BSOD2, chaotic male unicorn Transvestite #++ ....## ..@....#### #@..#...%### ...).)......# ............# #...#....### .....#### #### [BSOD2 the Staggerer] St10 Dx12 Co8 In7 Wi7 Ch15 TraUniMalCha S168 Yen:1 $0 HP0(35) Pw18(18) AC8 Xp3/42 Wt35/1170 T9 Latest messages You are hit by the 1st arrow! [-2 -> 29] You are hit by the 2nd arrow. [-1 -> 28] Unknown command ' '. You hit the rogue scout! (2x) The rogue scout shoots an arrow! You are hit by an arrow! [-6 -> 22] The rogue scout swings her bow. The rogue scout hits you! [-5 -> 17] Unknown command ' '. You hit the rogue scout! The rogue scout swings her bow. The rogue scout hits you! [-6 -> 12] The rogue scout shoots an arrow! You are hit by an arrow! You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - the uncursed +0 pair of wedge sandals named Gorden's Frenzy (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed leather saddle {0} i - a cursed -3 pick-axe {32} L - a cursed brass lantern (lit) {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: fear resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 119 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: sling (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 118080 Monster spawn increase reached its maximum at turn 208076 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1988441 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: still a nothing (freq bonus 14) The monster species that spawned more often: sailcloth drenching (freq bonus 36) The monster species that spawned more often: bright green jelly (freq bonus 7) The monster species that spawned more often: drill trove (freq bonus 20) The monster species that spawned more often: allocation slime (freq bonus 5) The monster species that spawned more often: pustulent force patch (freq bonus 6) The monster species that spawned more often: weresnake (freq bonus 8) The monster species that spawned more often: diseased rat (freq bonus 8) The monster species that spawned more often: bottom deflective (freq bonus 24) The monster species that spawned more often: brownie (freq bonus 8) The monster species that spawned more often: rainbow stalk (freq bonus 6) The monster species that spawned more often: wood elf priest (freq bonus 60) The monster species that spawned more often: blink mushroom (freq bonus 18) The monster species that spawned more often: tree beetle (freq bonus 27) The monster species that spawned more often: apprentice spore lichen (freq bonus 16) The monster species that spawned more often: miss ass (freq bonus 3) The monster species that spawned more often: uneatable brolly (freq bonus 36) The monster species that spawned more often: Barrier Kop (freq bonus 36) The monster species that spawned more often: Marc the Spacewars Fighter (freq bonus 5) The monster species that spawned more often: arach (freq bonus 8) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 8) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 16) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: yesod sephirah The monster species that never randomly spawned: squeezer The monster species that never randomly spawned: seaking The monster species that never randomly spawned: servant of Glaaki The monster species that never randomly spawned: shewing saliently The monster species that never randomly spawned: werewolf The monster species that never randomly spawned: quantum piercer The monster species that never randomly spawned: spirit of barbs The monster species that never randomly spawned: soviet grue The monster species that never randomly spawned: sparring holeproof blobbed The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 96) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 9) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 32) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 33) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 18) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 9) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 10) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 10) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 6) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 58) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 2) Next attribute increase check would have come at turn 1513 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 0 You were prevented from having fear resistance (0) You were prevented from having flying (0) You had 1483 points of nutrition remaining You could jump You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (116) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) lucky gamble 3 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (plumed helmet) * skullcap (dark helmet) * flack helmet (crazy helmet) * crystal helm (water-pipe helmet) * mining helm (great helmet) * field helm (green bowel) * helm of safeguard (long-hair helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (inka gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (roman sandals) * boots of safeguard (radiant heels) Scrolls scroll of healing (KAME HAME HA) scroll of mana (STUNT OF GHOST IS DIFFER) scroll of phase door (YOU HAVE DIED OF DYSENTERY) scroll of standard id (DRAW WAT STUNT) scroll of cure (KILL HIM) * scroll of extra healing (SCENTFUL PERFUME) * scroll of greater mana restoration (FASCICULUS PROPRIUS) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 foxes (1 created) 0 gas spores (1 created) 0 mini gremlins (1 created) 0 hobbits (1 created) an aqua kobold 0 goblins (1 created) 0 baby river hogs (1 created) 0 scrampers (1 created) 0 evasive sewer rats (1 created) 0 giant garbage rats (2 created) 0 hole spiders (2 created) 0 weapon bugs (1 created) 0 Rame Ducks (1 created) 0 porter lichens (1 created) a mould 0 yellow stalks (1 created) 0 gnome thieves (1 created) 0 little grey aliens (1 created) a New Kop a kestrel 0 Inspector Sergeants (1 created) 0 kobold zombies (1 created) 0 biker gang members (1 created) 0 yakuza members (1 created) a navi a miner 0 rogue scouts (1 created) 0 little girls (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (2 created) 0 hata-hatas (5 created) 0 illithid larvae (1 created) 0 normal frogs (1 created) 0 white mushroom patches (1 created) 0 crude turrets (1 created) 0 fire troves (2 created) 45 creatures born. 6 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (29 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 168 points, and 0 pieces of gold, after 9 moves. Killer: an arrow You were level 3 with a maximum of 35 hit points when you died. You reached the 36th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 4 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 5 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2402 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (stinking cloud). - [14] 31 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 32 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 34 196 Coolfrog-Mus-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a bolt of cold. - [34] 35 180 Demo-Aci-Lic-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [30] *36 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 37 144 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (eel-lizard). - [22] 38 112 Demo-Coo-Liz-Mal-Law died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [17] 39 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26]