*] As you pronounce the formula on it, the scroll disappears. You feel healthier! What do you want to put on? [abe or ?*] b - an uncursed implant of thawing (being worn) {0}. Your movements are now unencumbered. The millipede bites you! [-1 -> 8] What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. You die... Your inventory Amulets a - an uncursed amulet of strangulation {0} Implants b - an uncursed implant of thawing (being worn) {0} Weapons c - an uncursed +0 elven spear (weapon in hand) {12} Armor d - an uncursed +0 pointed helmet (being worn) {20} Comestibles g - an uncursed tripe ration {0} Scrolls i - an uncursed scroll of remove curse {0} q - 4 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of dig (2:3) {0} Potions h - an uncursed potion of restore ability {0} Rings e - an uncursed +1 ring of gain wisdom {0} Wands k - an uncursed wand of light (0:5) {0} Tools f - an uncursed +3 red double lightsaber (alternate weapon; not wielded) {24} Gems l - 11 uncursed +0 rocks (in quiver) {0} Boulders/Statues m - an invisible uncursed statue of a grain vortex {0} Iron balls n - an uncursed +0 heavy iron ball {1200} Chains o - an uncursed +0 iron chain {120} Venoms p - an uncursed acid venom {1} The statue of a grain vortex is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: fire resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 79% Armor drop chance was reduced to 87% Tool drop chance was reduced to 48% Food drop chance was reduced to 53% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 474) The following skill became untrainable if you tried to train it too early: dagger (turn 90) The following skill became untrainable after a while: bow (turn 48416) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 15954) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32648 Monster spawn increase reached its maximum at turn 67669 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 684130 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: humanoid (freq bonus 8) The monster species that spawned more often: obtrusion sprained goon (freq bonus 12) The monster species that spawned more often: scandaled yawling (freq bonus 44) The monster species that spawned more often: rudder pictorially (freq bonus 48) The monster species that spawned more often: hawser venire (freq bonus 10) The monster species that spawned more often: wand mimic (freq bonus 27) The monster species that spawned more often: volcanic elemental (freq bonus 10) The monster species that spawned more often: steep bashed inroad (freq bonus 28) The monster species that spawned more often: chaffinch nepotic (freq bonus 20) The monster species that spawned more often: steam troglodyte (freq bonus 66) The monster species that spawned more often: mezzodaemon (freq bonus 18) The monster species that spawned more often: VAX (freq bonus 30) The monster species that spawned more often: Chaos (freq bonus 18) The monster species that spawned more often: Octarine Dragon (freq bonus 30) The monster species that spawned more often: sluggish soul (freq bonus 22) The monster species that spawned more often: overapprehensive sepulchral (freq bonus 132) The monster species that spawned more often: snore mushroom (freq bonus 22) The monster species that spawned more often: mud spider (freq bonus 18) The monster species that spawned more often: crobat (freq bonus 60) The monster species that spawned more often: sinful vortex (freq bonus 18) The monster species that spawned more often: stalking magenta lichen (freq bonus 12) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster species that never randomly spawned: ogre shaman The monster species that never randomly spawned: harmonization reacquired impetigo The monster species that never randomly spawned: snow king The monster species that never randomly spawned: ancient evil dragon The monster species that never randomly spawned: ceti eel The monster species that never randomly spawned: undead gnasher scorpion The monster species that never randomly spawned: toxic wasp The monster species that never randomly spawned: mosquit swarm The monster species that never randomly spawned: ace of spades The monster species that never randomly spawned: buckyball The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 14) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 17) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 22) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 10) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 14) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 5) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 9) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 10) Next attribute increase check would have come at turn 607 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You leeched mana You were telepathic You were warned You had 1496 points of nutrition remaining You were levitating (0) You could survive without air You had discount action You had polymorph control You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jack, Astaroth and Echidna Your deity was Astaroth The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could not have safely prayed (529) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of strangulation (plaque) Implants implant of thawing (pure) Weapons elven spear (runed spear) Armor pointed helmet (strip bandana) Scrolls scroll of remove curse (ARE YOU HAVING FUN YET) scroll of healing (IAO ASTO IOPHE) scroll of mana (MERCATOR MORI DEBET) scroll of phase door (MEAD NI NAJAP) scroll of standard id (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of cure (LIFE RISK JAM ALSO DAMAGED) * scroll of extra healing (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) * scroll of greater mana restoration (SIR I HAVE TO TAKE A SHIT) Spellbooks spellbook of dig (god-given) Potions potion of restore ability (coffee) Rings ring of gain wisdom (elysium) Wands wand of light (elongated) Tools red double lightsaber (double lightsaber) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 turkey chicks (1 created) 0 millipedes (1 created) 0 egg-laying mammals (1 created) 0 moulds (1 created) 0 grimers (1 created) 0 silver mushroom patches (1 created) 0 novice medium walls (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 5 moves. Killer: trying to remove an implant You were level 1 with a maximum of 1 hit point when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 1. Killed by trying to remove an implant. - [1]