BSOD2, neutral male naga Dunmer -----+-+--- |......?.B| |........@| |.........| ----------- [BSOD2 the Radical Elf] St13 Dx9 Co9 In7 Wi9 Ch4 DunNagMalNeu S0 Dlvl:1 $0 HP21(21) Pw10(10) AC10 Xp1/0 Wt18/1200 T1 Latest messages Unfortunately for you, you're playing an old version of the game. Please play the up-to-date version instead. If you have any complaints, get on the #em.slashem.me IRC channel on Freenode. Your inventory Weapons a - an uncursed +2 dark elven dagger (weapon in hand) {4} b - a blessed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: improved vision You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 168 Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 99% Wand drop chance was reduced to 81% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: healing spells (turn 378) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38891 Monster spawn increase reached its maximum at turn 58368 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 117682 The monster class that cannot be genocided was (null) The monster class that was spawned more often: Zouthern animal (freq bonus 6) The monster species that spawned more often: scribing solemnizing (freq bonus 18) The monster species that spawned more often: Infested Firre (freq bonus 21) The monster species that spawned more often: warty force patch (freq bonus 24) The monster species that spawned more often: dancing guy (freq bonus 21) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 32) The monster species that spawned more often: reflected ghost (freq bonus 16) The monster species that spawned more often: steel horror (freq bonus 7) The monster species that spawned more often: orange mold (freq bonus 32) The monster species that spawned more often: necromancer (freq bonus 66) The monster species that spawned more often: snake (freq bonus 32) The monster species that spawned more often: contradictive discontinuity (freq bonus 48) The monster species that spawned more often: humpback sorry (freq bonus 14) The monster species that spawned more often: typing impish (freq bonus 9) The monster species that spawned more often: huge grey bat (freq bonus 16) The monster species that spawned more often: ancient turret (freq bonus 16) The monster species that spawned more often: Hungry Times (freq bonus 48) The monster species that spawned more often: overskirt deceivable fraternizer (freq bonus 22) The monster species that spawned more often: Baalgregor (freq bonus 28) The monster species that spawned more often: nexus warp fungus (freq bonus 24) The monster species that spawned more often: pileate sacked hawaii hessian never manifestly (freq bonus 7) The monster trait that was more common: monsters that roar (freq bonus 8) The monster species that never randomly spawned: snore domiciliated tragic The monster species that never randomly spawned: rowdy dog The monster species that never randomly spawned: green icky thing The monster species that never randomly spawned: roofing intel The monster species that never randomly spawned: sucker nymph The monster species that never randomly spawned: cerulean stalk The monster species that never randomly spawned: prime cursed turret The monster species that never randomly spawned: protected white unicorn The monster species that never randomly spawned: psychic elemental The monster species that never randomly spawned: cat emergency service The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 5) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 15) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 10) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 6) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 6) Next attribute increase check would have come at turn 168 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were prevented from having detect monsters (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1f3aaead) - last build Sat Jan 13 15:50:41 2018. You could not have safely prayed (178) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (roman sandals) * elven cloak (faded pall) Scrolls scroll of healing (NONEXEMPT CONUNDRUM) scroll of mana (SLEX NOW WITH TRANSVESTITE ROLE) scroll of phase door (MY SWEET VELCRO STRAP) scroll of standard id (NOM STYL STUNT IS FLY STYL) scroll of cure (DARTS DIVINATIONS TRAPSANDDOORS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Dunmer...