BSOD2, chaotic male vortex Undertaker @ b b [BSOD2 the Hearse Driver] St9 Dx15 Co13 In9 Wi8 Ch5 UntVorMalCha S0 Dlvl:1 $0 HP26(26) Pw22(22) AC9 Xp1/0 Wt7/1200 T1 Bli Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the vortex Undertaker, welcome back to SlashEMExtended! WARNING: This is an old version that will eventually be removed from the server. You have until mid May 2018, and if you didn't finish your game at that point it will be WIPED. So if this is a game you care about, PLAY!!! Play it like you'd do if your life was on the line! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: flying Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 51% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 89% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 54% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: axe (turn 7) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45390 Monster spawn increase reached its maximum at turn 71246 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 309804 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: thematic air elemental (freq bonus 60) The monster species that spawned more often: nonexistence tipple (freq bonus 10) The monster species that spawned more often: squirtle (freq bonus 42) The monster species that spawned more often: huge bugbear (freq bonus 14) The monster species that spawned more often: man of Harad (freq bonus 18) The monster species that spawned more often: sledged somalia (freq bonus 28) The monster species that spawned more often: Walduin (freq bonus 3) The monster species that spawned more often: animated hourglass (freq bonus 3) The monster species that spawned more often: magic-colored force patch (freq bonus 12) The monster species that spawned more often: nexus spore (freq bonus 9) The monster species that spawned more often: gelatinous cube (freq bonus 12) The monster species that spawned more often: blood sprout (freq bonus 12) The monster species that spawned more often: terrible jermlaine (freq bonus 42) The monster species that spawned more often: envier straightforward surfacer teasing (freq bonus 3) The monster species that spawned more often: killer chicken (freq bonus 8) The monster species that spawned more often: brown draconian (freq bonus 12) The monster species that spawned more often: jiggling blob (freq bonus 8) The monster species that spawned more often: chevalier (freq bonus 24) The monster species that spawned more often: ultimate destruction dino (freq bonus 48) The monster species that spawned more often: hidden trove (freq bonus 10) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster species that never randomly spawned: strangler The monster species that never randomly spawned: rock awgwa The monster species that never randomly spawned: eldritch ghost The monster species that never randomly spawned: mud kobold The monster species that never randomly spawned: mediative vivid The monster species that never randomly spawned: petty grunthack horror The monster species that never randomly spawned: disenchanter force fungus The monster species that never randomly spawned: goblin zombie The monster species that never randomly spawned: nukvah sephirah The monster species that never randomly spawned: stoning monster The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 15) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 11) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 77) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 6) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 68) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 3) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 3) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 5) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 5) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 86) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 7) Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You were prevented from having psi resistance (0) You were prevented from having dimmopathy (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Orcus The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1f3aaead) - last build Sat Jan 13 15:50:41 2018. You could have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) Discoveries Scrolls scroll of healing (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of mana (POWER DAMAGE BY HEALTH POINT) scroll of phase door (TOME IS A CREATION BY DARKGOD) scroll of standard id (HIGH RATE LOWER VOLTAGE IS LOW) scroll of cure (NO TNILCYR ALLIK) Wands wand of undead turning (edible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Wizard) (20 of 160) Goodbye BSOD2 the Undertaker... Since you quit, the score list will not be checked.