BSOD2, neutral male koboldic Electric Mage ---------- |.......{| |........| |d.......| |.@.!....| ------- -- [BSOD2 the Charger] St5 Dx8 Co10 In17 Wi5 Ch4 EleKobMalNeu S0 Dlvl:1 $0 HP18(18) Pw21(21) AC6 Xp1/0 Wt144/850 T1 Latest messages Unfortunately for you, you're playing an old version of the game. Please play the up-to-date version instead. If you have any complaints, get on the #em.slashem.me IRC channel on Freenode. Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} k - 15 uncursed +0 darts (in quiver) {0} l - 3 uncursed +0 orcish daggers (alternate weapon; not wielded) {12} m - 3 uncursed +0 orcish spears {36} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of teleportation {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (4:5) {0} i - a blessed spellbook of lightning (0:3) {0} Potions d - a blessed potion of monster detection {0} Rings g - an uncursed ring of see invisible {0} Wands f - an uncursed wand of lightning (3:2) {0} Tools j - an uncursed oil lamp {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: slow digestion You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 76% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 93% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: knife (turn 63) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10155 Monster spawn increase reached its maximum at turn 36008 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 56106 The monster class that cannot be genocided was dragon The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: dark potato (freq bonus 84) The monster species that spawned more often: healer (freq bonus 42) The monster species that spawned more often: dwarven brigand thief (freq bonus 27) The monster species that spawned more often: sadistic lady (freq bonus 6) The monster species that spawned more often: Countess Bathory (freq bonus 18) The monster species that spawned more often: ford sierra cosworth (freq bonus 5) The monster species that spawned more often: wig sheep (freq bonus 16) The monster species that spawned more often: high orc captain (freq bonus 10) The monster species that spawned more often: lava force fungus (freq bonus 16) The monster species that spawned more often: shadow serpent (freq bonus 10) The monster species that spawned more often: venom mushroom (freq bonus 30) The monster species that spawned more often: attendantly searchable (freq bonus 12) The monster species that spawned more often: internet giant (freq bonus 36) The monster species that spawned more often: randomisator vortex (freq bonus 12) The monster species that spawned more often: death dog (freq bonus 12) The monster species that spawned more often: charged ice (freq bonus 10) The monster species that spawned more often: disenchanter patch (freq bonus 48) The monster species that spawned more often: prime cursed lizard (freq bonus 48) The monster species that spawned more often: anthrazite patch (freq bonus 36) The monster species that spawned more often: hulking automaton (freq bonus 18) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 8) The monster species that never randomly spawned: mensurative forfeitable The monster species that never randomly spawned: magidrakee The monster species that never randomly spawned: exchanging speciously The monster species that never randomly spawned: petty demilich The monster species that never randomly spawned: grinder The monster species that never randomly spawned: epidote stalk The monster species that never randomly spawned: random flying fish The monster species that never randomly spawned: fucker troll The monster species that never randomly spawned: black flower The monster species that never randomly spawned: autofarm black pudding The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 27) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 6) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 15) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 19) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 9) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 10) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 69) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 7) Next attribute increase check would have come at turn 674 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were poison resistant You were prevented from having teleport control (0) You were prevented from having slow digestion (0) You fell asleep You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1f3aaead) - last build Sat Jan 13 15:50:41 2018. You could not have safely prayed (376) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) orcish spear (crude spear) Scrolls scroll of teleportation (YOU DONT STAND A CHANCE) scroll of healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of mana (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of phase door (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of standard id (EARLYGAME LATEGAME ENDGAME) scroll of cure (THATFEMINISTGIRL IS A VERY NICE PERSON) Spellbooks spellbook of shocking sphere (apocryphic) spellbook of lightning (volatile) Potions potion of monster detection (icy) potion of oil (marigold) Rings ring of see invisible (chinese) Wands wand of lightning (biblic) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 shock hound pups (1 created) 0 demimondaines (1 created) 0 drains rats (2 created) 0 kobold zombies (1 created) 0 small turrets (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye BSOD2 the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: died You were level 1 with a maximum of 18 hit points when you died. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 4664243 Bluescreen-Twe-Mim-Fem-Cha died in Gehennom on level 72. Killed by a monster (Vorlon missile). - [443] 3 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 4 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 5 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 6 639370 Bluescreen-Che-Kha-Fem-Cha died in Lawful Quest on level 34. Killed by a monster (frontal instruction grandpa). - [153] 7 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 8 353006 ziratha-Ama-Dol-Fem-Cha died in Lawful Quest on level 16. Killed by a monster (baelnorn). - [74] 9 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 10 316285 Coolfrog-Ana-Wra-Fem-Cha quit in The Dungeons of Doom on level 18. 154 [154] 89 12604 BSOD2-Val-Dee-Mal-Neu died in The Dungeons of Doom on level 36 [max 37]. Killed by a monster (invisible netherworld troll), while praying unsuccessfully. - [26] 95 11851 BSOD2-Mon-Ins-Mal-Neu quit in The Dungeons of Doom on level 37 [max 38]. 19 [19] 271 230 BSOD2-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (ice turret). - [16] 277 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13] 297 134 BSOD2-Sco-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [31] 328 45 BSOD2-Mar-Sat-Fem-Law died in The Dungeons of Doom on level 1. Killed by a died. 19 [19] 361 3 emily-Val-Dwa-Fem-Law escaped the dungeon [max level 1]. 24 [24] 362 2 SourSlime-Kur-Trp-Fem-Law escaped the dungeon [max level 1]. 22 [23] * 0 BSOD2-Ele-Kob-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a died. 18 [18]