BSOD2, chaotic male aggravator Mystic ----- |.@.| |F.$| ....| |...# -.-.- [BSOD2 the Insert rank title here] St10 Dx10 Co6 In10 Wi9 Ch10 MysAggMalCha S1 Dlvl:1 $1 HP13(13) Pw6(6) AC-2 Xp1/0 Wt10481/1000 T2 Old Latest messages Use hybrid races? [yn] (n) Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male aggravator Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. You can't even move a handspan with this load! What do you want to put on? [abe or ?*] b - an uncursed implant of vines (being worn) {0}. implant of vines - This is an implant. Color: bright cyan. Material: eternium. Appearance: hibernal. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. An implant that gives 4 points of AC. It also gives an enchantment, but your skill isn't high enough to recognize it. What do you want to remove? [b or ?*] Your implants skill is too low to remove this implant. Dipping it in holy water may allow you to remove it though. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: peacevision Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 66% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 28% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: long sword (turn 45) The following skill became untrainable if you tried to train it too early: crossbow (turn 720) The following skill became untrainable after a while: whip (turn 59066) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 17083) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34262 Monster spawn increase reached its maximum at turn 155023 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5033343 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: flying wild dog (freq bonus 6) The monster species that spawned more often: russian lycanthrope (freq bonus 12) The monster species that spawned more often: slow growth (freq bonus 12) The monster species that spawned more often: thick deep one (freq bonus 18) The monster species that spawned more often: yellow nightmare (freq bonus 24) The monster species that spawned more often: cave speeder (freq bonus 12) The monster species that spawned more often: hydra lich (freq bonus 8) The monster species that spawned more often: kicking ninja (freq bonus 36) The monster species that spawned more often: kobold cleric (freq bonus 8) The monster species that spawned more often: microfilming bailsmen (freq bonus 24) The monster species that spawned more often: litch demon (freq bonus 20) The monster species that spawned more often: silky anteater (freq bonus 8) The monster species that spawned more often: horned demon (freq bonus 10) The monster species that spawned more often: space elf (freq bonus 36) The monster species that spawned more often: void monster (freq bonus 12) The monster species that spawned more often: ophthalmological negativing vertebrae rename straightest (freq bonus 12) The monster species that spawned more often: ogre mage (freq bonus 12) The monster species that spawned more often: sepia warp fungus (freq bonus 12) The monster species that spawned more often: bright violet warp patch (freq bonus 16) The monster species that spawned more often: giant mumak (freq bonus 12) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster species that never randomly spawned: defoliator recreation The monster species that never randomly spawned: spore colony The monster species that never randomly spawned: wherewithal implosive sudan The monster species that never randomly spawned: eagle The monster species that never randomly spawned: crimson patch The monster species that never randomly spawned: novice dark wall The monster species that never randomly spawned: stalactoid The monster species that never randomly spawned: polkanita The monster species that never randomly spawned: mirkwood orc The monster species that never randomly spawned: pimping prostitute The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 17) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 49) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 138) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 13) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 9) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 5) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 11) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 8) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 2) Next attribute increase check would have come at turn 185 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were fire resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having slow digestion (0) You were telepathic You were warned You had 1499 points of nutrition remaining You had teleport control You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could not have safely prayed (308) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 63% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of flying (strange) Implants implant of vines (hibernal) Scrolls scroll of proof weapon (ERIKISEPHEARARACHARAPHTHISKERA) scroll of healing (SYMANTEC KILLS RANSOM ISDA) scroll of mana (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of phase door (RGB ZNFUVAALL CRERIBQ) scroll of standard id (A SAMURAI GENOED ME WHEN I CONFUSED HIM FIQHACK IS WORSTHACK) scroll of cure (MESMERIZE NEUTRON ELBOWED HAREM) * scroll of extra healing (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) * scroll of greater mana restoration (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) Spellbooks spellbook of freeze sphere (multicolored) Potions potion of monster detection (green) Rings ring of cold resistance (Elbereth-inscribed) Wands wand of undead turning (rubber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye BSOD2 the Mystic... Since you quit, the score list will not be checked.