BSOD2, lawful female veela Dunmer r F.. #@. B.. [BSOD2 the Radical Elf] St16 Dx8 Co16 In12 Wi11 Ch4 DunVeeFemLaw S0 Yen:1 $0 HP19(19) Pw9(9) AC10 Xp1/0 Wt18/1820 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful female veela Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. Unknown command '^J'. Pick an object. @ a human or elf or you (veela dunmer called BSOD2) Accessing Pokedex entry for dunmer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 5. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists fire. Conveys fire resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 19% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: polymorphing (turn 37) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 42458 Monster spawn increase reached its maximum at turn 126249 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 552760 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: umber hulk (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 6) The monster species that spawned more often: aurora (freq bonus 18) The monster species that spawned more often: deregulating mercilessly (freq bonus 4) The monster species that spawned more often: Big Katcher (freq bonus 12) The monster species that spawned more often: ultramarine fungus (freq bonus 3) The monster species that spawned more often: sludge wall (freq bonus 6) The monster species that spawned more often: dangerous snake (freq bonus 3) The monster species that spawned more often: mind warp patch (freq bonus 24) The monster species that spawned more often: healing spore (freq bonus 12) The monster species that spawned more often: stone kobold (freq bonus 4) The monster species that spawned more often: animayion statue (freq bonus 32) The monster species that spawned more often: stricken severely (freq bonus 18) The monster species that spawned more often: terrorist (freq bonus 10) The monster species that spawned more often: frenzytaur (freq bonus 24) The monster species that spawned more often: dark patch (freq bonus 48) The monster species that spawned more often: arbok (freq bonus 30) The monster species that spawned more often: scanning excited (freq bonus 40) The monster species that spawned more often: gazer larva (freq bonus 6) The monster species that spawned more often: rogering usage insole riverside mailer dune (freq bonus 20) The monster species that spawned more often: solidity sideband (freq bonus 36) The monster species that spawned more often: cancellator (freq bonus 9) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 54) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster species that never randomly spawned: aurae sashaying The monster species that never randomly spawned: toked anele coeducation The monster species that never randomly spawned: Sophia's hugging boot The monster species that never randomly spawned: dragger palely The monster species that never randomly spawned: healing gremlin The monster species that never randomly spawned: greater rotting quylthulg The monster species that never randomly spawned: cave giant The monster species that never randomly spawned: moon clan The monster species that never randomly spawned: green ogre The monster species that never randomly spawned: night sparrow The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 16) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 37) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 46) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 17) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 13) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 38) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 69) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this trap was always invisible: quasar trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 18) Next attribute increase check would have come at turn 426 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were prevented from having sleep resistance (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (189) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (spider boots) * elven cloak (faded pall) Scrolls scroll of healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of mana (XIXAXA XOXAXA XUXAXA) scroll of phase door (HIT SHIFTLY AND GHOS WHEN USED) scroll of standard id (CONJUROR AXIOMATICALLY SILO) scroll of cure (SUS QUO SUM) * scroll of extra healing (ROCKWORM LOCKWORM SOCKWORM) * scroll of greater mana restoration (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Dunmer... Since you quit, the score list will not be checked.