BSOD2, chaotic male poisoner Rocker --+ u@. ... [BSOD2 the Whistleblower] St11 Dx15 Co7 In8 Wi8 Ch8 RocPoiMalCha S0 Yen:1 $0 HP13(13) Pw4(4) AC7 Xp1/0 Wt34/1080 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male poisoner Rocker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. Unknown command ' '. Pick an object. @ a human or elf or you (poisoner rocker called BSOD2) Accessing Pokedex entry for rocker... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 0. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists petrification. Conveys petrification resistance. Not genocidable, carnivorous, herbivorous, lithivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Unknown command ' '. Final attributes You were playing in wonderland mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: improved vision You could not have this property intrinsically: dimmopathy Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 27 Armor identification only worked 15 times out of 85 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: healing spells (turn 276) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 24294 Monster spawn increase reached its maximum at turn 108241 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1526880 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: unicorn or horse (freq bonus 8) The monster species that spawned more often: Danielle's combat boot (freq bonus 27) The monster species that spawned more often: Lynkab (freq bonus 72) The monster species that spawned more often: infernal cuneate (freq bonus 60) The monster species that spawned more often: edgy spore (freq bonus 33) The monster species that spawned more often: misconstrued limonite chining (freq bonus 9) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 27) The monster species that spawned more often: ultra demon (freq bonus 27) The monster species that spawned more often: desert mold (freq bonus 30) The monster species that spawned more often: Croesus (freq bonus 36) The monster species that spawned more often: super-old purple dragon (freq bonus 36) The monster species that spawned more often: baldric verbified (freq bonus 10) The monster species that spawned more often: tunneling worm (freq bonus 54) The monster species that spawned more often: Succubus Lieutenant (freq bonus 22) The monster species that spawned more often: bassly soggily (freq bonus 10) The monster species that spawned more often: minion (freq bonus 80) The monster species that spawned more often: Simon Belmont (freq bonus 56) The monster species that spawned more often: blabbering otaku (freq bonus 40) The monster species that spawned more often: fata morgana (freq bonus 42) The monster species that spawned more often: fumble vortex (freq bonus 36) The monster species that spawned more often: killer tripe ration (freq bonus 96) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters that cuss (freq bonus 3) The monster species that never randomly spawned: hidden bat The monster species that never randomly spawned: mana fly The monster species that never randomly spawned: sassy lassy The monster species that never randomly spawned: black knight The monster species that never randomly spawned: oblivion knight The monster species that never randomly spawned: potion permamimic The monster species that never randomly spawned: scullery horsewhipped The monster species that never randomly spawned: accounted legislating psychotoxic slanged The monster species that never randomly spawned: pleased shaman The monster species that never randomly spawned: stone mushroom The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 3) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 48) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 17) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 3) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 3) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 10) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 2) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 8) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 96) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 20) Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were petrification resistant You were prevented from having a sight bonus (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Hardcore Punk The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status egg bomb 1X Prepared(0) missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ANGULAR SIGN) scroll of mana (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of phase door (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of standard id (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of cure (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of extra healing (BANDSMAN GROOMS LUCK) * scroll of greater mana restoration (INS CUBITOR) Spellbooks spellbook of force bolt (god-given) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Rocker... Since you quit, the score list will not be checked.