BSOD2, lawful male x-race Feat Master .... ...v... --- ....)....|}}..>. .........---@._. ..%.....|..... .).....|}}... .%.... .)... }}.. [BSOD2 the Hopper] St3 Dx17 Co4 In5 Wi3 Ch8 StuXraMalLaw S96 Yen:1 $0 HP-5(26) Pw23(23) AC0 Xp2/24 Wt31/550 T57 Latest messages You are frozen by the elder priestess of Moloch! Expensive Special Effect picks up a crude short sword {12}. The goblin throws a dart! You are hit by a dart. [-1 -> 14] You can move again. You kill the newt! Unknown command ' '. (2x) The elder priestess of Moloch intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... Unknown command ' '. (2x) The elder priestess of Moloch zaps a wand of fire! The bolt of fire hits you! You hear the wailing of the Banshee... [-16 -> 1] Warning: HP low! The elder priestess of Moloch zaps a wand of fire! The bolt of fire hits you! You die... Your inventory Weapons a - an uncursed +1 flail (weapon in hand) {7} h - 5 uncursed -1 frag grenades (in quiver) {0} Armor b - an uncursed +0 orcish helm (being worn) {12} c - an uncursed +2 leather jacket (being worn) {12} Comestibles d - 5 uncursed candy bars {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 3 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of lightning (0:5) {0} Potions e - 2 uncursed potions of healing {0} Tools f - an uncursed expensive camera (0:5) {0} Final attributes You were playing in wonderland mode You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 94% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 70% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: long sword (turn 18) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65609 Monster spawn increase reached its maximum at turn 169328 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1983072 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 10) The monster species that spawned more often: sue mold (freq bonus 18) The monster species that spawned more often: chemical warp patch (freq bonus 72) The monster species that spawned more often: hole spore (freq bonus 12) The monster species that spawned more often: outwear jigging majestically (freq bonus 18) The monster species that spawned more often: glowing warp patch (freq bonus 14) The monster species that spawned more often: Jane (freq bonus 72) The monster species that spawned more often: leocrotta (freq bonus 12) The monster species that spawned more often: Wurie (freq bonus 8) The monster species that spawned more often: corpse shredder (freq bonus 12) The monster species that spawned more often: leprechaun wizard master (freq bonus 40) The monster species that spawned more often: fellowed preregistration (freq bonus 8) The monster species that spawned more often: very dim trove (freq bonus 10) The monster species that spawned more often: lenin interwoven (freq bonus 24) The monster species that spawned more often: master quylthulg (freq bonus 12) The monster species that spawned more often: vivid light (freq bonus 9) The monster species that spawned more often: razorvine (freq bonus 8) The monster species that spawned more often: cockatoo chick (freq bonus 8) The monster species that spawned more often: empire state building (freq bonus 32) The monster species that spawned more often: Nightly Kop (freq bonus 32) The monster species that spawned more often: nondescript force patch (freq bonus 42) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 16) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 6) The monster species that never randomly spawned: Malphas The monster species that never randomly spawned: crimson growth The monster species that never randomly spawned: rot jelly The monster species that never randomly spawned: flying caterwaul The monster species that never randomly spawned: spirit troll The monster species that never randomly spawned: eldritch patch The monster species that never randomly spawned: Klara The monster species that never randomly spawned: arc bug The monster species that never randomly spawned: little ice block type The monster species that never randomly spawned: reallocating shopped The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 15) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 357) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 16) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 38) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 134) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 9) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 38) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 56) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 17) Next attribute increase check would have come at turn 375 Strength training was 7 Dexterity training was 1 Wisdom training was 2 Constitution training was 4 You were sleep resistant You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You had infravision You had 2441 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (96) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status liquid leap 2X Prepared(0) jedi jump 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (STUFF WEIGH WAY TOO MUCH) scroll of mana (HOW CONVENIENT) scroll of phase door (KASTOR THAB THAB) scroll of standard id (PENIS MASTURBATION) scroll of cure (CURSED TIN OF COCKATRICE MEAT) * scroll of extra healing (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) * scroll of greater mana restoration (DESU SENPAI FAMY) Spellbooks spellbook of lightning (rainy) Potions potion of healing (castor bean) Wands wand of fire (fluted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 chicks (5 created) 2 jackals 0 racoon dogs (1 created) an ae 0 scrawny cats (1 created) 0 hobbit gentlemen (1 created) 0 hidden kobolds (1 created) a goblin (2 created) 0 marine goblins (2 created) 0 mega goblins (1 created) a goblin cop 0 visor sewer rats (2 created) 0 black rats (1 created) 0 petit pseudo rats (1 created) 0 antimatter vortices (1 created) 2 grid bugs 0 sparrows (1 created) 0 adom mummies (1 created) 0 slimebesus (1 created) 0 acidic Olog-hai (1 created) 0 grid xorns (1 created) a newt zombie (2 created) 0 singing happy drunks (1 created) a curser The dnethack elder priest(TM) (0 times) 0 tortoises (1 created) 4 hata-hatas 0 large eels (1 created) a floating fish a newt (3 created) 45 creatures born. 15 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (29 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Feat Master... You died in Yendorian Tower on dungeon level 1 with 96 points, and 0 pieces of gold, after 57 moves. Killer: bolt of fire You were level 2 with a maximum of 26 hit points when you died. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 2 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 3 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 4 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 5 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 6 2202 Coolfrog-Ana-Xor-Fem-Cha died in Yendorian Tower on level 1. Killed by being sucked into the elder priest's belly and digested whole. 13 [13] 7 1872 Coolfrog-Dea-Wra-Fem-Cha quit in Yendorian Tower on level 1. 63 [66] 8 937 Coolfrog-Zyb-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (troll). - [46] 9 784 Coolfrog-Ana-Din-Fem-Cha died in Yendorian Tower on level 1. Drowned in a moat by a deformed fish. 8 [86] 10 604 Coolfrog-Ana-Dop-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [51] 18 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 19 252 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [14] 20 196 Coolfrog-Mus-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a bolt of cold. - [34] *21 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 22 76 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (jellyfish). - [6] 23 36 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (hata-mata). - [6]