BSOD2, chaotic male unicorn Transvestite ### ......## ........## ....###...## ..## ...# ### ..# ..# +.-- ....|-+- }...................... ..+..%.........%....@. --+----+--+------; [BSOD2 the Clacker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S48 Yen:1 $0 HP-2(15) Pw5(5) AC8 Xp1/12 Wt3/1660 T23 Latest messages You hear a door open. The jackal misses. You miss the jackal. You kill the jackal! You kill the sewer rat! The sewer rat bites you! [-3 -> 12] You kill the sewer rat! You kill the rabbit! You see here a rabbit corpse {20}. It misses. It just misses! The giant rockfish brushes against your leg. You miss the giant rockfish. You kill the newt! You miss the giant rockfish. The giant rockfish claws you! [-9 -> 3] The giant rockfish claws you! You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed leather saddle {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 92% Potion drop chance was reduced to 90% Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: whip (turn 7) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54153 Monster spawn increase reached its maximum at turn 122203 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 270725 The monster class that cannot be genocided was elemental The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: inertia growth (freq bonus 84) The monster species that spawned more often: Juen's wooden sandal (freq bonus 14) The monster species that spawned more often: blue beetle (freq bonus 28) The monster species that spawned more often: centipede (freq bonus 12) The monster species that spawned more often: disrupted sincere (freq bonus 72) The monster species that spawned more often: sparrow (freq bonus 24) The monster species that spawned more often: armor-piercing monster (freq bonus 16) The monster species that spawned more often: devilfish (freq bonus 36) The monster species that spawned more often: liniment desensitizer reversibly hemorrhaging (freq bonus 21) The monster species that spawned more often: %s-$$$-NIX (freq bonus 18) The monster species that spawned more often: glabrezu (freq bonus 12) The monster species that spawned more often: venom lich (freq bonus 30) The monster species that spawned more often: eye sore (freq bonus 66) The monster species that spawned more often: ingestion wonderment (freq bonus 5) The monster species that spawned more often: freemason provincial grand master (freq bonus 6) The monster species that spawned more often: cyan fungus (freq bonus 72) The monster species that spawned more often: counteracting housesitting transformation feat (freq bonus 20) The monster species that spawned more often: Big Katcher (freq bonus 24) The monster species that spawned more often: mana warp patch (freq bonus 6) The monster species that spawned more often: ancient of death (freq bonus 24) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster species that never randomly spawned: giant scorpion The monster species that never randomly spawned: translucent growth The monster species that never randomly spawned: monoton The monster species that never randomly spawned: Yagyu Jubei-Chan The monster species that never randomly spawned: time warp patch The monster species that never randomly spawned: poison sphere The monster species that never randomly spawned: Andrealphus The monster species that never randomly spawned: aligned kop The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: monoclops The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 28) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 8) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 3) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 72) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 2) Next attribute increase check would have come at turn 1774 Strength training was 3 Dexterity training was 5 Wisdom training was 0 Constitution training was 0 You were prevented from having fear resistance (0) You were prevented from having stun resistance (0) You had 1465 points of nutrition remaining You could jump You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (130) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) lucky gamble 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (tasseled helmet) * skullcap (chain-aventailed helmet) * flack helmet (celtic helmet) * crystal helm (complete helmet) * mining helm (etched helmet) * field helm (covered helmet) * helm of safeguard (golden helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (tightly fitting gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (arcane boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (ERAU QSSI DRLO WEHT) scroll of mana (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of phase door (VM J UECM 5 O9FAD8) scroll of standard id (FORC RISE WHEN KEY IS HIT) scroll of cure (KARSUS) * scroll of extra healing (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) * scroll of greater mana restoration (MASKELLI MASKELLO) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 blue blobs (1 created) a jackal (4 created) 0 small kobolds (1 created) 0 marine goblins (1 created) 2 sewer rats (3 created) 0 drains rats (1 created) a rabbit 0 black rats (1 created) 0 centipedes (1 created) 3 grid bugs 0 Coures (1 created) 0 sparrows (2 created) a vampiroid 0 aggravating wallwalkers (1 created) a kobold zombie 0 battle scarred ronins (1 created) 0 little boys (1 created) 0 Green-elves (2 created) The dnethack elder priest(TM) (0 times) 0 minighosts (1 created) 0 tortoises (3 created) 0 hata-hatas (2 created) 0 hata-matas (1 created) 0 giant rockfish (1 created) 0 giant clams (1 created) 0 visor piranhas (1 created) a newt (3 created) a twen (2 created) 0 normal frogs (1 created) 0 novice light walls (1 created) 0 novice medium walls (1 created) 0 novice dark walls (1 created) 0 cold troves (1 created) 0 disintegration troves (1 created) 49 creatures born. 11 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (28 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 48 points, and 0 pieces of gold, after 23 moves. Killer: a monster (giant rockfish) You were level 1 with a maximum of 15 hit points when you died. You reached the 67th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 4 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 5 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 12 2389 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [71] 16 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 17 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 21 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 23 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 25 789 BSOD2-Blo-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [74] 27 752 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [42] 28 670 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [52] 29 661 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [37] 30 632 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [50] 34 552 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [39] 42 365 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [38] 44 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [46] 45 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 46 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 47 262 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a rocket. - [29] 49 224 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [36] 50 218 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [35] 52 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [31] 54 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 55 147 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by being decapitated by the elder priest. - [22] 58 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 60 80 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [20] 61 77 BSOD2-Trs-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (human). - [15] 64 68 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant piranha). - [15] 65 60 Demo-Sli-Add-Mal-Law died in Yendorian Tower on level 1. Killed by a monster (shark). - [7] 66 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15] *67 48 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant rockfish). - [15] 68 36 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (hata-mata). - [6] 69 28 Coolfrog-Psi-Wra-Fem-Cha quit in Yendorian Tower on level 1. 6 [6] 72 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). - [15] 73 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [15] 78 4 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [15]