BSOD2, chaotic male jelly Mystic @ [BSOD2 the Insert rank title here] St14 Dx6 Co5 In10 Wi8 Ch8 MysJelMalCha S0 Dlvl:1 $0 HP13(13) Pw10(10) AC8 Xp1/0 Wt1464/1150 T1 Bli Brd Latest messages Use hybrid races? [yn] (n) Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male jelly Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Your movements are slowed slightly because of your load. # implant of cruelty - This is an implant. Color: bright green. Material: flesh. Appearance: yelling. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. An implant that gives 1 points of AC. What do you want to wield? [- cno or ?*] Never mind. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: infravision You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 77% Tool drop chance was reduced to 84% Food drop chance was reduced to 99% Monster death drops spawned with only 94% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: quarterstaff (turn 23) The following skill became untrainable if you tried to train it too early: attack spells (turn 640) The following skill became untrainable after a while: saber (turn 28842) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 31082) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54945 Monster spawn increase reached its maximum at turn 142737 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2486660 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: vacuum fungus (freq bonus 14) The monster species that spawned more often: weretiger (freq bonus 4) The monster species that spawned more often: drone patch (freq bonus 9) The monster species that spawned more often: venom force patch (freq bonus 2) The monster species that spawned more often: darkness given hunger (freq bonus 14) The monster species that spawned more often: dangerous granny (freq bonus 3) The monster species that spawned more often: append benign (freq bonus 16) The monster species that spawned more often: big mountain ogre (freq bonus 4) The monster species that spawned more often: engraver lich (freq bonus 4) The monster species that spawned more often: faithfully plainclothesman (freq bonus 18) The monster species that spawned more often: transfix soothsaid (freq bonus 4) The monster species that spawned more often: fancy spore (freq bonus 12) The monster species that spawned more often: drugged girl (freq bonus 12) The monster species that spawned more often: sparkling force fungus (freq bonus 6) The monster species that spawned more often: prick rat (freq bonus 21) The monster species that spawned more often: brownie dusty (freq bonus 15) The monster species that spawned more often: math teacher asshole (freq bonus 6) The monster species that spawned more often: black wraith (freq bonus 24) The monster species that spawned more often: unconverted flaxen (freq bonus 28) The monster species that spawned more often: amnesia spore (freq bonus 12) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster species that never randomly spawned: big spider The monster species that never randomly spawned: threshold patch The monster species that never randomly spawned: stylus adept The monster species that never randomly spawned: Gudrun The monster species that never randomly spawned: depowered spore The monster species that never randomly spawned: Deth The monster species that never randomly spawned: Quachil Uttaus, Treader of the Dust The monster species that never randomly spawned: forest ogre The monster species that never randomly spawned: sloppy colony The monster species that never randomly spawned: unreal colony The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 159) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 10) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 77) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 2) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 1) Next attribute increase check would have come at turn 551 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having speed (0) You leeched mana You had 1500 points of nutrition remaining You caused conflict You could survive without air You had discount action You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Arioch The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - frost 4 elemental 90% 300% Techniques known in the end Name Level Status draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of reflection (hemispherical) Implants implant of cruelty (yelling) Weapons battle-axe (double-headed axe) Scrolls scroll of earth (HITME) scroll of healing (SUKI TOKIMEKI TO KISS) scroll of mana (SOO BAWLZ) scroll of phase door (ZUKKO MY GOOK) scroll of standard id (RECOVER DEAD BY SCREAM) scroll of cure (CATCHES ERYONES EYE) * scroll of extra healing (BUY C1AL1S CHEAP HERE) * scroll of greater mana restoration (IA CTHULHU) Spellbooks spellbook of frost (encased) Potions potion of healing (manky) Rings ring of gain intelligence (black onyx) Wands wand of cancellation (vajra tower) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... Since you quit, the score list will not be checked.