BSOD2, lawful female problematic Undead Slayer ------ #..... #@f.| ##..| --- [BSOD2 the Assistant] St11 Dx10 Co11 In13 Wi13 Ch7 UndProFemLaw S0 Dlvl:1 $0 HP24(24) Pw18(18) AC2 Xp1/0 Wt176/1200 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the problematic Undead Slayer, welcome back to SlashEMExtended! You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: burnopathy You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 40% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 98% Wand drop chance was reduced to 82% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: matter spells (turn 148) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35675 Monster spawn increase reached its maximum at turn 52359 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1359007 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: dream mold (freq bonus 12) The monster species that spawned more often: lavation burrer (freq bonus 21) The monster species that spawned more often: celestial summoner (freq bonus 16) The monster species that spawned more often: Hans (freq bonus 36) The monster species that spawned more often: sexy woman (freq bonus 96) The monster species that spawned more often: crude turret (freq bonus 4) The monster species that spawned more often: Friederike's hugging boot (freq bonus 30) The monster species that spawned more often: atomic soldier (freq bonus 3) The monster species that spawned more often: confirming lovesick (freq bonus 72) The monster species that spawned more often: random monster generator (freq bonus 12) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 3) The monster species that spawned more often: merman (freq bonus 24) The monster species that spawned more often: thorn warp patch (freq bonus 6) The monster species that spawned more often: mad rage jackal (freq bonus 16) The monster species that spawned more often: confusion trove (freq bonus 36) The monster species that spawned more often: normal frog (freq bonus 4) The monster species that spawned more often: Kop-branded ravenous cream pie (freq bonus 8) The monster species that spawned more often: neo-otyugh (freq bonus 2) The monster species that spawned more often: gravity force fungus (freq bonus 12) The monster species that spawned more often: nonexistant cop (freq bonus 20) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster species that never randomly spawned: negative shade The monster species that never randomly spawned: rabid chicken The monster species that never randomly spawned: noxious mold The monster species that never randomly spawned: DQ slime The monster species that never randomly spawned: mylings The monster species that never randomly spawned: battering giant The monster species that never randomly spawned: Laura's cuddly sneaker The monster species that never randomly spawned: inanimate veiny defrosted reduplicative The monster species that never randomly spawned: demon dog The monster species that never randomly spawned: Legion The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 193) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 43) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 16) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 4) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 14) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 13) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 16) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 5) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 10) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 72) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 8) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 56) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 93) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 2) Next attribute increase check would have come at turn 858 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You were prevented from drunken boxing (0) You were prevented from having burnopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1e52c62b) - last build Sat Nov 18 13:30:31 2017. You could not have safely prayed (145) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (translucent helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (grimace helmet) * skullcap (long-hair helmet) * flack helmet (weeping helmet) * crystal helm (knowledgeable helmet) * mining helm (radio helmet) * field helm (rotating helmet) * helm of safeguard (complete helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (racer gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (erotic boots) * boots of safeguard (winter boots) Scrolls scroll of healing (1UP EXTRA LIFE GET) scroll of mana (YELL AT SKY PREVENT KEY FOR 5) scroll of phase door (DIFFER SEX CANT USE STUNTS) scroll of standard id (DARYGKO IAU IAU) scroll of cure (EFFECT MORE APPEARING) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Undead Slayer... Since you quit, the score list will not be checked.