BSOD2, chaotic male unicorn Transvestite .#### r...*...# x@.......# .x..# #...# .## #...# #.%# #..# #..### ....*## }}.... }.... ...# [BSOD2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20 Yen:1 $0 HP0(15) Pw5(5) AC8 Xp1/5 Wt3/1100 T10 Latest messages If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. Unknown command ' '. (10x) A trap door in the ceiling opens and a rock falls on your head! [-5 -> 10] You kill the newt! g - an uncursed scroll of standard id {0}. You hear some noises in the distance. A trap door in the ceiling opens and a rock falls on your head! [-5 -> 5] You kill the grid bug! The grid bug bites you! You get zapped! [-1 -> 4] You kill the grid bug! (3x) The grid bug bites you! You get zapped! [-1 -> 3] The sewer rat bites you! You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 3 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed leather saddle {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 99% Monster death drops spawned with only 54% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 30) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72932 Monster spawn increase reached its maximum at turn 140415 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2149902 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: gratingly crunching (freq bonus 60) The monster species that spawned more often: Green-elf rogue (freq bonus 18) The monster species that spawned more often: pinned drolly (freq bonus 10) The monster species that spawned more often: steel chunneler (freq bonus 3) The monster species that spawned more often: color-changing light (freq bonus 9) The monster species that spawned more often: zombie bee (freq bonus 16) The monster species that spawned more often: giant black mouse (freq bonus 12) The monster species that spawned more often: marine goblin (freq bonus 18) The monster species that spawned more often: Vera's servant (freq bonus 30) The monster species that spawned more often: satyr (freq bonus 10) The monster species that spawned more often: vacuum sphere (freq bonus 4) The monster species that spawned more often: sloppy patch (freq bonus 30) The monster species that spawned more often: bunk flutiest thirsting neurologized (freq bonus 36) The monster species that spawned more often: ebony growth (freq bonus 4) The monster species that spawned more often: edderkop (freq bonus 18) The monster species that spawned more often: pitchblack turret (freq bonus 10) The monster species that spawned more often: goals goblin (freq bonus 18) The monster species that spawned more often: invisible mold (freq bonus 12) The monster species that spawned more often: joker (freq bonus 18) The monster species that spawned more often: bailiff fishier (freq bonus 5) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster species that never randomly spawned: ego gas spore The monster species that never randomly spawned: householder vivace The monster species that never randomly spawned: krone viscidly The monster species that never randomly spawned: Andreas The monster species that never randomly spawned: Talpa, Ruler of the Netherworld The monster species that never randomly spawned: holy slayer The monster species that never randomly spawned: mummified noble The monster species that never randomly spawned: foul crow The monster species that never randomly spawned: umbra growth The monster species that never randomly spawned: horace messiest The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 26) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 18) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 19) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 32) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 40) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 10) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 9) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 3) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 98) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 1) Next attribute increase check would have come at turn 240 Strength training was 3 Dexterity training was 3 Wisdom training was -1 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having petrification resistance (0) You had 1486 points of nutrition remaining You could jump You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (1048) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) lucky gamble 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (dream helmet) * skullcap (internet helmet) * flack helmet (covered helmet) * crystal helm (bug-tracking helmet) * mining helm (meso helmet) * field helm (golden helmet) * helm of safeguard (celtic helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (odd pair of gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (side zip boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of mana (REVERTREVERTREVERT IT IN SLASHTHEM) scroll of phase door (SMOKING KILLS) scroll of standard id (MA MILLOCOR) scroll of cure (EY WHICH FAELLTEN YOU) * scroll of extra healing (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) * scroll of greater mana restoration (FIREWALL STUNT IS MORE POWERE WHEN TIRED) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 wax bees (2 created) 0 cocks (1 created) 0 chicks (1 created) 0 jackals (2 created) 0 foxes (1 created) 0 minks (1 created) 0 hobbit gentlemen (1 created) 0 wimps (1 created) 0 baby mimics (1 created) 0 marine goblins (1 created) 0 sewer rats (1 created) 0 hole spiders (9 created) 0 big spiders (1 created) 0 crawling worm masses (1 created) 4 grid bugs (51 created) 0 egg-laying mammals (1 created) 0 porter lichens (1 created) 0 mean growths (1 created) 0 gnomes (2 created) 0 Keystone Kops (1 created) 0 low speezes (1 created) 0 vampiroids (1 created) 0 kobold zombies (1 created) 0 weary pilgrims (1 created) a blabbering otaku 0 blubbering idiots (1 created) 0 battle scarred ronins (1 created) 0 innkeepers (1 created) a maia 0 aliens (1 created) 0 sensers (1 created) 0 poisoners (2 created) 0 rogue scouts (1 created) 0 asian girls (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (2 created) 0 hata-hatas (1 created) 0 swordfish (1 created) a newt 103 creatures born. 7 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (25 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 20 points, and 0 pieces of gold, after 10 moves. Killer: a monster (sewer rat) You were level 1 with a maximum of 15 hit points when you died. You reached the 52nd place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 4 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 5 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 15 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 19 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 21 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 35 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 36 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 40 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 43 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 50 24 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (small kobold). - [6] 51 24 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (hata-hata). - [6] *52 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). - [15] 53 5 lich-Psi-Agg-Mal-Neu escaped the dungeon [max level 1]. 6 [7] 54 4 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (bat). - [6]