BSOD2, lawful male insectoid Amazon ----- ----- |...+ ,,|\... |..<|##,..@.| |{...,,,----- |...|##, ---.- [BSOD2 the Chosen for Reaping] St13 Dx13 Co9 In8 Wi4 Ch15 AmaInsMalLaw S605 Dlvl:4 $33 HP35(35) Pw31(31) AC-5 Xp4/93 Wt102/1430 T555 Latest messages Restoring save file... You return to level 4 in The Dungeons of Doom. Hello BSOD2, the insectoid Amazon, welcome back to SlashEMExtended! The moon is waxing tonight. You fly down along the stairs. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 95% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 93% Tool drop chance was reduced to 95% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: body armor (turn 3) The following skill became untrainable if you tried to train it too early: attack spells (turn 1690) The following skill became untrainable after a while: lightsaber (turn 11291) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 21635) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46022 Monster spawn increase reached its maximum at turn 160292 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2176308 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: gnome (freq bonus 6) The monster species that spawned more often: fancy colony (freq bonus 32) The monster species that spawned more often: anthrazite spore (freq bonus 16) The monster species that spawned more often: Great Mother (freq bonus 21) The monster species that spawned more often: permacloaker (freq bonus 60) The monster species that spawned more often: pwning tweaker (freq bonus 14) The monster species that spawned more often: black mage (freq bonus 18) The monster species that spawned more often: nightcrawler (freq bonus 32) The monster species that spawned more often: giant crab (freq bonus 48) The monster species that spawned more often: ogroblin (freq bonus 24) The monster species that spawned more often: pakistani eroticizing (freq bonus 32) The monster species that spawned more often: evasive vampire (freq bonus 8) The monster species that spawned more often: edgy warp patch (freq bonus 21) The monster species that spawned more often: Yeenoghu (freq bonus 42) The monster species that spawned more often: stagnate refraining (freq bonus 8) The monster species that spawned more often: nonaffilliated mahogany va (freq bonus 32) The monster species that spawned more often: petty pink icky thing (freq bonus 7) The monster species that spawned more often: finger mage (freq bonus 7) The monster species that spawned more often: hail master (freq bonus 72) The monster species that spawned more often: ass birth child (freq bonus 8) The monster species that spawned more often: Idiot Brain (freq bonus 8) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster species that never randomly spawned: Smaug the ADOM Hurthling The monster species that never randomly spawned: gray wolf The monster species that never randomly spawned: saberfish The monster species that never randomly spawned: ivory stalk The monster species that never randomly spawned: commanding spirit The monster species that never randomly spawned: greater permamimic The monster species that never randomly spawned: reduplicative bunsen The monster species that never randomly spawned: spammer mummy The monster species that never randomly spawned: pathologic nondiscriminating The monster species that never randomly spawned: coyote The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 13) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 212) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 7) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 600) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 11) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 8) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 47) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 2) Next attribute increase check would have come at turn 828 Strength training was 16 Dexterity training was 8 Wisdom training was 4 Constitution training was 25 You were poison resistant You had the following problem: The difficulty of the game was arbitrarily increased. (30) You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having contamination resistance (0) Your chance to block was 36% You had 1194 points of nutrition remaining You were stealthy You could fly You had full nutrients You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Suzanne Collins The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 4X Prepared(0) weapon practice 4X Prepared(0) summon team ant 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (hacker helmet) * skullcap (organic helmet) * flack helmet (translucent helmet) * crystal helm (meteoric helmet) * mining helm (rural helmet) * field helm (grimace helmet) * helm of safeguard (dream helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (occultism gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (calf-leather sandals) * boots of safeguard (gentle boots) Scrolls scroll of teleportation (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of healing (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of mana (NOA AND HIS WEIRD CAT FETISH) scroll of phase door (JONADAB PLEASE YOU HAVE TO REALIZE THAT YOUR VARIANT SUXX0RZ) scroll of standard id (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of cure (MODD ARCHWILIO) * scroll of extra healing (MIMIMIMIMIMIMIMIMIMIMI) * scroll of greater mana restoration (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) Potions potion of healing (sky blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 4: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 13 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Expert) (23 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (34 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Amazon...