BSOD2, neutral female chiropteric Jester ----- $---- |@@.......| ----- ----- [BSOD2 the Little Fool] St7 Dx16 Co12 In9 Wi9 Ch11 JesChiFemNeu S0 Dlvl:1 $0 HP14(14) Pw3(3) AC-1 Xp1/0 Wt1244/3140 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female chiropteric Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: half spell damage You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 385 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 90% Musable item generation frequency had a negative bias of 10% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 92% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: implants (turn 80) The following skill became untrainable if you tried to train it too early: body spells (turn 1872) The following skill became untrainable after a while: protection spells (turn 74897) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 31792) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58736 Monster spawn increase reached its maximum at turn 211136 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14739665 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: keeper of secrets (freq bonus 12) The monster species that spawned more often: large dingo (freq bonus 60) The monster species that spawned more often: heathenism sloucher (freq bonus 6) The monster species that spawned more often: Jane's dancing shoe (freq bonus 12) The monster species that spawned more often: black warp patch (freq bonus 3) The monster species that spawned more often: slate rubber (freq bonus 16) The monster species that spawned more often: zombified ape (freq bonus 30) The monster species that spawned more often: accounted legislating psychotoxic slanged (freq bonus 7) The monster species that spawned more often: anaerobic antecedence (freq bonus 24) The monster species that spawned more often: uppermost vitiate badmouthing vancouver (freq bonus 12) The monster species that spawned more often: ingestion wonderment (freq bonus 48) The monster species that spawned more often: cuttenclip soldier (freq bonus 18) The monster species that spawned more often: blue naga (freq bonus 24) The monster species that spawned more often: secluded growth (freq bonus 56) The monster species that spawned more often: Kovvelkov (freq bonus 16) The monster species that spawned more often: Otto (freq bonus 8) The monster species that spawned more often: spike colony (freq bonus 12) The monster species that spawned more often: syndicate godsend readily (freq bonus 9) The monster species that spawned more often: pig soccer fan (freq bonus 12) The monster species that spawned more often: house snake (freq bonus 14) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 8) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 3) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 3) The monster species that never randomly spawned: ultramarine mold The monster species that never randomly spawned: errand boy The monster species that never randomly spawned: blue whale The monster species that never randomly spawned: foundrechaun The monster species that never randomly spawned: griffin rogue The monster species that never randomly spawned: speedy trapper The monster species that never randomly spawned: dazzling piercer The monster species that never randomly spawned: augured nonrestrictive slathered apothecary The monster species that never randomly spawned: Daughter Lilith The monster species that never randomly spawned: force overemphasized The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 13) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 28) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 36) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 39) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Bailey The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could not have safely prayed (365) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - cause fear 3 enchant 14% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (spiky gloves) Scrolls scroll of healing (RECOPIED CONGREGATION) scroll of mana (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of phase door (THRU THE FLOOR) scroll of standard id (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of cure (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) * scroll of extra healing (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) * scroll of greater mana restoration (AYY LMAO) Spellbooks spellbook of confuse monster (torn) spellbook of cause fear (flesh-bound) Gems tourmaline (violet) worthless piece of red glass (red) flint stone (gray) loadstone (gray) worthless piece of yellow glass (yellow) worthless piece of green glass (green) rhodochrosite stone (pink) worthless piece of black glass (black) worthless piece of teal glass (teal) worthless piece of blue glass (blue) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Jester... 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