BSOD2, chaotic male unicorn Transvestite #### ...## }}}..## .#..# #.## #.# --.- }}} |... }}}... |.... }}...... -|----.---|-------}}}............|} .>.............%................@@@ ..%............)............%....|. -+----+--|------}}}.)........).| }}........... }}}....%.. }}}..} }..- }..| ..+ ..| [BSOD2 the Pseudo Model] St12 Dx13 Co16 In8 Wi7 Ch14 TraUniMalCha S2617 Yen:1 $3 HP-9(36) Pw17(17) AC7 Xp7/641 Wt3/1880 T224 Fea Hld Latest messages You hear a door crash open. The elder priest of Moloch's tentacles suck you! [-5 -> 68] [-11 -> 57] The elder priest of Moloch's tentacles suck you! [-2 -> 55] The elder priest of Moloch grabs you! [-7 -> 48] The elder priest of Moloch casts a spell at you! You are scared! Your data is deleted! Your health and mana are severely damaged! The elder priest tentacles to tentacle you! OH NO!!! Unknown command ' '. (14x) In what direction? [47896321><] You kick the elder priest of Moloch. Your high heels severely wound the elder priest's tentacles! The elder priest of Moloch swings his mace. The elder priest of Moloch hits you! You die... Your inventory Weapons a - a blessed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 4 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 4 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} k - a blessed scroll of healing {0} Potions j - an uncursed potion of fruit juice {0} Wands i - an uncursed wand of extra healing (1:9) {0} Tools c - a blessed leather saddle {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: speed You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 40 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 97% Potion drop chance was reduced to 89% Monster death drops spawned with only 86% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: body spells (turn 125) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 169089 Monster spawn increase reached its maximum at turn 266719 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1653300 The monster class that cannot be genocided was dragon The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: Ymir (freq bonus 12) The monster species that spawned more often: hidebound demodulation unnatural (freq bonus 4) The monster species that spawned more often: escalator monster (freq bonus 10) The monster species that spawned more often: ant (freq bonus 5) The monster species that spawned more often: sane mushroom (freq bonus 32) The monster species that spawned more often: nice old lady (freq bonus 24) The monster species that spawned more often: ultimate newt (freq bonus 21) The monster species that spawned more often: redditor (freq bonus 12) The monster species that spawned more often: honey wasp (freq bonus 24) The monster species that spawned more often: four-footed snake (freq bonus 12) The monster species that spawned more often: Melkor (freq bonus 24) The monster species that spawned more often: eyeglasses nerd (freq bonus 12) The monster species that spawned more often: bone gasher (freq bonus 6) The monster species that spawned more often: Mac Os X (freq bonus 8) The monster species that spawned more often: shrunken head (freq bonus 8) The monster species that spawned more often: magma vortex (freq bonus 96) The monster species that spawned more often: werepenetrator (freq bonus 28) The monster species that spawned more often: Ghaele (freq bonus 48) The monster species that spawned more often: giant yellow frog (freq bonus 48) The monster species that spawned more often: frozen one (freq bonus 16) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 14) The monster species that never randomly spawned: massive bat The monster species that never randomly spawned: mastiff trotted The monster species that never randomly spawned: forgotten maia The monster species that never randomly spawned: wrinkled warp fungus The monster species that never randomly spawned: mandrake The monster species that never randomly spawned: nezeramon fighter The monster species that never randomly spawned: weird stalk The monster species that never randomly spawned: concrete elemental The monster species that never randomly spawned: rust spitter The monster species that never randomly spawned: wandering horror The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 12) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 14) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 68) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 66) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 24) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 5) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 5) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 13) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 19) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 2) Next attribute increase check would have come at turn 2884 Strength training was 15 Dexterity training was 20 Wisdom training was 4 Constitution training was 2 You were level-drain resistant You were stricken with fear (63) You were prevented from having speed (0) You were prevented from having glib combat (0) You had 1199 points of nutrition remaining You could jump You were held by the elder priest of Moloch You were a wereacidblob Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) lucky gamble 7 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (kitchen hat) * skullcap (twisted visor helmet) * flack helmet (chain-aventailed helmet) * crystal helm (rotating helmet) * mining helm (middle-earth helmet) * field helm (tasseled helmet) * helm of safeguard (echo helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (light gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (yellow sneakers) * boots of safeguard (sexy heels) Scrolls scroll of healing (BANANANANANA) scroll of mana (TEKMAKMAYACON) scroll of phase door (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of standard id (DEVIENEX COER) scroll of cure (SABAOTH) * scroll of extra healing (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) * scroll of greater mana restoration (ITS TOO HEAVY FOR YOUR) Potions potion of fruit juice (St.John's Wort) Wands wand of extra healing (erroneous) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 white blobs (1 created) a fuel barrel a green blob 2 jackals (8 created) 2 pack jackals 3 thick jackals a fox 0 scruffy little dogs (1 created) a stinking dog (2 created) 2 pack dogs a hobbit veteran a hobbit an imp 0 cave goblins (2 created) a giant badger 0 pack rats (2 created) 0 breeder mice (1 created) 0 daddy longlegses (1 created) 0 tiny lurkers (1 created) 0 minor mist clouds (1 created) 0 violet vorticeses (1 created) 2 grid bugs 0 hidden bats (1 created) a baby magic dragon a cribo 2 violet fungi (1 created) 0 little grey aliens (1 created) an intermediate gnome a gnomish wizard 0 New Kops (1 created) 0 low minators (1 created) 0 kestrels (1 created) 9 garter snakes 0 gnome zombies (1 created) 0 dwarf zombies (1 created) a friendly adventurer a drunkard 0 filthy street urchins (1 created) an aimless-looking merchant a battle scarred ronin a bumbling priest 0 karate scrubs (2 created) a woodsman an agent of the black market an immunizer 0 navis (1 created) a wereacidblob 0 little boys (1 created) 0 farting girls (1 created) The dnethack elder priest(TM) (0 times) 2 hata-hatas (3 created) 0 rouge jellyfish (1 created) 0 floating fish (1 created) a babelfish an eel-lizard 0 newts (1 created) a twen a gecko 0 colorless mushroom patches (1 created) 0 batman plants (1 created) an eggman 0 novice medium walls (1 created) 0 mini rub monsters (1 created) 0 disintegration troves (1 created) 0 health troves (1 created) 92 creatures born. 50 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 72 times You killed 48 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (26 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (92 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 2617 points, and 3 pieces of gold, after 224 moves. Killer: a monster (the elder priest of Moloch) You were level 7 with a maximum of 36 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 4 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 5 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] *10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on * level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 11 2402 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (stinking cloud). - [14] 12 2368 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 2. Killed by a monster (crystal ice golem). - [58] 15 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 19 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 21 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 35 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 36 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 40 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 43 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26]