BSOD2, chaotic male unicorn Transvestite #.#.# ..... #.<.# .@.. )#.# [BSOD2 the Staggerer] St14 Dx13 Co9 In8 Wi5 Ch10 TraUniMalCha S262 Yen:2 $0 HP-2(29) Pw12(12) AC7 Xp3/53 Wt3/1430 T172 Latest messages You stop waiting. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) # In what direction? [47896321><] You start chopping at the door. You hit the door with all your might. You break through the door. Count: 50 You can see again. You stop waiting. You see here a scroll of healing {0}. d - an uncursed scroll of healing {0}. You hear a flinging sound. You are almost hit by an orcish spear. You're pushed back! There is a wall in the way! (2x) You hear a flinging sound. You are hit by a rocket! You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 6 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed leather saddle {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: free action You could not have this property intrinsically: flying Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 36% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 90% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: general combat (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 34890 Monster spawn increase reached its maximum at turn 122530 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 997711 The monster class that cannot be genocided was lizard The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 3) The monster species that spawned more often: weaponry resealing (freq bonus 8) The monster species that spawned more often: evil colony (freq bonus 16) The monster species that spawned more often: probation bimetallic misplace (freq bonus 12) The monster species that spawned more often: tear spore (freq bonus 8) The monster species that spawned more often: cameroonie (freq bonus 2) The monster species that spawned more often: gelatinous cube (freq bonus 16) The monster species that spawned more often: Tasmanian devil (freq bonus 24) The monster species that spawned more often: sasquachuck (freq bonus 12) The monster species that spawned more often: adult stone dragon (freq bonus 4) The monster species that spawned more often: grooving knouted telepathic (freq bonus 12) The monster species that spawned more often: little giant (freq bonus 9) The monster species that spawned more often: disgusting force fungus (freq bonus 8) The monster species that spawned more often: enkindling chugged (freq bonus 4) The monster species that spawned more often: two-headed snake (freq bonus 9) The monster species that spawned more often: doom marine (freq bonus 9) The monster species that spawned more often: undead noblewoman (freq bonus 6) The monster species that spawned more often: poison spitter (freq bonus 20) The monster species that spawned more often: octarine growth (freq bonus 10) The monster species that spawned more often: death brawler (freq bonus 8) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster species that never randomly spawned: thatch rescript The monster species that never randomly spawned: Annika The monster species that never randomly spawned: signified pitifuller The monster species that never randomly spawned: bombast pronouncement pluto contributory The monster species that never randomly spawned: taker fungus The monster species that never randomly spawned: volt warp patch The monster species that never randomly spawned: King Gorge, Lord of the Gluttons The monster species that never randomly spawned: connection issues The monster species that never randomly spawned: nether wraith The monster species that never randomly spawned: autobomb The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 17) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 10) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 3) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 19) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 49) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 21) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 9) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 77) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 5) Next attribute increase check would have come at turn 322 Strength training was 2 Dexterity training was -3 Wisdom training was 50 Constitution training was 10 You were prevented from having half physical damage (0) You were prevented from having free action (0) You had 1314 points of nutrition remaining You could jump You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (557) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) lucky gamble 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform stone (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (horned helmet) * skullcap (weeping helmet) * flack helmet (crested helmet) * crystal helm (complete helmet) * mining helm (hydra helmet) * field helm (deformed helmet) * helm of safeguard (visored helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (spiky gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (area boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (EIRIS SAZUN IDISI) scroll of mana (ULULATING WAGGISH) scroll of phase door (NUVVEMI CESTUNNAVU) scroll of standard id (POWER IS GREATER THE BASE IS LESS) scroll of cure (KO BATE) * scroll of extra healing (CLITUS DISCUS) * scroll of greater mana restoration (DUCTUM ADIS) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a putty an acid blob 0 blue blobs (1 created) 0 pack jackals (1 created) 0 legion devil sergeants (9 created) 0 legion devil captains (5 created) Glasya (0 times) 0 kobolds (1 created) 0 mini leprechauns (1 created) 0 goblins (2 created) 0 marine goblins (4 created) 0 breeder mice (1 created) 0 quill rats (1 created) 0 hole spiders (1 created) 0 baby metroids (1 created) 0 grid bugs (4 created) 0 green dragons (1 created) a porter lichen 0 orange growths (1 created) 0 orange fungi (1 created) 0 New Kops (2 created) 0 Kop Reinforcers (1 created) 0 master liches (1 created) 0 death knights (1 created) 0 baby ogres (1 created) 0 baby umber hulks (1 created) a vampiroid 0 gold golems (32 created) 0 treasury golems (24 created) 0 iron golems (9 created) 0 stupid looking cos-players (1 created) 0 squint-eyed rogues (1 created) an innkeeper 0 woodsmen (1 created) 0 normal humans (2 created) 0 humans (1 created) 0 little girls (1 created) 0 knights (1 created) 0 shopkeepers (1 created) The dnethack elder priest(TM) (0 times) 0 barbed devils (1 created) 0 bone devils (1 created) 0 ice devils (10 created) 0 pit fiends (22 created) 0 fallen angels (1 created) 0 nessian pit fiends (6 created) 0 ancients of ice (1 created) Daemon (0 times) Asmodeus (0 times) a tortoise (3 created) 5 hata-hatas 0 newts (1 created) 0 twens (1 created) 0 novice light walls (1 created) 178 creatures born. 11 creatures vanquished. 4 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (25 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (30 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 2 with 262 points, and 0 pieces of gold, after 172 moves. Killer: a rocket You were level 3 with a maximum of 29 hit points when you died. You reached the 42nd place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 4 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 5 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 15 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 16 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 20 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 22 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 25 752 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [42] 29 552 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [39] 37 365 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [38] 39 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [46] 40 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 41 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] *42 262 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a rocket. - [29] 43 252 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [14] 44 196 Coolfrog-Mus-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a bolt of cold. - [34] 45 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [31] 47 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 48 147 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by being decapitated by the elder priest. - [22] 51 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 56 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15] 61 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). - [15] 62 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [15]