BSOD2, neutral male missing Twelph ..# #.@# -@+-- .....|-+----|---+-- }}..+........%..). }................ ...|+--+----+--+ [BSOD2 the Twedhel] St8 Dx11 Co7 In18 Wi13 Ch10 TweMisMalNeu S0 Yen:1 $0 HP-6(24) Pw18(18) AC9 Xp1/0 Wt14/1030 T170 Latest messages In what direction? [47896321><] WHAMMM!!! You hear a door crash open. In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! You fall into a pit! [-5 -> 19] You are still in a pit. (6x) You crawl to the edge of the pit. The battle scarred ronin hits you! [-8 -> 12] You miss the battle scarred ronin. The battle scarred ronin hits you! [-7 -> 5] In what direction? [47896321><] You kick the battle scarred ronin. The battle scarred ronin hits you! You die... Your inventory Weapons b - a blessed +1 dark elven bow (alternate weapon; not wielded) {12} c - 59 uncursed +2 dark elven arrows (in quiver) {1} d - 37 uncursed +0 dark elven arrows {1} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 67 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 168 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: paddle (turn 34) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 81038 Monster spawn increase reached its maximum at turn 188159 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1350140 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: apelike creature (freq bonus 13) The monster species that spawned more often: clocking troutiest curetted (freq bonus 60) The monster species that spawned more often: grey icky thing (freq bonus 45) The monster species that spawned more often: unihorn trove (freq bonus 60) The monster species that spawned more often: Max (freq bonus 51) The monster species that spawned more often: spirit thrower (freq bonus 16) The monster species that spawned more often: rinding yearn (freq bonus 30) The monster species that spawned more often: hungry warp fungus (freq bonus 30) The monster species that spawned more often: bioelectrical doled (freq bonus 102) The monster species that spawned more often: quill rat (freq bonus 69) The monster species that spawned more often: novice light wall (freq bonus 15) The monster species that spawned more often: ocean naga (freq bonus 180) The monster species that spawned more often: elder earth elemental (freq bonus 60) The monster species that spawned more often: nondescript colony (freq bonus 72) The monster species that spawned more often: parried washwomen portliest (freq bonus 60) The monster species that spawned more often: Iwan (freq bonus 45) The monster species that spawned more often: starlet bundle (freq bonus 28) The monster species that spawned more often: samba opaquely (freq bonus 32) The monster species that spawned more often: crisis (freq bonus 34) The monster species that spawned more often: Fanny's lovely winter boot (freq bonus 30) The monster species that spawned more often: fetish shaman (freq bonus 28) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 17) The monster species that never randomly spawned: platinum mold The monster species that never randomly spawned: water dog The monster species that never randomly spawned: normal ant The monster species that never randomly spawned: silver fungus The monster species that never randomly spawned: mimic The monster species that never randomly spawned: giant spawn permamimic The monster species that never randomly spawned: adversary The monster species that never randomly spawned: estrellarina The monster species that never randomly spawned: card growth The monster species that never randomly spawned: convict The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 38) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 19) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 6) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 17) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 13) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 10) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 4) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 6) Next attribute increase check would have come at turn 1035 Strength training was 5 Dexterity training was 1 Wisdom training was 0 Constitution training was 8 You were sleep resistant You were prevented from having an increased fear factor (0) You were prevented from having contamination resistance (0) You saw invisible You had automatic searching You had infravision You had 1464 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eowyn The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (33) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (red cloak) Scrolls scroll of healing (HIT THE KEY BY VACUUM LEAF) scroll of mana (APOFFEA BUTT) scroll of phase door (IL NEMICO E STATO VENDUTO) scroll of standard id (ELF CANT TO BE POISONING) scroll of cure (POKEMON GO KILLS PEOPLE) * scroll of extra healing (YOU PLAY NETHACK 25 HOURS PER DAY) * scroll of greater mana restoration (LV FTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 blobs (1 created) 0 jackals (1 created) 0 thick jackals (1 created) 0 foxes (1 created) 0 exploding jackals (2 created) a hobbit reveller 0 hobbit merchants (1 created) 0 jellies (1 created) 0 demimondaines (1 created) 0 little wild pigs (1 created) 2 sewer rats 0 drains rats (1 created) 0 black rats (1 created) 0 sand rats (1 created) 0 hares (1 created) 0 quill rats (1 created) 0 millipedes (1 created) 0 cave spiders (1 created) 0 hole spiders (1 created) a crawling worm mass 0 bore worms (1 created) a sparrow (2 created) 0 lichens (1 created) 0 shaded lichens (1 created) 0 deathmolds (1 created) 0 sub-gnomes (1 created) 0 gnome stalkers (1 created) 0 low minators (1 created) 0 baby ogres (1 created) 0 vampiroids (1 created) a kobold zombie (2 created) 0 battle scarred ronins (1 created) an albae 0 drow (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (2 created) 5 hata-hatas a hata-mata 0 rouge jellyfish (3 created) a newt 0 colorless mushroom patches (1 created) 0 novice light walls (1 created) 0 novice dark walls (1 created) 0 small item troves (1 created) 0 potion troves (1 created) 56 creatures born. 14 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (17 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Twelph... You died in Yendorian Tower on dungeon level 1 with 0 points, and 0 pieces of gold, after 170 moves. Killer: a monster (battle scarred ronin) You were level 1 with a maximum of 24 hit points when you died. No Points Name Hp [max] 1 2153189 Bluescreen-Yeo-Bre-Fem-Law died in The Dungeons of Doom on level 44 [max 54]. Killed by a monster (maidenhack horror). - [302] 2 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 3 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 4 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 5 36739 winsalot-Pri-Nag-Fem-Cha died in The Gnomish Mines on level 10. Killed by a touch of death. 127 [127] 6 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 7 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 8 21722 Rew-Sci-Ill-Fem-Neu died in The Gnomish Mines on level 6 [max 11]. Killed by a monster (hallucinogen-distorted nhtng horror). - [94] 9 14996 Nirol-Jed-Und-Mal-Neu died in The Dungeons of Doom on level 4 [max 8]. Killed by a monster (queen feidam). - [111] 10 13126 Andy-Fem-Acp-Fem-Neu died in The Gnomish Mines on level 7 [max 9]. Killed by a monster (mad scientist). - [100] 38 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 44 2389 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [71] 56 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 58 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 64 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 65 1372 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [64] 68 1236 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a blast of disintegration. 14 [57] 69 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 73 789 BSOD2-Blo-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [74] 75 752 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [42] 80 670 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [52] 81 661 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [37] 82 632 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [50] 89 584 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [39] 92 552 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [39] 100 444 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [39] 109 380 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch), while paralyzed by a monster's gaze. - [47] 111 365 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [38] 112 352 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [42] 114 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [46] 116 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 121 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 122 262 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a rocket. - [29] 127 224 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [36] 128 218 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [35] 129 212 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant jellyfish). - [28] 133 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [31] 134 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by fatally low stats. - [33] 137 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 138 148 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant crayfish). - [23] 140 147 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by being decapitated by the elder priest. - [22] 150 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 155 80 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [20] 156 77 BSOD2-Trs-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (human). - [15] 161 68 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant piranha). - [15] 162 64 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [15] 166 60 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [15] 170 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15] 174 48 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant rockfish). - [15] 186 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). - [15] 187 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [15] 198 4 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [15] 200 1 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (novice medium wall), while praying unsuccessfully. - [1] 201 1 Andy-Fem-Dea-Fem-Law escaped the dungeon [max level 1]. 17 [17] * 0 BSOD2-Twe-Mis-Mal-Neu died in Yendorian Tower on level 1. Killed by a monster (battle scarred ronin). - [24]