BSOD2, chaotic female jelly Mystic @ [BSOD2 the Insert rank title here] St10 Dx11 Co8 In14 Wi8 Ch8 MysJelFemCha S0 Dlvl:1 $0 HP0(5) Pw10(10) AC-2 Xp1/0 Wt2131/1140 T3 Bli Ssd Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female jelly Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. You rebalance your load. Movement is difficult. Unknown command ' '. Not wearing any accessories. Use 'T' command to take off armor. Unknown command ' '. What do you want to put on? [abe or ?*] b - a cursed implant of transcendence (being worn) {0}. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. You die... Your inventory Amulets a - an uncursed amulet of strangulation {0} Implants b - a cursed implant of transcendence (being worn) {0} Weapons c - an uncursed +0 BFG ammo (in quiver) {0} Armor d - an uncursed +0 gentlewoman's dress (being worn) {60} Comestibles g - 2 uncursed grapes {0} Scrolls i - an uncursed scroll of food detection {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of light (0:3) {0} Potions h - an uncursed potion of healing {0} Rings e - an uncursed ring of slow digestion {0} Wands k - an uncursed wand of enlightenment (0:5) {0} Tools f - an uncursed stethoscope {0} Gems l - 13 uncursed +0 rocks {0} Boulders/Statues m - an uncursed statue of a giant child {750} Iron balls n - an uncursed +0 heavy stone ball {1200} Chains o - an uncursed +0 iron chain {120} Venoms p - an uncursed acid venom {1} The statue of a giant child is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 26 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 96% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 94% Tool drop chance was reduced to 98% Food drop chance was reduced to 99% Monster death drops spawned with only 98% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: protection spells (turn 28) The following skill became untrainable if you tried to train it too early: polymorphing (turn 44) The following skill became untrainable after a while: elemental spells (turn 32922) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 25589) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 136353 Monster spawn increase reached its maximum at turn 263980 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2362074 The monster class that cannot be genocided was snake The monster class that was spawned more often: humanoid (freq bonus 6) The monster species that spawned more often: vampiric mist (freq bonus 18) The monster species that spawned more often: paralyzed ufo part (freq bonus 40) The monster species that spawned more often: exploding greaseball (freq bonus 54) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 28) The monster species that spawned more often: evil warp patch (freq bonus 32) The monster species that spawned more often: amorphous patch (freq bonus 18) The monster species that spawned more often: karate sister (freq bonus 7) The monster species that spawned more often: criminologist mooing dogcart (freq bonus 8) The monster species that spawned more often: anteater (freq bonus 14) The monster species that spawned more often: Principal Natural Gas (freq bonus 28) The monster species that spawned more often: electro archer (freq bonus 48) The monster species that spawned more often: nebulous light (freq bonus 24) The monster species that spawned more often: secluded patch (freq bonus 24) The monster species that spawned more often: myrkalfar granny (freq bonus 16) The monster species that spawned more often: burning brute (freq bonus 32) The monster species that spawned more often: clairvoyant (freq bonus 16) The monster species that spawned more often: cave ape (freq bonus 52) The monster species that spawned more often: The Headless Horseman (freq bonus 10) The monster species that spawned more often: protest areolae (freq bonus 12) The monster species that spawned more often: vital nymph (freq bonus 24) The monster trait that was more common: monsters that are classified as petty (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster species that never randomly spawned: Kop Katcher The monster species that never randomly spawned: undead priest The monster species that never randomly spawned: yokuda The monster species that never randomly spawned: master twen The monster species that never randomly spawned: wax bee The monster species that never randomly spawned: psych orb The monster species that never randomly spawned: yes yes The monster species that never randomly spawned: great evil dragon The monster species that never randomly spawned: clitoral how lionizer The monster species that never randomly spawned: dispensed prodding veniremen accusative slinging baring The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 13) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 211) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 34) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 28) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 6) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 3) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 15) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 7) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 1) Next attribute increase check would have come at turn 536 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You had the following problem: You could not move diagonally. (0) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having telepathy (0) You leeched mana You had 1497 points of nutrition remaining You could teleport You could fly You could survive without air You had discount action You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Demeter, Hestia and Adephagia Your deity was Adephagia The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could have safely prayed (136) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of strangulation (cranium) Implants implant of transcendence (bloody) Armor gentlewoman's dress (expensive dress) Scrolls scroll of food detection (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of healing (PETENNABOUTHI PEPTOU BASI) scroll of mana (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of phase door (KLAATU BARADA NIKTO) scroll of standard id (INQUE COMUS) scroll of cure (BODY KNOCK ON EARTH WILL HURT) * scroll of extra healing (GIMME A LITTLE SPANKING) * scroll of greater mana restoration (RENEW TIME DIFFER SO QUANTITY) Spellbooks spellbook of light (snowy) Potions potion of healing (greasy) Rings ring of slow digestion (jasper) Wands wand of enlightenment (slender) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 aes (1 created) 0 grimers (1 created) 0 small turrets (1 created) 0 prehistoric turrets (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: trying to remove an implant You were level 1 with a maximum of 5 hit points when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Jel-Fem-Cha died in The Dungeons of Doom on level 1. Killed by trying to remove an implant. - [5]