BSOD2, chaotic female jelly Mystic @ [BSOD2 the Insert rank title here] St11 Dx7 Co7 In7 Wi11 Ch11 MysJelFemCha S0 Dlvl:1 $0 HP0(8) Pw10(10) AC1 Xp1/0 Wt1454/1070 T3 Bli Brd Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female jelly Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Your movements are slowed slightly because of your load. Unknown command ' '. Not wearing any accessories. Use 'T' command to take off armor. What do you want to put on? [abe or ?*] b - a sticky cursed implant of pilfering (being worn) {0}. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. [-3 -> 7] You can't. It is cursed. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. You die... Your inventory Amulets a - an uncursed amulet of unchanging {0} Implants b - a sticky cursed implant of pilfering (being worn) {0} Weapons c - an uncursed +0 sling (weapon in hand) {2} Armor d - an uncursed +0 scale mail (being worn) {100} Comestibles g - an uncursed fortune cookie {0} Scrolls i - an uncursed scroll of create monster {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of lightning (6:1) {0} Potions h - an uncursed potion of levitation {0} Rings e - an uncursed ring of polymorph {0} Wands k - a * uncursed wand of undead turning (0:6) {0} Tools f - an uncursed magic whistle {0} Gems l - an uncursed +0 worthless piece of cyan glass {1} Boulders/Statues m - an uncursed statue of a field vole {30} Iron balls n - an uncursed +0 heavy iron ball {1200} Chains o - an uncursed +0 iron chain {120} Venoms p - an uncursed acid venom {1} The statue of a field vole is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: shock resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 342 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 58% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 65% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: trident (turn 50) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 52) The following skill became untrainable after a while: matter spells (turn 52632) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 7825) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48271 Monster spawn increase reached its maximum at turn 416371 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 331740 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: death spectre (freq bonus 12) The monster species that spawned more often: senhora snout (freq bonus 8) The monster species that spawned more often: sistrum toenailed (freq bonus 12) The monster species that spawned more often: rocking-horse-fly (freq bonus 18) The monster species that spawned more often: rosebud communalize (freq bonus 24) The monster species that spawned more often: killer permamimic (freq bonus 6) The monster species that spawned more often: battle scarred ronin (freq bonus 14) The monster species that spawned more often: eldritch fungus (freq bonus 6) The monster species that spawned more often: evil fly (freq bonus 48) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 24) The monster species that spawned more often: cowpox mustier bola syria catbird (freq bonus 8) The monster species that spawned more often: water girl (freq bonus 4) The monster species that spawned more often: quinon (freq bonus 6) The monster species that spawned more often: carrion vine (freq bonus 8) The monster species that spawned more often: vacuum colony (freq bonus 12) The monster species that spawned more often: quarterback tortoise (freq bonus 12) The monster species that spawned more often: charcoal force fungus (freq bonus 36) The monster species that spawned more often: spiked devil (freq bonus 18) The monster species that spawned more often: venomous spider (freq bonus 16) The monster species that spawned more often: life stealer (freq bonus 10) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 8) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 6) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 16) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 8) The monster species that never randomly spawned: destabilizer The monster species that never randomly spawned: giant pee-colored mouse The monster species that never randomly spawned: porter dark spore The monster species that never randomly spawned: mob orc The monster species that never randomly spawned: Nyogtha, the Thing that Should not Be The monster species that never randomly spawned: vorpal bunny The monster species that never randomly spawned: dead pharao The monster species that never randomly spawned: red jelly The monster species that never randomly spawned: hairy growth The monster species that never randomly spawned: noxious patch The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 41) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 4) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 18) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 11) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 11) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 22) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 13) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 91) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 12) Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were acid resistant You were blinded (111) You had the following problem: The game lags. (0) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having invisibility (0) You saw invisible You leeched mana You had 1498 points of nutrition remaining You were stealthy You could survive without air You had discount action You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Abbathor The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could have safely prayed (182) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status draw energy 1 R LIMIT(0) liquid leap 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Amulets amulet of unchanging (unexpected) Implants implant of pilfering (tone) Scrolls scroll of create monster (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of healing (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of mana (LITTLE STRAWBERRY ME BABY) scroll of phase door (YOU WILL DIE A SLOW SLOW DEATH) scroll of standard id (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of cure (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of extra healing (ROOT CANAL THERAPY) * scroll of greater mana restoration (STAT CANT DEBASE BY EN) Spellbooks spellbook of lightning (wounded) Potions potion of levitation (blue) Rings ring of polymorph (gentle) Wands wand of undead turning (query) Tools magic whistle (whistle) Gems worthless piece of cyan glass (cyan) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 egg-laying mammals (1 created) 0 porter lichens (1 created) 0 grimers (1 created) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 newts (2 created) 0 normal frogs (1 created) 0 disintegration troves (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: trying to remove an implant You were level 1 with a maximum of 8 hit points when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Jel-Fem-Cha died in The Dungeons of Doom on level 1. Killed by trying to remove an implant. - [8]