BSOD2, chaotic male unicorn Transvestite .......... ............ ........###... %.... ##... ###..## ##%.# .......# #%.# ....... ..## #... ....# ...#} }%...................................@@ ................................>...#. .#.##.####%##.######}}}........... [BSOD2 the Staggerer] St14 Dx9 Co9 In6 Wi7 Ch10 TraUniMalCha S752 Yen:1 $0 HP0(42) Pw24(24) AC9 Xp5/166 Wt3/1510 T29 Latest messages You kill the hata-mata! Welcome to experience level 4. You kill the hata-hata! Welcome to experience level 5. A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... You kill the goblin! In what direction? [47896321><] You kick the elder priestess of Moloch. Your high heels severely wound the elder priest's tentacles! Unknown command ' '. In what direction? [47896321><] You kick the elder priestess of Moloch. Your high heels severely wound the elder priest's tentacles! The elder priestess of Moloch picks up an orcish helm {12}. The elder priestess of Moloch puts on an orcish helm {12}. The elder priestess of Moloch swings her mace. The elder priestess of Moloch hits you! You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - an uncursed scroll of standard id {0} h - an invisible uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} Tools c - a blessed leather saddle {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 68% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: divination spells (turn 80) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32105 Monster spawn increase reached its maximum at turn 74056 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 15015168 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: undead elph (freq bonus 10) The monster species that spawned more often: knight (freq bonus 8) The monster species that spawned more often: real deathmold (freq bonus 21) The monster species that spawned more often: karmic fly (freq bonus 12) The monster species that spawned more often: reaper mushroom (freq bonus 6) The monster species that spawned more often: cursing orb (freq bonus 8) The monster species that spawned more often: Ulitharid (freq bonus 9) The monster species that spawned more often: telemindflayer (freq bonus 18) The monster species that spawned more often: turbojet splendider (freq bonus 12) The monster species that spawned more often: chaotic elemental (freq bonus 8) The monster species that spawned more often: ant general (freq bonus 12) The monster species that spawned more often: void colony (freq bonus 4) The monster species that spawned more often: illusion weaver (freq bonus 16) The monster species that spawned more often: Hailbush (freq bonus 30) The monster species that spawned more often: lag defense tower (freq bonus 32) The monster species that spawned more often: Muninn (freq bonus 24) The monster species that spawned more often: goomba (freq bonus 24) The monster species that spawned more often: elenette (freq bonus 12) The monster species that spawned more often: master thief (freq bonus 24) The monster species that spawned more often: Amy's real identity (freq bonus 16) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 6) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster species that never randomly spawned: pikabud The monster species that never randomly spawned: Johanetta The monster species that never randomly spawned: O-Iwa, the disfigured The monster species that never randomly spawned: ftp daemon The monster species that never randomly spawned: switchman acupuncture supervision misdirecting The monster species that never randomly spawned: swordfish The monster species that never randomly spawned: taxational homesite humpy inhumer The monster species that never randomly spawned: resurfacing allegiance The monster species that never randomly spawned: assistant squalor The monster species that never randomly spawned: Waldinach The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 29) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 6) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 37) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 6) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 6) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 23) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 22) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 2) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 6) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 6) Next attribute increase check would have come at turn 429 Strength training was 6 Dexterity training was 10 Wisdom training was 1 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from having telepathy (0) You had 1454 points of nutrition remaining You could jump You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (280) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) lucky gamble 5 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (arduous helmet) * skullcap (echo helmet) * flack helmet (masked helmet) * crystal helm (bug-tracking helmet) * mining helm (dim colored helmet) * field helm (middle-earth helmet) * helm of safeguard (crazy helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (transparent gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (spider boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (ARE YOU HAVING FUN YET) scroll of mana (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of phase door (BODY KNOCK ON EARTH WILL HURT) scroll of standard id (MORAL RISE WHEN BURN) scroll of cure (TSVETOCHNYYE SHORTY I LEY) * scroll of extra healing (CHALCHAK CHALKOUM CHIAM CHARCHROUM) * scroll of greater mana restoration (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 cocks 0 pack foxes (4 created) 0 minks (1 created) 0 kobolds (1 created) 0 pack kobolds (14 created) 0 demimondaines (1 created) a goblin (2 created) 4 sewer rats (5 created) an evasive sewer rat (2 created) a bus driver 0 fog clouds (1 created) 0 grid bugs (2 created) 0 vultures (1 created) 0 thrushes (1 created) a large bat a porter lichen 0 mean molds (1 created) 0 gnomes (1 created) 0 New Kops (2 created) 0 low speezes (1 created) 0 goblin zombies (1 created) 0 elderly gentlemen (1 created) an overworked police officer 0 errand boys (1 created) a weary-looking traveler 0 bretons (1 created) a drow novice 0 little girls (1 created) The dnethack elder priest(TM) (0 times) 0 minighosts (1 created) 0 tortoises (3 created) 2 hata-hatas (5 created) a hata-mata (2 created) 0 jellyfish (1 created) 0 legged tuna (1 created) 0 atlanteans (1 created) 0 newts (2 created) 0 normal frogs (1 created) 0 floor grues (1 created) 0 novice medium walls (1 created) 0 fire troves (1 created) 0 cold troves (1 created) 0 health troves (1 created) 76 creatures born. 17 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 16 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (37 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 752 points, and 0 pieces of gold, after 29 moves. Killer: a monster (the elder priestess of Moloch) You were level 5 with a maximum of 42 hit points when you died. You reached the 25th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 4 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 5 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 15 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 16 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 20 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 22 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 23 937 Coolfrog-Zyb-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (troll). - [46] 24 784 Coolfrog-Ana-Din-Fem-Cha died in Yendorian Tower on level 1. Drowned in a moat by a deformed fish. 8 [86] *25 752 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on * level 1. Killed by a monster (the elder priestess of Moloch). - [42] 26 604 Coolfrog-Ana-Dop-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [51] 27 584 Coolfrog-Gun-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (large beetle). - [41] 36 365 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [38] 38 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [46] 39 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 40 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 43 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [31] 45 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 46 147 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by being decapitated by the elder priest. - [22] 49 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 54 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15] 59 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). - [15]