BSOD2, lawful male leprechaun DQ Slime ----------- +..dd..?d.| |.......@.| |...?.!...- |.../.....| -----.----- [BSOD2 the Globule] St7 Dx15 Co6 In8 Wi6 Ch10 SliLepMalLaw S0 Dlvl:1 $0 HP7(7) Pw4(4) AC7 Xp1/0 Wt0/750 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful male leprechaun DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: fear resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 33 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 68% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 98% Monster death drops spawned with only 91% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: high heels (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38276 Monster spawn increase reached its maximum at turn 63005 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 305350 The monster class that cannot be genocided was snake The monster class that was spawned more often: archfiend (freq bonus 5) The monster species that spawned more often: pschi lich (freq bonus 16) The monster species that spawned more often: leprechaun wizard master (freq bonus 21) The monster species that spawned more often: blast spore (freq bonus 14) The monster species that spawned more often: airplane (freq bonus 9) The monster species that spawned more often: gloppy turret (freq bonus 36) The monster species that spawned more often: long worm or wumpus (freq bonus 42) The monster species that spawned more often: poliwag (freq bonus 18) The monster species that spawned more often: spinet contusion (freq bonus 28) The monster species that spawned more often: ghoul caster (freq bonus 32) The monster species that spawned more often: protected black unicorn (freq bonus 64) The monster species that spawned more often: energy witch (freq bonus 24) The monster species that spawned more often: fussily sensorimotor sublunar (freq bonus 10) The monster species that spawned more often: convulsively encroach (freq bonus 54) The monster species that spawned more often: titan (freq bonus 12) The monster species that spawned more often: venerating hypersensitizing (freq bonus 120) The monster species that spawned more often: guardian naga hatchling (freq bonus 6) The monster species that spawned more often: termite (freq bonus 14) The monster species that spawned more often: beg rumbaed (freq bonus 12) The monster species that spawned more often: ramming wall (freq bonus 80) The monster species that spawned more often: Maite (freq bonus 22) The monster trait that was more common: monsters whose attacks stun you (freq bonus 8) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 6) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 3) The monster species that never randomly spawned: oblivion demon The monster species that never randomly spawned: undead wizard The monster species that never randomly spawned: mean warp fungus The monster species that never randomly spawned: puma The monster species that never randomly spawned: carthaginian teacher The monster species that never randomly spawned: nausorn The monster species that never randomly spawned: blighting skeleton The monster species that never randomly spawned: combined obligated The monster species that never randomly spawned: haltered woodiest The monster species that never randomly spawned: platinum spore The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 46) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 19) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 20) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 18) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 24) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 2) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 11) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 3) Next attribute increase check would have come at turn 819 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had the menu bug. (83886080) You were prevented from having fear resistance (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1e52c62b) - last build Sat Nov 18 13:30:31 2017. You could not have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of mana (TRICK 13) scroll of phase door (SMOKING KILLS) scroll of standard id (ADE EXPIRIUS) scroll of cure (IRC LAUNCH STRANGEBOT SUDO SCREEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye BSOD2 the DQ Slime... Since you quit, the score list will not be checked.