BSOD2, lawful male orcish Barbarian ----- --...| -...@| --.| |.- |. -- [BSOD2 the Plunderer] St18/01 Dx11 Co17 In5 Wi6 Ch8 BarOrcMalLaw S193 Min:3 $5 HP30(30) Pw8(8) AC4 Xp2/22 Wt160/2000 T253 Latest messages You kill the tron bug! You cannot diagonally move through a door! There is a wall in the way! There is an open door here. You see here a scroll of standard id {0}. There is a wall in the way! (5x) The jackal misses. Your orcish ring mail blocks the jackal's attack. You kill the jackal! The jackal bites you! [-2 -> 19] You kill the jackal! You kill the mini gremlin! Welcome to experience level 2. You see here a sewer rat corpse {20}. There is a wall in the way! There is a staircase down here. You see here a wooden container {750}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 1 sins You could not have this property at all: polymorph control You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 175 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 45% Tool drop chance was reduced to 79% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: healing spells (turn 32) The following skill became untrainable if you tried to train it too early: divination spells (turn 22) The following skill became untrainable after a while: shield (turn 9217) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 59066) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37377 Monster spawn increase reached its maximum at turn 103107 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1404084 The monster class that cannot be genocided was vortex The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: six-footed snake (freq bonus 20) The monster species that spawned more often: soulfully semaphore (freq bonus 5) The monster species that spawned more often: sue stalk (freq bonus 24) The monster species that spawned more often: bathing cap wearer (freq bonus 9) The monster species that spawned more often: reuvir (freq bonus 10) The monster species that spawned more often: cigarette dwarf (freq bonus 42) The monster species that spawned more often: afternoon caller (freq bonus 36) The monster species that spawned more often: harmonize taping (freq bonus 22) The monster species that spawned more often: power drake (freq bonus 16) The monster species that spawned more often: satiated soul (freq bonus 5) The monster species that spawned more often: violet vortices (freq bonus 5) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 16) The monster species that spawned more often: stash litigiosity (freq bonus 12) The monster species that spawned more often: renegotiable dismount (freq bonus 3) The monster species that spawned more often: mastodon (freq bonus 16) The monster species that spawned more often: nhtng horror (freq bonus 12) The monster species that spawned more often: stictopus (freq bonus 7) The monster species that spawned more often: corpser (freq bonus 48) The monster species that spawned more often: equalization whence ordainment (freq bonus 14) The monster species that spawned more often: overinvested mandolinist (freq bonus 12) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 3) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 3) The monster species that never randomly spawned: expunging virologist The monster species that never randomly spawned: alienism assisi The monster species that never randomly spawned: genier The monster species that never randomly spawned: dim force patch The monster species that never randomly spawned: powerful blonde girl The monster species that never randomly spawned: unifying extending The monster species that never randomly spawned: timbal sunny The monster species that never randomly spawned: quantum fungus The monster species that never randomly spawned: loftier plume handbook The monster species that never randomly spawned: hobbit merchant The monster class that always generated with extra speed: grue The monster class that more likely to generate with musable stuff: rodent The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 8) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 75) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 8) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 6) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 35) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 36) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 2) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 8) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 27) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 2) Next attribute increase check would have come at turn 353 Strength training was 1 Dexterity training was 4 Wisdom training was 0 Constitution training was 6 You were poison resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having polymorph control (0) You had infravision You had 1235 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could not have safely prayed (228) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish short sword (crude short sword) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * orcish ring mail (crude ring mail) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (filtered helmet) * skullcap (chain-aventailed helmet) * flack helmet (plumed helmet) * crystal helm (frequent helmet) * mining helm (engraved helmet) * field helm (anachrononononaut helmet) * helm of safeguard (weeping helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (camouflage patterned gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (orange boots) * boots of safeguard (rainbow boots) Scrolls scroll of healing (JE VEUX ETRE JETE DANS LES NOIX) scroll of mana (01DOTE) scroll of phase door (SUS COMNITUS) scroll of standard id (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of cure (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) * scroll of extra healing (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) * scroll of greater mana restoration (SMUTSIKA SKOEKA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (31 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Barbarian...