BSOD2, lawful female satre Doom Marine -------------- |...Z........| +............| |....@........ |....@.......| -------------- [BSOD2 the Mars Marine] St16 Dx10 Co13 In5 Wi3 Ch3 MarSatFemLaw S50 Dlvl:1 $50 HP19(19) Pw5(5) AC-1 Xp1/0 Wt58/1550 T1 Latest messages Unfortunately for you, you're playing an old version of the game. Please play the up-to-date version instead. If you have any complaints, get on the #em.slashem.me IRC channel on Freenode. Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} Armor b - an uncursed +0 pair of leather gloves (being worn) {4} c - an uncursed +0 pair of iron shoes (being worn) {20} d - an uncursed +0 commander suit (being worn) {6} e - an uncursed +0 helm of underwater action (being worn) {20} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 124 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 88% Amulet drop chance was reduced to 97% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: dart (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52170 Monster spawn increase reached its maximum at turn 69553 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 224496 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: upper spirit (freq bonus 16) The monster species that spawned more often: evil necro mage (freq bonus 20) The monster species that spawned more often: oblivion daedra (freq bonus 8) The monster species that spawned more often: Great Katcher (freq bonus 4) The monster species that spawned more often: domestic ogre (freq bonus 32) The monster species that spawned more often: war dragon (freq bonus 20) The monster species that spawned more often: downfall turret (freq bonus 32) The monster species that spawned more often: autosuggestion restuff (freq bonus 180) The monster species that spawned more often: Katrin's high-heeled pump (freq bonus 15) The monster species that spawned more often: spook (freq bonus 6) The monster species that spawned more often: sepia spore (freq bonus 14) The monster species that spawned more often: real disintegration hound (freq bonus 16) The monster species that spawned more often: venom colony (freq bonus 12) The monster species that spawned more often: rainbow patch (freq bonus 6) The monster species that spawned more often: space borloth (freq bonus 32) The monster species that spawned more often: sand warrior (freq bonus 40) The monster species that spawned more often: nexus warp patch (freq bonus 10) The monster species that spawned more often: veela (freq bonus 10) The monster species that spawned more often: funny girl (freq bonus 30) The monster species that spawned more often: unveil arriving (freq bonus 14) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster species that never randomly spawned: copper naga hatchling The monster species that never randomly spawned: holy slayer The monster species that never randomly spawned: hairy colony The monster species that never randomly spawned: swamp naga The monster species that never randomly spawned: volcano lord The monster species that never randomly spawned: eight of spades The monster species that never randomly spawned: Thuy-Han The monster species that never randomly spawned: Underwater Sabrina The monster species that never randomly spawned: discoursed defoliated brow saddened jilted The monster species that never randomly spawned: hairy fungus The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 19) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 55) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 65) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 22) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 2) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 2) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 16) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 9) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 2) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 2) Next attribute increase check would have come at turn 1964 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having see invisible (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1f3aaead) - last build Sat Jan 13 15:50:41 2018. You could not have safely prayed (213) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reinforce memory 1 R Prepared(0) Discoveries Armor leather gloves (silk fingerlings) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (cone-shaped helmet) Scrolls scroll of healing (RAIN FALL FROM SKY) scroll of mana (LEP GEX VEN ZEA) scroll of phase door (CHEIAMOPSEI ERPEBOTH) scroll of standard id (I AM THE KING) scroll of cure (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 blobs (1 created) 0 sewer rats (1 created) 0 kobold zombies (1 created) 0 soldiers (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Skilled) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Doom Marine... You died in The Dungeons of Doom on dungeon level 1 with 45 points, and 50 pieces of gold, after 1 move. Killer: died You were level 1 with a maximum of 19 hit points when you died. You reached the 328th place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 4664243 Bluescreen-Twe-Mim-Fem-Cha died in Gehennom on level 72. Killed by a monster (Vorlon missile). - [443] 3 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 4 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 5 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 6 639370 Bluescreen-Che-Kha-Fem-Cha died in Lawful Quest on level 34. Killed by a monster (frontal instruction grandpa). - [153] 7 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 8 353006 ziratha-Ama-Dol-Fem-Cha died in Lawful Quest on level 16. Killed by a monster (baelnorn). - [74] 9 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 10 316285 Coolfrog-Ana-Wra-Fem-Cha quit in The Dungeons of Doom on level 18. 154 [154] 89 12604 BSOD2-Val-Dee-Mal-Neu died in The Dungeons of Doom on level 36 [max 37]. Killed by a monster (invisible netherworld troll), while praying unsuccessfully. - [26] 95 11851 BSOD2-Mon-Ins-Mal-Neu quit in The Dungeons of Doom on level 37 [max 38]. 19 [19] 271 230 BSOD2-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (ice turret). - [16] 277 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13] 297 134 BSOD2-Sco-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [31] 326 48 SourSlime-Kur-Trp-Fem-Law escaped the dungeon [max level 1]. 23 [23] 327 46 Solarflare-Brd-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [12] *328 45 BSOD2-Mar-Sat-Fem-Law died in The Dungeons of Doom on level 1. Killed by a died. 19 [19] 329 44 Elronnd-Elp-Add-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [20] 330 44 Elronnd-Rin-Aur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [10]