BSOD2, lawful male jelly Anachronist @ [BSOD2 the Survivor] St10 Dx5 Co8 In9 Wi7 Ch6 AnaJelMalLaw S0 Dlvl:1 $0 HP13(13) Pw7(7) AC-5 Xp1/0 Wt162/1090 T1 Bli Latest messages Use hybrid races? [yn] (n) Hello BSOD2, welcome to SlashEMExtended! You are a lawful male jelly Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. You are BSOD2, a lawful male jelly Anachronist. HP: 13 (max 13) Pw 7 (max 7) AC -5 Current status effects: blindness, . # Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 86% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: boomerang (turn 24) The following skill became untrainable if you tried to train it too early: techniques (turn 105) The following skill became untrainable after a while: petkeeping (turn 23965) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 63036) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33728 Monster spawn increase reached its maximum at turn 87971 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 257200 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: pink jelly (freq bonus 12) The monster species that spawned more often: vat snake (freq bonus 42) The monster species that spawned more often: undead locksmith (freq bonus 18) The monster species that spawned more often: bright violet force patch (freq bonus 60) The monster species that spawned more often: poison spinner (freq bonus 36) The monster species that spawned more often: playpen abysmally shining confusedly renovating (freq bonus 72) The monster species that spawned more often: crystal warp patch (freq bonus 36) The monster species that spawned more often: light twingeing (freq bonus 48) The monster species that spawned more often: crystal mushroom (freq bonus 24) The monster species that spawned more often: energy mushroom (freq bonus 7) The monster species that spawned more often: indifferent wraith (freq bonus 24) The monster species that spawned more often: Kasidori (freq bonus 21) The monster species that spawned more often: holy cow (freq bonus 20) The monster species that spawned more often: pink slime (freq bonus 15) The monster species that spawned more often: fat roper (freq bonus 18) The monster species that spawned more often: sand raider (freq bonus 16) The monster species that spawned more often: chain lightning (freq bonus 40) The monster species that spawned more often: pas op (freq bonus 9) The monster species that spawned more often: pustule lymphoid unwisely hippopotami (freq bonus 11) The monster species that spawned more often: weresoldierant (freq bonus 42) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 3) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster species that never randomly spawned: baal cold mage The monster species that never randomly spawned: caravaning distract The monster species that never randomly spawned: insurmountable stalk The monster species that never randomly spawned: ferrous mushroom The monster species that never randomly spawned: grateful tootsy The monster species that never randomly spawned: hypothesize athlete The monster species that never randomly spawned: two of clubs The monster species that never randomly spawned: paralysis whip salamander The monster species that never randomly spawned: translucency catchword The monster species that never randomly spawned: paralysis elemental The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 17) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 40) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 6) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 14) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 15) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 20) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 7) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 3) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 51) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 10) Next attribute increase check would have come at turn 727 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having dimmopathy (0) You leeched mana You had 1500 points of nutrition remaining You could survive without air You had discount action You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selvetarm, Keptolo and Ghaunadaur Your deity was Selvetarm The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (mysterious cloak) Scrolls scroll of healing (ASCHELIDONETH BATHARIBATH) scroll of mana (WHO CARES) scroll of phase door (BIEN TACHYMETRE GRESILLEMENT) scroll of standard id (EDGE PROTECTION) scroll of cure (ELF IS FESTIVE FOR SPECIAL DAY) * scroll of extra healing (MAPIRO MAHAMA DIROMAT) * scroll of greater mana restoration (ROMHACK MADE BY HITLER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Anachronist... Since you quit, the score list will not be checked.