BSOD2, lawful male aureal Elph ---------- |.......@| |....`.d.. |........| |........| ---------- [BSOD2 the Edhel] St8 Dx7 Co4 In3 Wi3 Ch3 ElpAurMalLaw S0 Dlvl:1 $0 HP18(18) Pw8(8) AC8 Xp1/0 Wt21/700 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the aureal Elph, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: warning You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 85% Wand drop chance was reduced to 76% Monster death drops spawned with only 87% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: polymorphing (turn 154) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14396 Monster spawn increase reached its maximum at turn 57896 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 907193 The monster class that cannot be genocided was orc The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: green warp fungus (freq bonus 15) The monster species that spawned more often: clicking spore (freq bonus 24) The monster species that spawned more often: vamp mimic (freq bonus 8) The monster species that spawned more often: spell golem (freq bonus 6) The monster species that spawned more often: hooloovoo (freq bonus 10) The monster species that spawned more often: sweet thick girl (freq bonus 20) The monster species that spawned more often: beartrapper (freq bonus 4) The monster species that spawned more often: scarlet force fungus (freq bonus 18) The monster species that spawned more often: nether force patch (freq bonus 5) The monster species that spawned more often: silly nymph (freq bonus 20) The monster species that spawned more often: dweller on the threshold (freq bonus 48) The monster species that spawned more often: cross-eyed mage (freq bonus 21) The monster species that spawned more often: gl turret (freq bonus 20) The monster species that spawned more often: clinging blob (freq bonus 18) The monster species that spawned more often: funereally surged (freq bonus 18) The monster species that spawned more often: hedgehog (freq bonus 16) The monster species that spawned more often: Miriam (freq bonus 4) The monster species that spawned more often: human flesh golem (freq bonus 6) The monster species that spawned more often: amorphous fungus (freq bonus 5) The monster species that spawned more often: dream colony (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 8) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster species that never randomly spawned: flood surfer The monster species that never randomly spawned: huge generator The monster species that never randomly spawned: gray slime The monster species that never randomly spawned: giant crayfish The monster species that never randomly spawned: nondescript mold The monster species that never randomly spawned: manga woman The monster species that never randomly spawned: silver warp patch The monster species that never randomly spawned: warn snuffily congealing sportiest The monster species that never randomly spawned: black patch The monster species that never randomly spawned: primed endured quatrain torpidity The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 25) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 16) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 13) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 5) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 6) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 25) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were level-drain resistant You were prevented from having warning (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were displaced You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1e52c62b) - last build Sat Nov 18 13:30:31 2017. You could not have safely prayed (90) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (minded cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (rain boots) * elven cloak (faded pall) Scrolls scroll of healing (LOGUNO JIVYA EVILYVON) scroll of mana (MIS DES SBIL DE BRUNSEZEN) scroll of phase door (ANDOVA BEGARIN) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (DE AZTAN A FEGYVER LOSZER NELKUL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Elph... 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