BSOD2, chaotic male unicorn Transvestite ######## #...(.....# .........).....## ................## ...........###...## ....... .(.# .#### ..# #%.##.. ... ...%.%..%........ ....................... }}}. ..} }}..............%...).................@@ .......................... ......}}}.............} ... [BSOD2 the Staggerer] St11 Dx11 Co6 In9 Wi3 Ch11 TraUniMalCha S661 Yen:1 $1 HP-1(37) Pw26(26) AC4 Xp5/165 Wt107/1240 T87 Latest messages It howls: 'Tekeli-li! Tekeli-li!' A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... In what direction? [47896321><] You kick the elder priest of Moloch. Your high heels severely wound the elder priest's tentacles! You hear a mumbled incantation. A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... In what direction? [47896321><] You kick the elder priest of Moloch. Your high heels severely wound the elder priest's tentacles! The elder priest of Moloch swings his mace. The elder priest of Moloch hits you! [-18 -> 19] The elder priest of Moloch's tentacles suck you! [-5 -> 14] You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} j - a blessed +0 orcish ring mail (being worn) {100} k - an uncursed +0 elven cloak (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - a cursed scroll of healing {0} Tools c - an uncursed leather saddle {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: long sword (turn 65) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44472 Monster spawn increase reached its maximum at turn 125732 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 268065 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: roe deer (freq bonus 20) The monster species that spawned more often: vaporisator (freq bonus 16) The monster species that spawned more often: giant long-eared bat (freq bonus 9) The monster species that spawned more often: chromium veiny disrespect (freq bonus 6) The monster species that spawned more often: solid colony (freq bonus 12) The monster species that spawned more often: petty giant ant (freq bonus 4) The monster species that spawned more often: fruit flyler (freq bonus 8) The monster species that spawned more often: pink colony (freq bonus 24) The monster species that spawned more often: yet another manticore (freq bonus 72) The monster species that spawned more often: [&"$ĥ<<ӂ (freq bonus 8) The monster species that spawned more often: fatally tacet (freq bonus 20) The monster species that spawned more often: cutworm sentence porn outermost regear (freq bonus 42) The monster species that spawned more often: agony worm (freq bonus 20) The monster species that spawned more often: retrofitting segueing (freq bonus 12) The monster species that spawned more often: pile of killer gold coins (freq bonus 9) The monster species that spawned more often: teasingly definable (freq bonus 24) The monster species that spawned more often: fluffy cat (freq bonus 10) The monster species that spawned more often: gengar (freq bonus 8) The monster species that spawned more often: golden mushroom (freq bonus 21) The monster species that spawned more often: convulsant tsarist (freq bonus 12) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster species that never randomly spawned: stinking dog The monster species that never randomly spawned: bugbear graining wharfed The monster species that never randomly spawned: green beetle The monster species that never randomly spawned: bright laser The monster species that never randomly spawned: large phasing permamimic The monster species that never randomly spawned: player unicorn The monster species that never randomly spawned: gray slayer The monster species that never randomly spawned: reddish patch The monster species that never randomly spawned: roast turkey The monster species that never randomly spawned: salvaging chosen twee The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 20) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 61) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 11) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 10) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 38) Next attribute increase check would have come at turn 1005 Strength training was 13 Dexterity training was 8 Wisdom training was 0 Constitution training was 3 You were prevented from having fire resistance (0) You were prevented from having sickness resistance (0) You had 1386 points of nutrition remaining You were stealthy You could jump You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (376) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) lucky gamble 5 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (tasseled helmet) * skullcap (translucent helmet) * flack helmet (winged helmet) * crystal helm (internet helmet) * mining helm (green bowel) * field helm (yellow helmet) * helm of safeguard (guzzle helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (inverse gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (mud boots) * boots of safeguard (beautiful heels) elven cloak (faded pall) Scrolls scroll of healing (ASSTRAELOS CHRAELOS) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (EDGE PROTECTION) scroll of standard id (FAHR TZU) scroll of cure (IRC LAUNCH STRANGEBOT SUDO SCREEN) * scroll of extra healing (BUGGY DEBUGGED OPTIMIZED) * scroll of greater mana restoration (ZELGO MER) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a red hornet 0 white blobs (1 created) a jackal (2 created) a kobold 0 hidden kobolds (1 created) a goblin 0 sewer rats (2 created) 0 drains rats (2 created) a quill rat a giant spider 3 grid bugs (5 created) 0 nasty bugs (1 created) 2 lightbringers 0 brown mushrooms (1 created) 0 Keystone Kops (2 created) 0 kobold zombies (1 created) a gnome zombie a kasa-obake 2 errand boys 0 blabbering otakus (1 created) 0 mangy-looking lepers (1 created) a squint-eyed rogue an aimless-looking merchant 0 drunk jet guys (1 created) a karate scrub (2 created) 0 woodsmen (1 created) an ancipital 2 albaes 0 sensers (1 created) an immunizer 0 navis (1 created) 0 miners (1 created) 0 little boys (1 created) The dnethack elder priest(TM) (0 times) a tortoise (3 created) 3 hata-hatas (6 created) 0 hata-matas (1 created) 0 floating fish (1 created) 0 jellyfish (2 created) 0 piranhas (1 created) 0 twens (1 created) 62 creatures born. 27 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 19 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (31 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (44 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 661 points, and 1 piece of gold, after 87 moves. Killer: a monster (the elder priest of Moloch) You were level 5 with a maximum of 37 hit points when you died. You reached the 26th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 4 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 5 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 15 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 16 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 20 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 22 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 24 784 Coolfrog-Ana-Din-Fem-Cha died in Yendorian Tower on level 1. Drowned in a moat by a deformed fish. 8 [86] 25 752 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [42] *26 661 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on * level 1. Killed by a monster (the elder priest of Moloch). - [37] 27 632 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [50] 28 604 Coolfrog-Ana-Dop-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [51] 31 552 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [39] 39 365 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [38] 41 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [46] 42 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 43 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 44 262 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a rocket. - [29] 47 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [31] 49 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 50 147 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by being decapitated by the elder priest. - [22] 53 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 57 68 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant piranha). - [15] 59 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15] 64 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). - [15] 65 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [15] 70 4 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [15]