BSOD2, lawful female maian Feminist -------------- |............| |....$......(| |............| |.........@..| |........@...| +............| |............| -- ----------- [BSOD2 the Rebel Woman] St15 Dx17 Co8 In4 Wi3 Ch17 FemMaiFemLaw+COJ S0 Dlvl:1 $0 HP16(16) Pw14(14) AC-3 Xp1/0 Wt89/1250 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the curser homicider ironman maian Feminist, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 20 Monsters only dropped their musable items with 73% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 97% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: body spells (turn 98) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17422 Monster spawn increase reached its maximum at turn 51941 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 124968 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: many-hued jelly (freq bonus 9) The monster species that spawned more often: five-tentacle hententmon (freq bonus 4) The monster species that spawned more often: fire vampire (freq bonus 9) The monster species that spawned more often: healing spore (freq bonus 12) The monster species that spawned more often: colluded stalk (freq bonus 8) The monster species that spawned more often: violet prostitute (freq bonus 9) The monster species that spawned more often: reddish patch (freq bonus 28) The monster species that spawned more often: juggernaut (freq bonus 8) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 14) The monster species that spawned more often: Eveline (freq bonus 24) The monster species that spawned more often: summoned fire golem (freq bonus 8) The monster species that spawned more often: watchwork automaton (freq bonus 9) The monster species that spawned more often: tuna (freq bonus 4) The monster species that spawned more often: brookman (freq bonus 4) The monster species that spawned more often: death impacter (freq bonus 12) The monster species that spawned more often: burnt contaminative (freq bonus 8) The monster species that spawned more often: diminisher (freq bonus 12) The monster species that spawned more often: fighter ant (freq bonus 8) The monster species that spawned more often: Vampire Sergeant (freq bonus 6) The monster species that spawned more often: ace of hearts (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster species that never randomly spawned: passive ghost The monster species that never randomly spawned: bramble thresher The monster species that never randomly spawned: reradiating petrolatum The monster species that never randomly spawned: snow king The monster species that never randomly spawned: juggled llama enshrouding The monster species that never randomly spawned: spring chicken The monster species that never randomly spawned: claw bug The monster species that never randomly spawned: music vortex The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: animated silver statue The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 35) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 33) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 9) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 11) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 10) Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having magical breathing (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (360) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (heroine mocassins) Scrolls scroll of healing (GNIK SISI VLE) scroll of mana (PERQUE SON ELS MESTRES) scroll of phase door (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of standard id (ESQUECER OS RENUNCIANTES) scroll of cure (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) Wands wand of teleportation (stable) Tools leather leash (leash) Gems worthless piece of violet glass (violet) worthless piece of cyan glass (cyan) worthless piece of orange glass (orange) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Feminist... Since you quit, the score list will not be checked.