BSOD2, chaotic male unicorn Transvestite }}} }}... -}}}..... .>|} ....%....%......@@@ .................|. --} }.. .........| [BSOD2 the Clacker] St10 Dx11 Co12 In5 Wi4 Ch13 TraUniMalCha S20 Yen:1 $0 HP-20(15) Pw5(5) AC8 Xp1/5 Wt3/1250 T14 Hld Latest messages [-2 -> 6] The elder priest of Moloch grabs you! [-1 -> 5] Your data is deleted! One of your intrinsics is permanently deactivated! You are prevented from having poison resistance! The elder priest tentacles to tentacle you! OH NO!!! Unknown command ' '. (14x) In what direction? [47896321><] You kick the elder priest of Moloch. Your high heels severely wound the elder priest's tentacles! In what direction? [47896321><] You kick the elder priest of Moloch. Your high heels severely wound the elder priest's tentacles! In what direction? [47896321><] You kick the elder priest of Moloch. Your high heels severely wound the elder priest's tentacles! The elder priest of Moloch swings his mace. The elder priest of Moloch hits you! You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed leather saddle {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 231 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 17 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 60% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 91% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 88% Monster death drops spawned with only 92% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: high heels (turn 17) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 61263 Monster spawn increase reached its maximum at turn 114999 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3844212 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: real warp fungus (freq bonus 21) The monster species that spawned more often: devilfish (freq bonus 18) The monster species that spawned more often: force mist cloud (freq bonus 7) The monster species that spawned more often: whirlier exhalent (freq bonus 26) The monster species that spawned more often: Gomar and Shioh (freq bonus 36) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 5) The monster species that spawned more often: blue centipede (freq bonus 14) The monster species that spawned more often: sportal wombat (freq bonus 36) The monster species that spawned more often: really dangerous force patch (freq bonus 12) The monster species that spawned more often: scorpion (freq bonus 48) The monster species that spawned more often: young mercurial dragon (freq bonus 24) The monster species that spawned more often: dextro downlinking fumble (freq bonus 10) The monster species that spawned more often: tear colony (freq bonus 14) The monster species that spawned more often: eternium golem (freq bonus 9) The monster species that spawned more often: branch schedule finally hireling tying (freq bonus 36) The monster species that spawned more often: lotus naga (freq bonus 15) The monster species that spawned more often: rotting quylthulg (freq bonus 20) The monster species that spawned more often: zephyr hound (freq bonus 24) The monster species that spawned more often: platinum colony (freq bonus 42) The monster species that spawned more often: reciprocal grue (freq bonus 96) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 14) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: absent growth The monster species that never randomly spawned: plague poppy The monster species that never randomly spawned: photography lady The monster species that never randomly spawned: dark zealot The monster species that never randomly spawned: baby draken The monster species that never randomly spawned: sepia warp fungus The monster species that never randomly spawned: ancient silver dragon The monster species that never randomly spawned: unfriendly caboose The monster species that never randomly spawned: flaming trove The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 12) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 39) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 13) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 96) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 8) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 2) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 7) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 7) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 10) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 3) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 4) Next attribute increase check would have come at turn 313 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were prevented from having poison resistance (999999) You were prevented from having sickness resistance (0) You were prevented from having reflection (0) You had 1485 points of nutrition remaining You could jump You were held by the elder priest of Moloch You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (296) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (metal disk) * skullcap (bluy helmet) * flack helmet (frequent helmet) * crystal helm (tasseled helmet) * mining helm (translucent helmet) * field helm (viking helmet) * helm of safeguard (chain-aventailed helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (spiky gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (tightly fitting boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) scroll of mana (DIFFER SEX CANT USE STUNTS) scroll of phase door (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of standard id (YOU WILL DIE A SLOW SLOW DEATH) scroll of cure (VIELAE YKSI TYHMAE KUOLEMAAN) * scroll of extra healing (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) * scroll of greater mana restoration (SPORKHACK ASCENSION) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 pack jackals (4 created) 0 hidden gas spores (1 created) 0 kobolds (3 created) 0 pack kobolds (9 created) 0 large kobolds (1 created) 0 kobold polluters (1 created) 0 mini leprechauns (1 created) 0 low snotlings (2 created) 0 little wild pigs (2 created) 0 silky anteaters (1 created) 0 baby wild boars (1 created) 0 rabbits (1 created) 0 black rats (1 created) 0 field mice (1 created) 0 field voles (2 created) 0 ravenous rats (1 created) a lichen (2 created) 0 yellow stalks (1 created) 0 tiny liches (1 created) 0 kobold zombies (1 created) a stupid looking cos-player 0 pitiful-looking beggars (1 created) 0 bretons (1 created) 0 yokudas (1 created) 0 suxxors (1 created) 0 asian girls (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (2 created) 0 slithy tortoises (1 created) a hata-hata (4 created) a hata-mata 0 large eels (1 created) 0 jellyfish (1 created) 0 giant eels (1 created) 0 electric eels (1 created) a newt (2 created) 0 twens (1 created) 60 creatures born. 5 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (22 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 20 points, and 0 pieces of gold, after 14 moves. Killer: a monster (the elder priest of Moloch) You were level 1 with a maximum of 15 hit points when you died. You reached the 61st place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 4 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 5 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 15 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 16 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 20 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 22 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 25 752 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [42] 29 552 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [39] 37 365 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [38] 39 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [46] 40 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 41 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 44 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [31] 46 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 47 147 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by being decapitated by the elder priest. - [22] 50 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 55 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15] 59 24 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (hata-hata). - [6] 60 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). - [15] *61 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on * level 1. Killed by a monster (the elder priest of Moloch). - [15] 62 5 lich-Psi-Agg-Mal-Neu escaped the dungeon [max level 1]. 6 [7] 63 4 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (bat). - [6]