BSOD2, chaotic male unicorn Transvestite }.. }}.)} ....... ......%.. -}}}. ..... ....|} ..+`.......................... ...@@ }..%.........%.......%..%..... ..|. ....|---|----+--+------} }.... +.-- }}.. ..# #++ ..# ##... ...# .#####...........###...## ...,,,....)............## ..#####...............## ### [BSOD2 the Staggerer] St8 Dx12 Co14 In9 Wi5 Ch14 TraUniMalCha S344 Yen:1 $0 HP-13(46) Pw17(17) AC8 Xp4/86 Wt3/1440 T43 Latest messages You see here a stupid looking cos-player corpse {1450}. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) # In what direction? [47896321><] You start chopping at the door. You hit the door with all your might. You break through the door. A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... In what direction? [47896321><] You kick the elder priest of Moloch. Your high heels severely wound the elder priest's tentacles! In what direction? [47896321><] You kick the elder priest of Moloch. Your high heels severely wound the elder priest's tentacles! The elder priest of Moloch swings his mace. The elder priest of Moloch hits you! You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 3 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - a cursed scroll of healing {0} Tools c - an uncursed leather saddle {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: peacevision You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 74% Ring drop chance was reduced to 88% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: javelin (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34673 Monster spawn increase reached its maximum at turn 98284 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3029580 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: piercer (freq bonus 21) The monster color that was spawned more often: gray (freq bonus 6) The monster species that spawned more often: acidic mold (freq bonus 138) The monster species that spawned more often: black fungus (freq bonus 84) The monster species that spawned more often: ravish brutifying inexorably glumly upshifting (freq bonus 56) The monster species that spawned more often: giant gecko (freq bonus 88) The monster species that spawned more often: ofay tissuey canzoni swaggering unadvertised (freq bonus 144) The monster species that spawned more often: scarlet mushroom (freq bonus 50) The monster species that spawned more often: bile demon (freq bonus 46) The monster species that spawned more often: giant silver frog (freq bonus 92) The monster species that spawned more often: nictitate boomtown (freq bonus 156) The monster species that spawned more often: ridiculously tweed (freq bonus 75) The monster species that spawned more often: antwerp denying straggly (freq bonus 72) The monster species that spawned more often: wind colony (freq bonus 92) The monster species that spawned more often: falling force patch (freq bonus 69) The monster species that spawned more often: protection monster (freq bonus 69) The monster species that spawned more often: Jauffre (freq bonus 22) The monster species that spawned more often: cool guy (freq bonus 162) The monster species that spawned more often: semi-novice priest (freq bonus 200) The monster species that spawned more often: white draconian (freq bonus 44) The monster species that spawned more often: thick jumping jellyfish (freq bonus 75) The monster species that spawned more often: growlithe (freq bonus 46) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster species that never randomly spawned: iced mammoth The monster species that never randomly spawned: totally bad force fungus The monster species that never randomly spawned: gray newt The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: player mimic The monster species that never randomly spawned: loathing slim The monster species that never randomly spawned: escarping provocateur The monster species that never randomly spawned: giant brass dragonfly The monster species that never randomly spawned: Olog-hai thief The monster species that never randomly spawned: exasperation bereft The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 16) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 28) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 17) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 4) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 5) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 11) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 6) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 2) Next attribute increase check would have come at turn 189 Strength training was 11 Dexterity training was 7 Wisdom training was 2 Constitution training was 1 You were prevented from having peacevision (0) You were prevented from having phasing (0) You had 1440 points of nutrition remaining You could jump You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (108) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) lucky gamble 4 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (organic helmet) * skullcap (wok-shaped helmet) * flack helmet (tribal helmet) * crystal helm (narrow helmet) * mining helm (viking helmet) * field helm (dream helmet) * helm of safeguard (aluminium helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (spanish gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (riding boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (TUFFA YUF) scroll of mana (EFFECT MORE APPEARING) scroll of phase door (SVDUNPX SVPXUNPX) scroll of standard id (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) scroll of cure (RAAWWWRRRR) * scroll of extra healing (SLARSHING SHARP A LEAVE AT KEY) * scroll of greater mana restoration (TSCHAEAUWIEAUW) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a white blob 0 smart bombs (1 created) 2 jackals 0 kamadans (1 created) 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 restons (1 created) 0 marine goblins (5 created) a silky anteater 0 sewer rats (1 created) a rabbit 0 quill rats (1 created) 0 fog clouds (1 created) 0 dung worms (2 created) a group bug (2 created) an undefined creature 0 real tiny liches (1 created) a newt mummy 0 low oozes (1 created) a friendly adventurer 0 watchmen of Ambarannon (1 created) a stupid looking cos-player 0 squint-eyed rogues (1 created) 0 battle-scarred veterans (1 created) an innkeeper 0 karate scrubs (1 created) a breton 0 aliens (1 created) 0 little boys (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (6 created) 3 hata-hatas a pike (2 created) 0 jellyfish (1 created) 0 eel-lizards (1 created) 0 novice medium walls (1 created) 0 disintegration troves (1 created) 52 creatures born. 16 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 15 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (37 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 344 points, and 0 pieces of gold, after 43 moves. Killer: a monster (the elder priest of Moloch) You were level 4 with a maximum of 46 hit points when you died. You reached the 37th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 4 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 5 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 15 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 16 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 20 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 22 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 35 365 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [38] 36 348 Coolfrog-Ana-Wra-Fem-Cha quit in Yendorian Tower on level 1. 44 [44] *37 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on * level 1. Killed by a monster (the elder priest of Moloch). - [46] 38 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 39 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 42 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [31] 44 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 45 147 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by being decapitated by the elder priest. - [22] 48 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 57 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). - [15]