BSOD2, chaotic male unicorn Transvestite ### .....## ........## ...###...## .### ...# ..# ..# +.-- ....|- }...................... ..+........%......%.@. ----+----+--|------} [BSOD2 the Clacker] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S54 Yen:1 $2 HP-5(15) Pw5(5) AC8 Xp1/13 Wt3/1270 T19 Latest messages # In what direction? [47896321><] You start chopping at the door. You hit the door with all your might. Sarah eats a tripe ration {0}. You break through the door. You hear a door open. You kill the karate scrub! 1 gold piece. You hear some noises in the distance. You have a little trouble lifting a karate scrub corpse {1450}. Continue? [ynq] (q) i - a scroll of healing {0}. You just miss the sewer rat. The sewer rat bites you! [-1 -> 14] You kill the sewer rat! You see here a sewer rat corpse {20}. You hit the gas spore! You kill the gas spore! You are caught in the gas spore's explosion! Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - a cursed scroll of healing {0} Tools c - an uncursed leather saddle {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: burnopathy You could not have this property intrinsically: peacevision Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 25 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 48% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: protection spells (turn 54) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51638 Monster spawn increase reached its maximum at turn 377978 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4069260 The monster class that cannot be genocided was worm The monster class that was spawned more often: umber hulk (freq bonus 8) The monster species that spawned more often: cave worm (freq bonus 20) The monster species that spawned more often: Lea (freq bonus 24) The monster species that spawned more often: dwarven caster (freq bonus 40) The monster species that spawned more often: baby platinum dragon (freq bonus 18) The monster species that spawned more often: Stella (freq bonus 40) The monster species that spawned more often: torchblaze (freq bonus 78) The monster species that spawned more often: grooving knouted telepathic (freq bonus 18) The monster species that spawned more often: black and white warp fungus (freq bonus 60) The monster species that spawned more often: troglodyte beastlord (freq bonus 24) The monster species that spawned more often: aqua muncher (freq bonus 12) The monster species that spawned more often: mars-resound (freq bonus 18) The monster species that spawned more often: type of ice block (freq bonus 22) The monster species that spawned more often: swamp dweller (freq bonus 108) The monster species that spawned more often: directional respected (freq bonus 42) The monster species that spawned more often: Thorin II Oakenshield (freq bonus 20) The monster species that spawned more often: solvable burred (freq bonus 80) The monster species that spawned more often: slug impersonator (freq bonus 52) The monster species that spawned more often: ocho-maru (freq bonus 30) The monster species that spawned more often: oligarchy offloaded matzoh (freq bonus 24) The monster species that spawned more often: Seraph of the Atom (freq bonus 36) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 6) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster species that never randomly spawned: Denise's girl shoe The monster species that never randomly spawned: teal naga hatchling The monster species that never randomly spawned: troll king The monster species that never randomly spawned: dislocation issuably innermost The monster species that never randomly spawned: inquisitory marketer apologal The monster species that never randomly spawned: desexualization shantung loanable The monster species that never randomly spawned: racily ringer The monster species that never randomly spawned: iceblock grue The monster species that never randomly spawned: sane mold The monster species that never randomly spawned: rock kobold The monster class that always generated with extra speed: xan or other mythical/fantastic insect The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 40) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 17) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 23) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 10) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 18) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 9) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 3) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 10) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 61) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 4) Next attribute increase check would have come at turn 2511 Strength training was 6 Dexterity training was 5 Wisdom training was -1 Constitution training was 0 You were prevented from having invisibility (0) You were prevented from having burnopathy (0) You had 1476 points of nutrition remaining You could jump You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (1006) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (tasseled helmet) * skullcap (dream helmet) * flack helmet (mechanical helmet) * crystal helm (orange visored helmet) * mining helm (space helmet) * field helm (spinning helmet) * helm of safeguard (thinking helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (transparent gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (pink sneakers) * boots of safeguard (irregular boots) Scrolls scroll of healing (I WANT TO HERB MY BIKE UP) scroll of mana (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of phase door (DIFFER SEX CANT USE STUNTS) scroll of standard id (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of cure (MIXING FUCK) * scroll of extra healing (GROUP SING MAKE MORE DAMAGED) * scroll of greater mana restoration (BREADANDBUTTER POPGUN NUKE) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fuel barrels (2 created) 0 chicks (1 created) a gas spore 0 kobolds (1 created) 0 whnases (1 created) 0 hidden kobolds (1 created) 0 goblins (1 created) an orc warrior (2 created) 0 papier-mache cows (1 created) a sewer rat (2 created) 0 evasive sewer rats (3 created) 0 cave spiders (1 created) 0 brown growths (1 created) 0 Keystone Policemen (3 created) 0 aggravating wallwalkers (2 created) 0 coal miners (1 created) a karate scrub 0 woodsmen (1 created) 0 dunadans (1 created) 0 imperials (1 created) a curser (2 created) 0 poisoners (1 created) 0 little girls (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (3 created) 0 hata-hatas (3 created) 0 jellyfish (1 created) 0 tuna (1 created) 0 leeches (1 created) 0 goldfish (1 created) 0 piranhas (2 created) 0 atlanteans (1 created) 0 newts (1 created) 0 twens (1 created) 0 geckos (1 created) 0 novice medium walls (2 created) 0 novice dark walls (2 created) 53 creatures born. 5 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (25 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 54 points, and 2 pieces of gold, after 19 moves. Killer: gas spore's explosion You were level 1 with a maximum of 15 hit points when you died. You reached the 53rd place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 4 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 5 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 15 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 16 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 20 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 22 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 35 365 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [38] 37 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [46] 38 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 39 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 42 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [31] 44 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 45 147 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by being decapitated by the elder priest. - [22] 48 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 51 76 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a cowardly attack on her breasts. - [11] 52 60 Demo-Sli-Add-Mal-Law died in Yendorian Tower on level 1. Killed by a monster (shark). - [7] *53 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15] 54 36 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (hata-mata). - [6] 55 28 Coolfrog-Psi-Wra-Fem-Cha quit in Yendorian Tower on level 1. 6 [6] 58 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). - [15]