BSOD2, lawful female snail Erdrick --------- +....... |@..- |f..| |...- |.... ------ [BSOD2 the Young Girl] St12 Dx19 Co17 In6 Wi8 Ch10 ErdSnlFemLaw S0 Dlvl:1 $0 HP15(15) Pw10(10) AC-4 Xp1/0 Wt132/1610 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful female snail Erdrick. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 91 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 101 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 86% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: petkeeping (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61791 Monster spawn increase reached its maximum at turn 181996 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1736592 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: Peace (freq bonus 14) The monster species that spawned more often: armored bundle girl (freq bonus 18) The monster species that spawned more often: giant violet dragonfly (freq bonus 48) The monster species that spawned more often: raw mana vortex (freq bonus 9) The monster species that spawned more often: black and white spore (freq bonus 14) The monster species that spawned more often: fecundate subdermal (freq bonus 24) The monster species that spawned more often: blue slime (freq bonus 7) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 5) The monster species that spawned more often: lower gnome priest (freq bonus 10) The monster species that spawned more often: bomber buster (freq bonus 8) The monster species that spawned more often: green devil (freq bonus 10) The monster species that spawned more often: telephonic drawable (freq bonus 12) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 24) The monster species that spawned more often: ruby warp fungus (freq bonus 42) The monster species that spawned more often: drydrip warp patch (freq bonus 48) The monster species that spawned more often: blood bringer (freq bonus 20) The monster species that spawned more often: machievallian moss (freq bonus 9) The monster species that spawned more often: clutched astringent (freq bonus 54) The monster species that spawned more often: crystal vortex (freq bonus 10) The monster species that spawned more often: unlettered evangelistic (freq bonus 20) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 16) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster species that never randomly spawned: ginger fellowed The monster species that never randomly spawned: querulously funnier countably The monster species that never randomly spawned: real deity The monster species that never randomly spawned: lateen hunk The monster species that never randomly spawned: solid patch The monster species that never randomly spawned: god The monster species that never randomly spawned: non-criminal The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: Pseudo-Gollum The monster species that never randomly spawned: barbed dogberry The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 19) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 41) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 4) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 4) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 26) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 74) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 2) Next attribute increase check would have come at turn 1309 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You were prevented from having fire resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falis The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (505) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (contaminated coat) sado maso gloves (fingerless gloves) stairwell stomping boots (sputa boots) helmet (anti-government helmet) Scrolls scroll of healing (ALPHABET SOUP LETTER SALAD) scroll of mana (VOMIT TO MELT ENEMY) scroll of phase door (YOU HAVE BEEN VIOLATED) scroll of standard id (ITAINO ITAINO TONDEKE) scroll of cure (WE ARE ALL INFECTED BY THE MESHERA) * scroll of extra healing (XELSE DAM NE HTD NADAEHRE HTI HYMA) * scroll of greater mana restoration (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Skilled) (20 of 160) missile weapons [Basic] (max Skilled) (20 of 160) martial arts [Basic] (max Skilled) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Skilled) (20 of 160) sling [Basic] (max Skilled) (20 of 160) firearms [Basic] (max Skilled) (20 of 160) crossbow [Basic] (max Skilled) (20 of 160) dart [Basic] (max Skilled) (20 of 160) shuriken [Basic] (max Skilled) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Erdrick... Since you quit, the score list will not be checked.