BSOD2, chaotic male jelly Mystic @ [BSOD2 the Insert rank title here] St17 Dx13 Co13 In16 Wi14 Ch11 MysJelMalCha S0 Dlvl:1 $0 HP-6(1) Pw9(10) AC-1 Xp1/0 Wt2001/1760 T2 Bli Brd Latest messages The moon is waxing tonight. Your movements are slowed slightly because of your load. Unknown command ' '. (4x) What do you want to put on? [abe or ?*] b - a cursed implant of pilfering (being worn) {0}. What do you want to remove? [b or ?*] You are not wearing that. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. [-1 -> 4] You lose Mana You feel your magical energy drain away! You can't. It is cursed. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. You die... Your inventory Amulets a - an uncursed amulet of data storage {0} Implants b - a cursed implant of pilfering (being worn) {0} Weapons c - an uncursed +0 arrow (in quiver) {0} Armor d - an uncursed +0 studded leather armor (being worn) {80} Comestibles g - an uncursed cram ration {0} Scrolls i - an uncursed scroll of identify {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of entrapping (2:5) {0} Potions h - an uncursed potion of restore ability {0} Rings e - an uncursed ring of cold resistance {0} Wands k - an uncursed wand of enlightenment (0:4) {0} Tools f - a * uncursed mirror {0} Gems l - 9 uncursed +0 rocks {0} Boulders/Statues m - an uncursed statue of a cave kobold {600} Iron balls n - an uncursed +2 heavy iron ball {1200} Chains o - an uncursed +0 iron chain {120} Venoms p - an uncursed acid venom {1} The statue of a cave kobold is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 32 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 36% chance Monsters only dropped their equipment with 81% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 81% Ring drop chance was reduced to 58% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 81% Armor drop chance was reduced to 47% Tool drop chance was reduced to 96% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: enchantment spells (turn 11) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 52) The following skill became untrainable after a while: enchantment spells (turn 47104) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 33426) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40762 Monster spawn increase reached its maximum at turn 82961 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 251574 The monster class that cannot be genocided was ghost The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: aggravator cat (freq bonus 4) The monster species that spawned more often: wild mumak (freq bonus 4) The monster species that spawned more often: disgusting warp patch (freq bonus 108) The monster species that spawned more often: baby leviathan (freq bonus 6) The monster species that spawned more often: traitor (freq bonus 8) The monster species that spawned more often: topaz fungus (freq bonus 18) The monster species that spawned more often: hepton (freq bonus 12) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 4) The monster species that spawned more often: golden force fungus (freq bonus 28) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 4) The monster species that spawned more often: ancient sky dragon (freq bonus 6) The monster species that spawned more often: marine goblin (freq bonus 3) The monster species that spawned more often: great wyrm of the nexus (freq bonus 16) The monster species that spawned more often: psybur (freq bonus 12) The monster species that spawned more often: hardcore lich (freq bonus 24) The monster species that spawned more often: vortex drone (freq bonus 3) The monster species that spawned more often: Ubuntu Linux (freq bonus 36) The monster species that spawned more often: sitting bull (freq bonus 18) The monster species that spawned more often: great water dragon (freq bonus 16) The monster species that spawned more often: eldritch stalk (freq bonus 5) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster species that never randomly spawned: floating cunt The monster species that never randomly spawned: Bralani The monster species that never randomly spawned: red nightmare The monster species that never randomly spawned: blessedest judder The monster species that never randomly spawned: arctic fern The monster species that never randomly spawned: tunnel spider The monster species that never randomly spawned: ancient white dragon The monster species that never randomly spawned: dread witch The monster species that never randomly spawned: goldminer The monster species that never randomly spawned: stalking coyote The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 5) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 119) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 27) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 33) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 36) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 17) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 7) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Next attribute increase check would have come at turn 1102 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were disintegration-resistant You were poison resistant You had the following problem: Monsters became stronger if many of their species had been generated already. (0) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having sickopathy (0) You leeched mana You had 1499 points of nutrition remaining You were stealthy You could survive without air You had discount action You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was the black web The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could have safely prayed (274) You are dead Spells known in the end Name Level Category Fail Memory a - entrapping 6 divine 98% 500% Techniques known in the end Name Level Status draw energy 1 R LIMIT(0) liquid leap 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Amulets amulet of data storage (festoonery) Implants implant of pilfering (festering) Scrolls scroll of identify (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of healing (FOO BAR) scroll of mana (BOOBIE BLITZ) scroll of phase door (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of standard id (ELF EXPLODE WHEN FALL) scroll of cure (SUDO ROOT) * scroll of extra healing (HP LOWED BY HOT AND HEAL BY WATE) * scroll of greater mana restoration (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) Spellbooks spellbook of entrapping (protected) Potions potion of restore ability (liquid) Rings ring of cold resistance (transparent) Wands wand of enlightenment (lead) Tools mirror (looking glass) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 cave kobolds (1 created) 0 drains rats (1 created) 0 fat bats (1 created) 0 undefined creatures (1 created) 0 grimers (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: trying to remove an implant You were level 1 with a maximum of 1 hit point when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Jel-Mal-Cha died in The Dungeons of Doom on level 1. Killed by trying to remove an implant. - [1]