BSOD2, lawful female slimy Sage @ [BSOD2 the Invoker] St14 Dx6 Co4 In17 Wi19 Ch8 SagSliFemLaw+V S0 Yen:1 $0 HP18(18) Pw31(31) AC7 Xp1/0 Wt28/1170 T1 Bli Latest messages Restoring save file... You return to level 1 in Yendorian Tower. Hello BSOD2, the soviet slimy Sage, welcome back to SlashTHEM Extended! Tip bloka l'da zhelayet udachi vam... on on on. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: displacement You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 1% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: polymorphing (turn 23) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24617 Monster spawn increase reached its maximum at turn 50720 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 13959440 The monster class that cannot be genocided was lizard The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: Suou Ginta (freq bonus 18) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 3) The monster species that spawned more often: mini mimic (freq bonus 4) The monster species that spawned more often: bad force fungus (freq bonus 9) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 9) The monster species that spawned more often: vape turret (freq bonus 16) The monster species that spawned more often: Succubus Kriminologist (freq bonus 18) The monster species that spawned more often: cloud giant (freq bonus 8) The monster species that spawned more often: mush man (freq bonus 8) The monster species that spawned more often: bright blue fungus (freq bonus 8) The monster species that spawned more often: sensei spore lichen (freq bonus 6) The monster species that spawned more often: terrible troll (freq bonus 18) The monster species that spawned more often: Nadine (freq bonus 7) The monster species that spawned more often: caning countenanced (freq bonus 30) The monster species that spawned more often: yellow naga hatchling (freq bonus 12) The monster species that spawned more often: icky face (freq bonus 32) The monster species that spawned more often: multi-hued vortex (freq bonus 12) The monster species that spawned more often: hell fire rogue (freq bonus 12) The monster species that spawned more often: japanese girl (freq bonus 9) The monster species that spawned more often: onanocter 7g (freq bonus 6) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 3) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 36) The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: covetous demon orc The monster species that never randomly spawned: russian fury The monster species that never randomly spawned: blemmye The monster species that never randomly spawned: rainbowfly The monster species that never randomly spawned: Bael The monster species that never randomly spawned: ancient silver dragon The monster species that never randomly spawned: acidic growth The monster species that never randomly spawned: ruby stalk The monster species that never randomly spawned: wild cat The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: gravitatsionnyy luch (heavy) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: zabyli zaklinaniye (nonexistant) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was generated more often: lavina (twisting, freq bonus 34) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (pokryty para perchatok, freq bonus 25) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: out of memory helmet (maske shlem, freq bonus 53) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: kopat' (parchment, freq bonus 11) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 8) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: palets (old, freq bonus 3) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: tin whistle (svistok, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of escalation (goluboy plashch, freq bonus 4) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: uroven' siyayushcheye (unavailable, freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin cloak (skol'zkiy plashch, freq bonus 6) The RNG hath decreed that this item was generated more often: wing cloak (angel'skoye plashch, freq bonus 4) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 82) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: chistyy list bumagi (plain) The RNG hath decreed that this item was always generated cursed: horn of plenty (rog) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 4) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You were prevented from having displacement (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - sila zadvizhka 1 attack 0% 0% b - istseleniye 1 healing 0% 0% c - obnaruzhit' sokrovishcha 4 divine 34% 0% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor khalat (bagryanitse) Scrolls scroll of identifitsirovat' (REDUC ENEMY POWER BY COQUETRY) scroll of magiya otobrazheniye (YOU DONT STAND A CHANCE) scroll of istseleniye (YOU HAVE DIED OF DYSENTERY) scroll of volshebnaya sila (WHY IS THERE NO FUCKING PROMPT) scroll of faza dver' (SEVEN MINUS) scroll of identifikatsiya odin punkt (SENIOR ASSWIPE) scroll of lecheniye (AKARNACHTHAS) Spellbooks spellbook of sila zadvizhka (dark green) spellbook of istseleniye (fugacious) spellbook of obnaruzhit' sokrovishcha (illgotten) Potions potion of poluchit' energiyu (yellow) potion of fruktovyy sok (deep blue) potion of istseleniye (brown) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Sage... Since you quit, the score list will not be checked.