BSOD2, neutral male angbander Pickpocket E #++ #@d #.. [BSOD2 the Cash Stealer] St3 Dx9 Co4 In8 Wi8 Ch14 PicAgbMalNeu+AB S0 Yen:1 $200 HP18(18) Pw6(6) AC8 Xp1/0 Wt52/530 T1 Latest messages Restoring save file... You return to level 1 in Yendorian Tower. Hello BSOD2, the angbander problematic angbander Pickpocket, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 57% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 120) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39812 Monster spawn increase reached its maximum at turn 153251 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 569940 The monster class that cannot be genocided was quantum mechanic or other scientist Today, this monster class was always generated invisible: lich The monster class that was spawned more often: archfiend (freq bonus 6) The monster species that spawned more often: Inspector Kaptain (freq bonus 16) The monster species that spawned more often: dissimilarity payola (freq bonus 42) The monster species that spawned more often: indefatigability vapourer (freq bonus 28) The monster species that spawned more often: Kasidori (freq bonus 16) The monster species that spawned more often: graviton sphere (freq bonus 20) The monster species that spawned more often: Belial (freq bonus 39) The monster species that spawned more often: null (freq bonus 48) The monster species that spawned more often: genetic engineer (freq bonus 27) The monster species that spawned more often: furious warp fungus (freq bonus 72) The monster species that spawned more often: scrubbot (freq bonus 18) The monster species that spawned more often: visor crow (freq bonus 20) The monster species that spawned more often: night cat (freq bonus 54) The monster species that spawned more often: gore mold (freq bonus 8) The monster species that spawned more often: sneer foetor (freq bonus 18) The monster species that spawned more often: card spore (freq bonus 16) The monster species that spawned more often: great water dragon (freq bonus 27) The monster species that spawned more often:  (freq bonus 48) The monster species that spawned more often: drow (freq bonus 72) The monster species that spawned more often: nexus mushroom (freq bonus 9) The monster species that spawned more often: rando ant (freq bonus 22) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster species that never randomly spawned: athwart millisecond The monster species that never randomly spawned: bright orange jelly The monster species that never randomly spawned: cloth golem The monster species that never randomly spawned: temperance cold The monster species that never randomly spawned: blunderbore The monster species that never randomly spawned: sparkling mushroom The monster species that never randomly spawned: pink parasite The monster species that never randomly spawned: raging ogre The monster species that never randomly spawned: right fuzzier The monster species that never randomly spawned: staring eye The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 17) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 47) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 17) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 17) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 4) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 3) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 11) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 81) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 5) Next attribute increase check would have come at turn 1753 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were prevented from having magic resistance (0) You were prevented from having half spell damage (0) You were aware of the presence of strong wanderers You were aware of the presence of monsters that are valid polymorph forms for monsters only You had 1500 points of nutrition remaining You were displaced You were stealthy You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, Milanor and Daini Your deity was Milanor The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (355) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (parked gloves) cloak of displacement (avenger cloak) Scrolls scroll of identify (MOVE RAISED BY FEARED) scroll of teleportation (RIVER OUT AS FAST IT GOES) scroll of healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of mana (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of phase door (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of standard id (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of cure (FUS RO DAH) * scroll of extra healing (PHORPHORBA BAIBO PHORBORBA) * scroll of greater mana restoration (SLARSHING HARD HAMME DEFENCE LOWED) Gems * dilithium crystal (white) * magicite crystal (blue) * wonder stone (yellow) * diamond (white) * cirmocline stone (pink) * ruby (red) * jacinth stone (orange) * sapphire (blue) * black opal (black) * emerald (green) * dioptase stone (radiant) * morganite stone (pink) * turquoise stone (blue) * orthoclase stone (yellow) * citrine stone (yellow) * andalusite stone (radiant) * aquamarine stone (blue) * peridot (radiant) * charoite stone (violet) * amber stone (yellowish brown) * amazonite stone (cyan) * sodalith stone (blue) * topaz stone (yellowish brown) * vivianite stone (cyan) * epidote stone (red) * jet stone (black) * opal (white) * chalcedon stone (cyan) * chrysocolla stone (cyan) * malachite (green) * chrysoberyl stone (yellow) * covelline stone (black) * rose quartz stone (pink) * garnet stone (red) * kunzite stone (pink) * amethyst stone (violet) * spinel (violet) * cyan stone (teal) * lapis lazuli (blue) * jasper stone (red) * moonstone (yellow) * prehnite stone (radiant) * fluorite stone (green) * disthene stone (teal) * apophyllite stone (teal) * obsidian stone (black) * agate stone (orange) * tourmaline (green) * rhodochrosite stone (pink) * anhydrite stone (cyan) * halite stone (white) * marble stone (white) * morion stone (black) * jade stone (green) * worthless piece of white glass (white) * worthless piece of blue glass (blue) * worthless piece of red glass (red) * worthless piece of yellowish brown glass (yellowish brown) * worthless piece of orange glass (orange) * worthless piece of yellow glass (yellow) * worthless piece of black glass (black) * worthless piece of pink glass (pink) * worthless piece of cyan glass (cyan) * worthless piece of teal glass (teal) * worthless piece of green glass (green) * worthless piece of radiant glass (radiant) * worthless piece of violet glass (violet) * luckstone (gray) * healthstone (gray) * manastone (gray) * stone of magic resistance (gray) * sleepstone (gray) * loadboulder (gray) * loadstone (gray) * touchstone (gray) * right mouse button stone (gray) * display loss stone (gray) * spell loss stone (gray) * yellow spell stone (gray) * auto destruct stone (gray) * memory loss stone (gray) * inventory loss stone (gray) * blacky stone (gray) * menu bug stone (gray) * speedbug stone (gray) * superscroller stone (gray) * free hand bug stone (gray) * unidentify stone (gray) * stone of thirst (gray) * unlucky stone (gray) * shades of grey stone (gray) * stone of fainting (gray) * stone of cursing (gray) * stone of difficulty (gray) * deafness stone (gray) * antimagic stone (gray) * weakness stone (gray) * rot thirteen stone (gray) * bishop stone (gray) * confusion stone (gray) * dropbug stone (gray) * DSTW stone (gray) * status stone (gray) * alignment stone (gray) * stairstrap stone (gray) * uninformation stone (gray) * farlook stone (gray) * respawn stone (gray) * captcha stone (gray) * nonsacred stone (gray) * starvation stone (gray) * dropless stone (gray) * low effect stone (gray) * inviso stone (gray) * ghostly stone (gray) * dehydrating stone (gray) * stone of hate (gray) * directional swap stone (gray) * nonintrinsical stone (gray) * dropcurse stone (gray) * stone of naked stripping (gray) * antilevel stone (gray) * stealer stone (gray) * rebel stone (gray) * shit stone (gray) * stone of misfiring (gray) * stone of permanence (gray) * amnesia stone (gray) * bigscript stone (gray) * bank stone (gray) * map stone (gray) * technique stone (gray) * disenchantment stone (gray) * verisiert stone (gray) * chaos terrain stone (gray) * muteness stone (gray) * engraving stone (gray) * magic device stone (gray) * book stone (gray) * level stone (gray) * quiz stone (gray) * stone of intrinsic loss (gray) * blood loss stone (gray) * bad effect stone (gray) * trap creation stone (gray) * stone of vulnerability (gray) * item-teleporting stone (gray) * metabolic stone (gray) * stone of no return (gray) * egostone (gray) * fast forward stone (gray) * rotten stone (gray) * unskilled stone (gray) * low stat stone (gray) * training stone (gray) * exercise stone (gray) * turn limit stone (gray) * weak sight stone (gray) * chatter stone (gray) * disconnect stone (gray) * screw stone (gray) * bossfight stone (gray) * entire level stone (gray) * bone stone (gray) * autocurse stone (gray) * highlevel stone (gray) * spell memory stone (gray) * sound effect stone (gray) * time use stone (gray) * lootcut stone (gray) * monster speed stone (gray) * scaling stone (gray) * inimical stone (gray) * white spell stone (gray) * greyout stone (gray) * quasar stone (gray) * mommy stone (gray) * horror stone (gray) * artificial stone (gray) * wereform stone (gray) * antiprayer stone (gray) * evil patch stone (gray) * hard mode stone (gray) * secret attack stone (gray) * eater stone (gray) * covetous stone (gray) * non-seeing stone (gray) * darkmode stone (gray) * unfindable stone (gray) * homicide stone (gray) * multitrapping stone (gray) * wakeup call stone (gray) * grayout stone (gray) * gray center stone (gray) * checkerboard stone (gray) * clockwise stone (gray) * counterclockwise stone (gray) * lag stone (gray) * blesscurse stone (gray) * delight stone (gray) * discharge stone (gray) * trash stone (gray) * filtering stone (gray) * deformatting stone (gray) * flicker strip stone (gray) * undressing stone (gray) * hyper blue stone (gray) * no-light stone (gray) * paranoia stone (gray) * fleece stone (gray) * interruption stone (gray) * dustbin stone (gray) * battery stone (gray) * butterfinger stone (gray) * miscasting stone (gray) * message suppression stone (gray) * stuck announcement stone (gray) * storm stone (gray) * maximum damage stone (gray) * latency stone (gray) * starlit sky stone (gray) * trap knowledge stone (gray) * highscore stone (gray) * pink spell stone (gray) * green spell stone (gray) * EVC stone (gray) * underlaid stone (gray) * damage meter stone (gray) * weight stone (gray) * infofuck stone (gray) * black spell stone (gray) * cyan spell stone (gray) * heap stone (gray) * blue spell stone (gray) * tron stone (gray) * red spell stone (gray) * too heavy stone (gray) * elongated stone (gray) * wrapover stone (gray) * destruction stone (gray) * melee prefix stone (gray) * automore stone (gray) * unfair attack stone (gray) * nasty stone (gray) * salt chunk (gray) * whetstone (gray) * small piece of unrefined mithril (gray) * silver slingstone (gray) * talc (gray) * graphite (gray) * volcanic glass fragment (gray) * starlightstone (gray) * flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Pickpocket... Since you quit, the score list will not be checked.