BSOD2, lawful female maian Feminist ------.--- |......$.| |........| |....@@..| |........| |........| |........| ---------- [BSOD2 the Rebel Woman] St4 Dx8 Co8 In4 Wi4 Ch8 FemMaiFemLaw+COJ S0 Dlvl:1 $0 HP16(16) Pw14(14) AC2 Xp1/0 Wt86/700 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful female curser homicider ironman maian Feminist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: stun resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 48% chance Scroll drop chance was reduced to 36% Ring drop chance was reduced to 85% Wand drop chance was reduced to 97% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: javelin (turn 19) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53160 Monster spawn increase reached its maximum at turn 81485 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1320397 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: multi-hued jelly (freq bonus 30) The monster species that spawned more often: squirrel (freq bonus 10) The monster species that spawned more often: newt (freq bonus 15) The monster species that spawned more often: arctic fern spore (freq bonus 24) The monster species that spawned more often: silver wraith (freq bonus 24) The monster species that spawned more often: indigo colony (freq bonus 40) The monster species that spawned more often: circle clan (freq bonus 20) The monster species that spawned more often: platinum growth (freq bonus 12) The monster species that spawned more often: lightning child (freq bonus 12) The monster species that spawned more often: Yasaman's wedge sandal (freq bonus 10) The monster species that spawned more often: skeletal terror (freq bonus 24) The monster species that spawned more often: gripsack inexperienced (freq bonus 10) The monster species that spawned more often: porter block spore (freq bonus 15) The monster species that spawned more often: pisaca ruler (freq bonus 14) The monster species that spawned more often: catapult indulge transgressive (freq bonus 18) The monster species that spawned more often: white beetle (freq bonus 6) The monster species that spawned more often: yasd horror (freq bonus 16) The monster species that spawned more often: migo drone (freq bonus 5) The monster species that spawned more often: unreal patch (freq bonus 42) The monster species that spawned more often: rum drinker (freq bonus 6) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster species that never randomly spawned: covetous hill orc The monster species that never randomly spawned: cerulean warp fungus The monster species that never randomly spawned: blue devil The monster species that never randomly spawned: outranging omitting The monster species that never randomly spawned: Uniform Katcher The monster species that never randomly spawned: blinker The monster species that never randomly spawned: harrowbark walker The monster species that never randomly spawned: flying cockatrice The monster species that never randomly spawned: dancing king The monster species that never randomly spawned: pale soul The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 43) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 28) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 11) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 5) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 9) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 2) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 64) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 67) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 1) Next attribute increase check would have come at turn 665 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having invisibility (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (566) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (weapon light boots) Scrolls scroll of healing (HELP A HO) scroll of mana (GET SLEX TODAY) scroll of phase door (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of standard id (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of cure (FOOBIE BLETCH) Wands wand of teleportation (flesh) Tools leather leash (leash) Gems worthless piece of pink glass (pink) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Feminist... Since you quit, the score list will not be checked.