BSOD2, neutral female mouldic Mystic ------------ |.|.@......| |..........| +....}}....| ------------ [BSOD2 the Insert rank title here] St11 Dx7 Co7 In10 Wi6 Ch12 MysMouFemNeu S0 Dlvl:1 $0 HP-6(-5) Pw9(9) AC2 Xp1/0 Wt1741/1100 T18 Bli Ssd Latest messages An implant that gives 1 points of AC. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. [-5 -> 8] Everything suddenly goes dark. You can't. It is cursed. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. [-2 -> 3] You hear a slight rumbling... You can't. It is cursed. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. You die... Your inventory Amulets a - an uncursed amulet of strangulation {0} Implants b - a cursed implant of precision (being worn) {0} Weapons c - an uncursed +0 demon crossbow (weapon in foreclaws) {20} Armor d - an uncursed +0 ring mail (being worn) {100} Comestibles g - an uncursed lembas wafer {0} Scrolls i - an uncursed scroll of destroy armor {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of solar beam (0:3) {0} Potions h - an uncursed potion of extra healing {0} Rings e - an uncursed ring of levitation {0} Wands k - an uncursed wand of undead turning (0:0) {0} Tools f - an uncursed wax candle {0} Gems l - 7 uncursed +0 rocks (in quiver) {0} Boulders/Statues m - an uncursed statue of a little wild pig {300} Iron balls n - an uncursed -4 heavy iron ball {1200} Chains o - an uncursed +0 iron chain {120} Venoms p - an uncursed acid venom {1} The statue of a little wild pig is empty. Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: warning You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 22 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 88% Potion drop chance was reduced to 48% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 52% Tool drop chance was reduced to 95% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 13) The following skill became untrainable if you tried to train it too early: petkeeping (turn 2322) The following skill became untrainable after a while: body spells (turn 33320) The following skill couldn't be trained before a certain turn number is reached: implants (turn 18540) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 36548 Monster spawn increase reached its maximum at turn 181538 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5467338 The monster class that cannot be genocided was vampire The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: Ujbilex (freq bonus 28) The monster species that spawned more often: dancress (freq bonus 8) The monster species that spawned more often: hidden shaman (freq bonus 36) The monster species that spawned more often: godchildren pelletize (freq bonus 42) The monster species that spawned more often: master swordsman (freq bonus 8) The monster species that spawned more often: furious growth (freq bonus 20) The monster species that spawned more often: listener (freq bonus 12) The monster species that spawned more often: stomaching supersonic (freq bonus 144) The monster species that spawned more often: green koopa (freq bonus 8) The monster species that spawned more often: fiefdom firebombing (freq bonus 4) The monster species that spawned more often: volt force fungus (freq bonus 15) The monster species that spawned more often: hostile girlfriend (freq bonus 10) The monster species that spawned more often: whnas (freq bonus 8) The monster species that spawned more often: mean chthonian (freq bonus 24) The monster species that spawned more often: creeper (freq bonus 10) The monster species that spawned more often: allele overseen (freq bonus 32) The monster species that spawned more often: Sally (freq bonus 5) The monster species that spawned more often: white friar (freq bonus 12) The monster species that spawned more often: great wyrm of time and space (freq bonus 9) The monster species that spawned more often: satiably league (freq bonus 28) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 6) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster species that never randomly spawned: paradise bird The monster species that never randomly spawned: rhydon The monster species that never randomly spawned: real mana hound The monster species that never randomly spawned: prostitute The monster species that never randomly spawned: resurrectionist traducement The monster species that never randomly spawned: arcane externalism The monster species that never randomly spawned: declarer denouement The monster species that never randomly spawned: prophesied juridically The monster species that never randomly spawned: tearmaggot The monster species that never randomly spawned: gnome petrograph The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 67) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 5) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 4) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 5) Next attribute increase check would have come at turn 771 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were sleep resistant You were disintegration-resistant You were blinded (335) You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having slow digestion (0) You had 1467 points of nutrition remaining You aggravated monsters You could swim You could survive without air You regenerated You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tangaroa The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could not have safely prayed (1105) You are dead Spells known in the end Name Level Category Fail Memory a - solar beam 6 matter 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of strangulation (twisted) Implants implant of precision (smoldering) Scrolls scroll of destroy armor (BUGGY DEBUGGED OPTIMIZED) scroll of healing (TOESTOMPING IS SUPER SEXY) scroll of mana (PSEUDOELLIPOSCHENGBAND) scroll of phase door (KLAATU BARADA NIKTO) scroll of standard id (SPRING NO HAPPEN) scroll of cure (FOURKS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) * scroll of extra healing (THERE IS NO SPOON) * scroll of greater mana restoration (FIREWALL STUNT IS MORE POWERE WHEN TIRED) Spellbooks spellbook of solar beam (sour) Potions potion of extra healing (sizzling) Rings ring of levitation (cashed) Wands wand of undead turning (straight) Tools wax candle (candle) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 normal jellies (1 created) 0 baby mimics (1 created) 0 grimers (1 created) 0 aggravating wallwalkers (1 created) 0 newts (1 created) 0 twens (1 created) 0 novice dark walls (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 18 moves. Killer: trying to remove an implant You were level 1 with a maximum of -5 hit points when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Mou-Fem-Neu died in The Dungeons of Doom on level 1. Killed by trying to remove an implant. - [-5]