BSOD2, lawful female jelly Mystic . @ 1 [BSOD2 the Insert rank title here] St9 Dx6 Co8 In9 Wi4 Ch11 MysJelFemLaw S0 Dlvl:1 $0 HP0(10) Pw10(10) AC1 Xp1/0 Wt10501/1040 T2 Bli Old Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful female jelly Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. You can't even move a handspan with this load! Not wearing any accessories. Use 'T' command to take off armor. Unknown command ' '. What do you want to put on? [abe or ?*] b - an uncursed implant of inertia (being worn) {0}. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. You die... Your inventory Amulets a - an uncursed amulet of polymorph {0} Implants b - an uncursed implant of inertia (being worn) {0} Weapons c - an uncursed +0 two-handed sword (weapon in hands) {60} Armor d - an uncursed +0 chain mail (being worn) {120} Comestibles g - an uncursed fortune cookie {0} Scrolls i - an uncursed scroll of earth {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of detect monsters (0:4) {0} Potions h - an uncursed potion of restore ability {0} Rings e - an uncursed ring of sickness resistance {0} Wands k - an uncursed wand of healing (0:10) {0} Tools f - an uncursed credit card {0} Gems l - 11 uncursed +0 rocks (in quiver) {0} Boulders/Statues m - an uncursed boulder {9000} Iron balls n - an uncursed +0 heavy iron ball {1200} Chains o - an uncursed +0 stone chain {120} Venoms p - an uncursed blinding venom {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 45% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 97% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: form V (Djem So) The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: crossbow (turn 1) The following skill became untrainable if you tried to train it too early: club (turn 90) The following skill became untrainable after a while: divination spells (turn 92762) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 24775) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87169 Monster spawn increase reached its maximum at turn 149828 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 10232976 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: gnome ruler (freq bonus 4) The monster species that spawned more often: great hell wyrm (freq bonus 15) The monster species that spawned more often: senser (freq bonus 4) The monster species that spawned more often: sucker (freq bonus 12) The monster species that spawned more often: goblin awgwa (freq bonus 4) The monster species that spawned more often: smart smasher (freq bonus 6) The monster species that spawned more often: contamination fungus (freq bonus 4) The monster species that spawned more often: ice bird (freq bonus 12) The monster species that spawned more often: horse-deer (freq bonus 12) The monster species that spawned more often: emerald draconian (freq bonus 3) The monster species that spawned more often: indisposition overnight (freq bonus 14) The monster species that spawned more often: proportionately adventured (freq bonus 14) The monster species that spawned more often: pure white unicorn (freq bonus 8) The monster species that spawned more often: bloodsucker (freq bonus 12) The monster species that spawned more often: undead sage (freq bonus 12) The monster species that spawned more often: amazonas fish (freq bonus 16) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 9) The monster species that spawned more often: pike (freq bonus 12) The monster species that spawned more often: domoxorn (freq bonus 4) The monster species that spawned more often: mummified cat (freq bonus 10) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 8) The monster species that never randomly spawned: erdrick The monster species that never randomly spawned: morlock The monster species that never randomly spawned: collodium rowdyism gatecrasher The monster species that never randomly spawned: white blob The monster species that never randomly spawned: hooliganism shoplifter gainful The monster species that never randomly spawned: spawned establisher The monster species that never randomly spawned: water force fungus The monster species that never randomly spawned: sue colony The monster species that never randomly spawned: runoff growth The monster species that never randomly spawned: forest ogre The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 90) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 3) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 75) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 28) Next attribute increase check would have come at turn 469 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having wonderlegs (0) You leeched mana You were warned You had automatic searching You had 1499 points of nutrition remaining You could survive without air You had discount action You regenerated You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Legolas The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could not have safely prayed (494) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status draw energy 1 R LIMIT(0) liquid leap 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Amulets amulet of polymorph (rigid) Implants implant of inertia (sanguinary) Scrolls scroll of earth (SEXY BUTT CHEEKS) scroll of healing (SEGMENTATION FAULT) scroll of mana (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of phase door (IGNORE SHELL BLOC RING) scroll of standard id (JUBILEX IS MY BEST FRIEND) scroll of cure (HITTING EVEN USED HAT MELO) * scroll of extra healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) * scroll of greater mana restoration (GON GET YA) Spellbooks spellbook of detect monsters (starry) Potions potion of restore ability (roast mate) Rings ring of sickness resistance (scarab) Wands wand of healing (terminal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 whnases (1 created) 0 cave goblins (1 created) 0 drains rats (3 created) 0 grimers (1 created) 0 gray newts (1 created) 0 mini rub monsters (1 created) 0 food troves (1 created) 0 scroll troves (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: trying to remove an implant You were level 1 with a maximum of 10 hit points when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by trying to remove an implant. - [10]