BSOD2, chaotic male argonian Mystic |.. |@F |f. [BSOD2 the Insert rank title here] St12 Dx9 Co6 In6 Wi10 Ch10 MysArgMalCha S0 Dlvl:1 $0 HP13(13) Pw7(7) AC7 Xp1/0 Wt1460/1060 T1 Brd Latest messages Use hybrid races? [yn] (n) Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male argonian Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Your movements are slowed slightly because of your load. You are BSOD2, a chaotic male argonian Mystic. HP: 13 (max 13) Pw 7 (max 7) AC 7 Current status effects: burdened, . # implant of dusk - This is an implant. Color: transparent. Material: wooden. Appearance: eocene. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. An implant that gives 1 points of AC and the teleportitis enchantment. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 61% Wand drop chance was reduced to 83% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 93% Food drop chance was reduced to 89% Monster death drops spawned with only 76% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: high heels (turn 14) The following skill became untrainable if you tried to train it too early: riding (turn 36) The following skill became untrainable after a while: axe (turn 30325) The following skill couldn't be trained before a certain turn number is reached: lance (turn 59995) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59311 Monster spawn increase reached its maximum at turn 367771 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4713225 The monster class that cannot be genocided was wraith The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: Mehrunes Dagon (freq bonus 9) The monster species that spawned more often: vines (freq bonus 21) The monster species that spawned more often: old white dragon (freq bonus 18) The monster species that spawned more often: cyan warp patch (freq bonus 32) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 44) The monster species that spawned more often: elf battlemaster (freq bonus 10) The monster species that spawned more often: white growth (freq bonus 24) The monster species that spawned more often: unkindest storyteller (freq bonus 12) The monster species that spawned more often: hiding pixie (freq bonus 84) The monster species that spawned more often: ferrous horror (freq bonus 16) The monster species that spawned more often: snore mushroom (freq bonus 32) The monster species that spawned more often: eight of hearts (freq bonus 24) The monster species that spawned more often: dark spider (freq bonus 36) The monster species that spawned more often: gremlin (freq bonus 27) The monster species that spawned more often: hallucination image (freq bonus 16) The monster species that spawned more often: smart piercer (freq bonus 15) The monster species that spawned more often: real plasma hound (freq bonus 8) The monster species that spawned more often: jungle hunter (freq bonus 6) The monster species that spawned more often: ping demon (freq bonus 12) The monster species that spawned more often: spring chicken (freq bonus 18) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 6) The monster species that never randomly spawned: Antimatter Kchief The monster species that never randomly spawned: decayed spore The monster species that never randomly spawned: venom stalk The monster species that never randomly spawned: shader acid blob The monster species that never randomly spawned: ring trove The monster species that never randomly spawned: forbidden forest centaur The monster species that never randomly spawned: goals goblin The monster species that never randomly spawned: tunnel force wight The monster species that never randomly spawned: truck ghost The monster species that never randomly spawned: poison ivy wall The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 11) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 18) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 9) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 4) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 3) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 4) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 7) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 47) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 6) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 48) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 4) Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were poison resistant You were immune to sickness You had the following problem: Lit tiles aren't visible unless you would also see them if they were unlit. (0) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having curse resistance (0) You were telepathic You had 1500 points of nutrition remaining You could swim You could survive without air You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could not have safely prayed (432) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 55% 200% Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus stone (unmaterial) Implants implant of dusk (eocene) Armor lightless boots (living boots) Scrolls scroll of enchant weapon (EYGOORTS TOGAAL JEZEHH) scroll of healing (THAZI N EPIBATHA CHEOUCH CHA) scroll of mana (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of phase door (XIAO CAOMEI WO DE BAOBEI) scroll of standard id (MORPH BALL) scroll of cure (A EE EEE III OOOOO YYYYYY OOOOOOO) * scroll of extra healing (PHORPHORBA BAIBO PHORBORBA) * scroll of greater mana restoration (PAS DIO LEO) Spellbooks spellbook of cure hallucination (thick) Potions potion of speed (yellow) Rings ring of poison resistance (brass) Wands wand of fear (diagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... Since you quit, the score list will not be checked.