BSOD2, lawful female maian Binder #-- f@. ### [BSOD2 the Exile] St5 Dx11 Co10 In11 Wi11 Ch8 BinMaiFemLaw S0 Yen:1 $0 HP12(12) Pw9(9) AC8 Xp1/0 Wt57/960 T1 Latest messages Restoring save file... You return to level 1 in Yendorian Tower. Hello BSOD2, the maian Binder, welcome back to SlashEMExtended! The moon is waxing tonight. Pick an object. @ a human or elf or you (maian binder called BSOD2) Accessing Pokedex entry for maia... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Origin: Angband. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You don't have anything to drink. You don't have that object. Never mind. Final attributes You were playing in wonderland mode You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: displacement You could not have this property extrinsically: searching You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 97% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 73% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 95% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: club (turn 120) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33585 Monster spawn increase reached its maximum at turn 114391 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 814158 The monster class that cannot be genocided was gnome The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: blister fungus (freq bonus 24) The monster species that spawned more often: porter radioactive vortex (freq bonus 21) The monster species that spawned more often: mine layer (freq bonus 30) The monster species that spawned more often: deformed lizard (freq bonus 20) The monster species that spawned more often: undead geek (freq bonus 24) The monster species that spawned more often: stupefying turret (freq bonus 12) The monster species that spawned more often: fumble vortex (freq bonus 3) The monster species that spawned more often: big centipede (freq bonus 8) The monster species that spawned more often: rocker (freq bonus 6) The monster species that spawned more often: Lou (freq bonus 5) The monster species that spawned more often: unrepentingly salesperson (freq bonus 36) The monster species that spawned more often: giant owl (freq bonus 6) The monster species that spawned more often: green monster (freq bonus 18) The monster species that spawned more often: airliner maltese (freq bonus 24) The monster species that spawned more often: martian slave (freq bonus 8) The monster species that spawned more often: Olog-hai gorgon (freq bonus 32) The monster species that spawned more often: giant blue jellyfish (freq bonus 6) The monster species that spawned more often: resurrectionist traducement (freq bonus 12) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 16) The monster species that spawned more often: porter Olog-hai (freq bonus 12) The monster trait that was more common: monsters with death resistance (freq bonus 5) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster species that never randomly spawned: tittie rebounding The monster species that never randomly spawned: The Jade Dragon The monster species that never randomly spawned: Officer Hanna The monster species that never randomly spawned: Giacomo Casanova The monster species that never randomly spawned: big weapon trove The monster species that never randomly spawned: gnomish master thief The monster species that never randomly spawned: lineament unstirred mulishly unflappably The monster species that never randomly spawned: undead ivy The monster species that never randomly spawned: cannoneer prod The monster species that never randomly spawned: still a nothing The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 16) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 3) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 21) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 2) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 15) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 76) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 4) Next attribute increase check would have come at turn 487 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having automatic searching (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining You could teleport You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (264) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of mana (I WANT TO HERB MY BIKE UP) scroll of phase door (POKE MONGO) scroll of standard id (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of cure (FROBOZZ MAGIC SCROLL CO) * scroll of extra healing (VIA FERO DEO) * scroll of greater mana restoration (SNU QQQ) Wands wand of teleportation (erroneous) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Binder... Since you quit, the score list will not be checked.