BSOD2, lawful male monkey Geek ----------- ..........| |.........| ....f$....+ |....@....| -----|----- [BSOD2 the Newbie] St18 Dx7 Co12 In9 Wi16 Ch12 GeeMonMalLaw S0 Dlvl:1 $0 HP21(21) Pw22(22) AC8 Xp1/0 Wt24/1690 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the monkey Geek, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: half spell damage You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 55% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62140 Monster spawn increase reached its maximum at turn 205271 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1514080 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: catoblepas (freq bonus 12) The monster species that spawned more often: stomping willow (freq bonus 6) The monster species that spawned more often: megaload turret (freq bonus 6) The monster species that spawned more often: Jennifer (freq bonus 16) The monster species that spawned more often: withering turret (freq bonus 16) The monster species that spawned more often: newt mummy (freq bonus 48) The monster species that spawned more often: guardian (freq bonus 16) The monster species that spawned more often: jesed sephirah (freq bonus 20) The monster species that spawned more often: phase colony (freq bonus 60) The monster species that spawned more often: traffic light dragon (freq bonus 8) The monster species that spawned more often: gnome stalker (freq bonus 6) The monster species that spawned more often: ankheg (freq bonus 4) The monster species that spawned more often: gruffest precluded (freq bonus 4) The monster species that spawned more often: debuff turret (freq bonus 4) The monster species that spawned more often: horrible ghost (freq bonus 3) The monster species that spawned more often: skeleton kobold (freq bonus 12) The monster species that spawned more often: acid hound pup (freq bonus 5) The monster species that spawned more often: frogman boss (freq bonus 6) The monster species that spawned more often: shantak (freq bonus 4) The monster species that spawned more often: Eurynome (freq bonus 12) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster species that never randomly spawned: yet stargazed The monster species that never randomly spawned: azure drake The monster species that never randomly spawned: rebel ogre The monster species that never randomly spawned: empire state building The monster species that never randomly spawned: rumbler The monster species that never randomly spawned: driver The monster species that never randomly spawned: blue-red force patch The monster species that never randomly spawned: wickerwork executioner The monster species that never randomly spawned: rolling eye The monster species that never randomly spawned: nidogod The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 50) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 34) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 2) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 13) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 2) Next attribute increase check would have come at turn 239 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were poison resistant You were prevented from having automatic searching (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was UNIX The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (riding gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (netradiation helmet) * skullcap (cone-shaped helmet) * flack helmet (bluy helmet) * crystal helm (spinning helmet) * mining helm (echo helmet) * field helm (crazy helmet) * helm of safeguard (filtered helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (camouflage patterned gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (cast iron boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (OUPH CHTHETHONIMEETHECHRINIA) scroll of mana (IT CHRISTMASSES VERY) scroll of phase door (I AM SO FUCKING TIRED) scroll of standard id (VW GIANT BEETLE) scroll of cure (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) * scroll of extra healing (BUY C1AL1S CHEAP HERE) * scroll of greater mana restoration (GEOMETRI AER FOER SVART FOER SKANDINAVER) Potions * potion of Jolt Cola (thaumaturgic) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Geek... Since you quit, the score list will not be checked.